Posted June 22, 2017 Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border. Less random slopes when mining forward, depending on skill level. skill less than 50, +-3 (current) skill = 50, variance is +-2 skill = 70, variance is +-1 skill = 90+ no variance Tile corners are now available on bridges. Champion changes Kingdoms will no longer require the player god to favour them in order to ascend a champion Each kingdom may have one champion per god, with a maximum of three champions Courier and dark messenger no longer have cooldowns Genesis now has a cooldown of 30 seconds Bugfix: Creatures without bodies should play a proper death animation before being deleted. Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain Bugfix: Fixed the bug that caused the pave option to show on packed dirt with floor boards, resulting in a gravel tile. 11 Share this post Link to post Share on other sites
Posted June 22, 2017 Aaaaaaaasswe snap. Guess I am going to have to lower my courier cost. Share this post Link to post Share on other sites
Posted June 22, 2017 11 minutes ago, Aeryck said: Aaaaaaaasswe snap. Guess I am going to have to lower my courier cost. why? the difficulty hasnt changed, and you get paid per casted power not per time spent casting - all good imo good changes 1 Share this post Link to post Share on other sites
Posted June 22, 2017 1 hour ago, DevBlog said: Courier and dark messenger no longer have cooldowns Genesis now has a cooldown of 30 seconds My critters thank you and my Flunky thanks you! (yeah Flunky is my Fo Priest) Share this post Link to post Share on other sites
Posted June 22, 2017 I was just about to start a large mine rework this is great news.. thanks Share this post Link to post Share on other sites
Posted June 22, 2017 WHOA! no more having to mine up and then level in caves, and the genesis changes are AMAZING. Share this post Link to post Share on other sites
Posted June 22, 2017 Rip mag, fo and lib champs. GG wp more might as well delete them. Share this post Link to post Share on other sites
Posted June 22, 2017 So what happens with kingdoms currently having 2 or 3 of the same champs? Share this post Link to post Share on other sites
Posted June 22, 2017 Thank you for the mining change it is a great idea! Now there is a driver to restart the grind of mining. Genesis / Courier change is also awesome. Share this post Link to post Share on other sites
Posted June 22, 2017 20 minutes ago, MaurizioAM said: So what happens with kingdoms currently having 2 or 3 of the same champs? One way or another they will be awarded a window of opportunity. Either dechamped with no loses or have more champs than the other of the remaining time. Another issue with quick change and no architecture to what they want to achieve with PvP. Share this post Link to post Share on other sites
Posted June 22, 2017 Genesis cool-down change - thank you! Share this post Link to post Share on other sites
Posted June 22, 2017 4 hours ago, DevBlog said: Courier and dark messenger no longer have cooldowns Genesis now has a cooldown of 30 seconds Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain That just made my year, thanks! Share this post Link to post Share on other sites
Posted June 22, 2017 mining, genesis, courier... fantastic! Although I think I'll still mine up, then flatten for the taller tunnels. I like them much better than a standard low ceiling. Share this post Link to post Share on other sites
Posted June 22, 2017 7 hours ago, DevBlog said: Less random slopes when mining forward, depending on skill level. skill less than 50, +-3 (current) skill = 50, variance is +-2 skill = 70, variance is +-1 skill = 90+ no variance oh boy, finally, many thanks to the dev who did it! Share this post Link to post Share on other sites
Posted June 22, 2017 quick everyone get 100 on all the mailbox! Share this post Link to post Share on other sites
Posted June 22, 2017 you have a point. Now it will be extra easy to do all mailboxes to 100. Courier is a low difficulty spell and now the patience factor is much lower... Share this post Link to post Share on other sites
Posted June 23, 2017 14 hours ago, DevBlog said: Bugfix: Creatures without bodies should play a proper death animation before being deleted. I've never seen creatures without bodies, sounds like fun, fighting empty space. Can we get some of these on the PVE servers? I think we had issues with new players before, but if you keep the numbers of these creatures low, I think we could handle it now. Share this post Link to post Share on other sites
Posted June 23, 2017 9 hours ago, Vroomfondel said: I've never seen creatures without bodies, sounds like fun, fighting empty space. Can we get some of these on the PVE servers? I think we had issues with new players before, but if you keep the numbers of these creatures low, I think we could handle it now. These are valrei creatures, spirits and such just disappeared before. Share this post Link to post Share on other sites