Posted June 11, 2018 -1 on the ql formula. It may be nice if higher ql is a little more often at higher skill (I'm not sure if it currently is), but I believe that the strict "formula" is too much for any of the other skills as well. I could name it "lack of chance" at lower skill or boring at higher, whatever, it's not as interesting as it used to be. Hey for example, when I was much less in botanizing I could provide mats for my lantern dye, unlike today. It was perhaps a good thought to somehow reduce the randomness, but it removed it entirely for all practical purposes. I support the rest, wish you good luck with it. Share this post Link to post Share on other sites
Posted June 13, 2018 I just want fishing spots to go back to the way they were originally set up, i.e. Marlin Tile. Share this post Link to post Share on other sites
Posted June 21, 2018 +1 to doing something with it could be such a cool skill but right now it's just something to do while afk. Share this post Link to post Share on other sites
Posted April 25, 2021 (edited) Necroing this post since fishing is kinda meh right now. +1 to more or less every suggestion posted by OP. Edit: +1 to most suggestions posted by OP. I think it's fine to have fish QL be a bit more random, similar to how butchering works. But gathering rune should definitely work for fishing! Edited April 26, 2021 by Borstaskor Share this post Link to post Share on other sites
Posted May 5, 2021 (edited) Lol, people bother using rods/poles? I got to 75 fishing only using a spear, its more fun, more active, faster EXP and im catching 23+kg of catfish (lots of filets on them). But I would still +1 this suggestion. Maybe it will motivate me to go through the hassle of tackleboxes/baits/floats/lines etc with a rod/pole 🤔 Edited May 5, 2021 by Berms Share this post Link to post Share on other sites