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DevBlog

Patch notes 22/JUN/17

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  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Champion changes
    • Kingdoms will no longer require the player god to favour them in order to ascend a champion
    • Each kingdom may have one champion per god, with a maximum of three champions
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds

 

  • Bugfix:  Creatures without bodies should play a proper death animation before being deleted.
  • Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
  • Bugfix: Fixed the bug that caused the pave option to show on packed dirt with floor boards, resulting in a gravel tile.
  • Like 11

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Aaaaaaaasswe snap. Guess I am going to have to lower my courier cost.

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11 minutes ago, Aeryck said:

Aaaaaaaasswe snap. Guess I am going to have to lower my courier cost.

 

:D why? the difficulty hasnt changed, and you get paid per casted power not per time spent casting :) - all good imo :D

 

good changes

  • Like 1

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1 hour ago, DevBlog said:
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds

My critters thank you and my Flunky thanks you!  (yeah Flunky is my Fo Priest) :D

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I was just about to start a large mine rework this is great news.. thanks 

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WHOA!

no more having to mine up and then level in caves, and the genesis changes are AMAZING.

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Rip mag, fo and lib champs. GG wp more might as well delete them.

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So what happens with kingdoms currently having 2 or 3 of the same champs?

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Thank you for the mining change it is a great idea! Now there is a driver to restart the grind of mining.

Genesis / Courier change is also awesome.

 

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20 minutes ago, MaurizioAM said:

So what happens with kingdoms currently having 2 or 3 of the same champs?

One way or another they will be awarded a window of opportunity.

 

Either dechamped with no loses or have more champs than the other of the remaining time.

 

Another issue with quick change and no architecture to what they want to achieve with PvP.

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4 hours ago, DevBlog said:
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds

 

  • Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
 

 

That just made my year, thanks!

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mining, genesis, courier... fantastic!  Although I think I'll still mine up, then flatten for the taller tunnels.  I like them much better than a standard low ceiling.

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7 hours ago, DevBlog said:

Less random slopes when mining forward,  depending on skill level.

  • skill less than 50, +-3 (current)
  • skill = 50, variance is +-2
  • skill = 70, variance is +-1
  • skill = 90+ no variance

 

oh boy, finally, many thanks to the dev who did it!

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quick everyone get 100 on all the mailbox!

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you have a point. Now it will be extra easy to do all mailboxes to 100. Courier is a low difficulty spell and now the patience factor is much lower...

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14 hours ago, DevBlog said:

Bugfix:  Creatures without bodies should play a proper death animation before being deleted.

 

I've never seen creatures without bodies, sounds like fun, fighting empty space.  Can we get some of these on the PVE servers?  I think we had issues with new players before, but if you keep the numbers of these creatures low, I think we could handle it now.

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9 hours ago, Vroomfondel said:

 

I've never seen creatures without bodies, sounds like fun, fighting empty space.  Can we get some of these on the PVE servers?  I think we had issues with new players before, but if you keep the numbers of these creatures low, I think we could handle it now.

These are valrei creatures, spirits and such just disappeared before. 

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