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PhxReaper

Enchanted Sails

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If priest could cast an enchant on sails for a fast boat. That would be cool. Even on wagon and carts.

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A post was made a couple years ago with a similar suggestion.  Being able to "equip" your ship with components, rudder, sails, oars, etc with WoA, much like horse shoes.  Difference is, these items would be made by cloth tailors, fine carpenters and ship builders, so it would spread a little love to these professions at the same time.

 

Sails (uses cloth tailoring)-  Increases speed by .20% per 10 QL, changes the skin of your sails to the respective kingdom/PMK logos.   Number of "sails" slots depends on the boat (1 for sailboat, 2 for large boats, 3 for caravels perhaps).  WoA enhances this effect.

 

Rudder (uses fine carpentry)-  Allows for 1% tighter turn radius per 10 QL.  This effect is doubled when the Vynora's Hand spell is casted on it (which requires the item to be 70 QL or higher).  WoA does not enhance this effect.

 

Oars (uses shipbuilding)-  Increases the speed in low wind speeds by 3% per 10 QL.  Further benefits from Wind of Ages casts

 

 

 

 

Edited by Wargasm
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3 hours ago, Wargasm said:

A post was made a couple years ago with a similar suggestion.  Being able to "equip" your ship with components, rudder, sails, oars, etc with WoA, much like horse shoes.  Difference is, these items would be made by cloth tailors, fine carpenters and ship builders, so it would spread a little love to these professions at the same time.

 

Sails (uses cloth tailoring)-  Increases speed by .20% per 10 QL, changes the skin of your sails to the respective kingdom/PMK logos.   Number of "sails" slots depends on the boat (1 for sailboat, 2 for large boats, 3 for caravels perhaps).  WoA enhances this effect.

 

Rudder (uses fine carpentry)-  Allows for 1% tighter turn radius per 10 QL.  This effect is doubled when the Vynora's Hand spell is casted on it (which requires the item to be 70 QL or higher).  WoA does not enhance this effect.

 

Oars (uses shipbuilding)-  Increases the speed in low wind speeds by 3% per 10 QL.  Further benefits from Wind of Ages casts

 

 

 

 

That would be awesome :)

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7 hours ago, Wargasm said:

A post was made a couple years ago with a similar suggestion.  Being able to "equip" your ship with components, rudder, sails, oars, etc with WoA, much like horse shoes.  Difference is, these items would be made by cloth tailors, fine carpenters and ship builders, so it would spread a little love to these professions at the same time.

 

Sails (uses cloth tailoring)-  Increases speed by .20% per 10 QL, changes the skin of your sails to the respective kingdom/PMK logos.   Number of "sails" slots depends on the boat (1 for sailboat, 2 for large boats, 3 for caravels perhaps).  WoA enhances this effect.

 

Rudder (uses fine carpentry)-  Allows for 1% tighter turn radius per 10 QL.  This effect is doubled when the Vynora's Hand spell is casted on it (which requires the item to be 70 QL or higher).  WoA does not enhance this effect.

 

Oars (uses shipbuilding)-  Increases the speed in low wind speeds by 3% per 10 QL.  Further benefits from Wind of Ages casts

 

 

 

 

 

Not bad except I think WoA is already a bit op (every man and his dog also has a nahjo which really just renders the enchant "token") and FC is the most overloved skill in wurm's history.

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OK, what spell do you feel appropriate to increase the speed of a nautical vehicle?  Life Transfer?

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5 hours ago, Wargasm said:

OK, what spell do you feel appropriate to increase the speed of a nautical vehicle?  Life Transfer?

 

Or, you know, "lurker in the deep" (makes as much sense as WoA, think "aid from the deep") or "forest giant strength"/"hell strength" (think "empowers the rowers") for the oars.

 

Either option splits the enchant load up a bit more.

 

Also how would this interact with BoTD?  Would it be able to take the place of a WoA enchant?

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