Posted June 10, 2017 I’ve never really liked how poison works, normal damage with a random chance of instant death. Not very appealing or interesting. New Poison Mechanic All poison attacks accumulate in a single wound, similar to drowning. However, this wound does not directly subtract from health. Instead, every poison tick (which happens much more frequently than healing ticks, every 1 minute or 30 seconds) the strength of the poison wound drops but a number of Internal Wounds appear randomly across the body. Poison would not get worse over time or be effected by natural healing, you must either let it runs its course, get magical healing or a potion. The number and severity of internal wounds scales with the strength of the poison, but should never be enough to kill a healthy character outright. My own instinct is total damage from a single poison tick should be about half the strength of the poison wound. Ex. A 70 poison wound would do 35% of a characters health in a single poison tick spread across 3 to 4 internal wounds. Easy to keep patched up if you treat the wounds the moment they happen, deadly if ignored. Antivenom Potion Honey + gland + belladonna (natural substances) Creates a potion that reduces the poison wound, higher QL potions reduce it more. After drinking you receive an Antivenom Resistance debuff, much like some healing spells. 2 Share this post Link to post Share on other sites