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Eagleyee

(Possible Bug) Container Rarity After Cooking Fix

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I've just changed my cooking code via the profile > Fix Cooking Affinities, did a test using a normal oven and a rare oven, using Pumpkin + Beef (Whole) i gained,
[21:05:19] You think the beef meal might give you more of an insight about fishing! (Normal Oven) 
[21:04:01] You think the beef meal might give you more of an insight about locksmithing! (Rare Oven)

Did the test 3 times, once after the profile fix, once again incase of mistakes and a Third time after a 5 min relog.

I did test incase frying pan rarity came into effect and it doesnt, rare pan and supreme pan give the same results.

Unsure if this is intended or not but i was informed to post here so the devs have some information, hope this helps, Thanks, Darkravager.

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it is intended. They stated that when they announced the fix, that was the trade off.

Edited by Launcelot

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I thought the tradeoff was rare container wouldnt work, not that itd stay the same

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OH I read that as 

[21:05:19] You think the beef meal might give you more of an insight about fishing! (Normal Oven) 

[21:04:01]] You think the beef meal might give you more of an insight about fishing! (Rare Oven) 

 

but is

 

[21:05:19] You think the beef meal might give you more of an insight about fishing! (Normal Oven) 
[21:04:01] You think the beef meal might give you more of an insight about locksmithing! (Rare Oven)

GG fast reading. 

 

That is odd... they state right here that "As an aside note with the new system, rarity of cooker (campfire, oven, forge) will not affect the affinity given by the end result, so if you choose to switch to that system the rarity will only increase the timer duration, not what affinity it gives (it does both currently)."

 

That is odd you are getting a different result with the forge rarity.

Edited by Launcelot

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Quote

As an aside note with the new system, rarity of cooker (campfire, oven, forge) will not affect the affinity given by the end result, so if you choose to switch to that system the rarity will only increase the timer duration, not what affinity it gives (it does both currently).

 

so i guess it's a bug..

Edited by faty

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I can confirm that supreme and regular oven have different affinities with the new option selected.

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So we've looked into this, and unfortunately it turns out it is a bug, the problem is rarity of container HAS to affect it because it doesnt know who will be eating the meal, someone on the original system or someone on the new system

 

to address the issue once and for all, we'll be using an ingame poll to get feedback on whether should eliminate the rarity affecting cookers entirely for both systems, or leave it as is.

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25 minutes ago, Retrograde said:

So we've looked into this, and unfortunately it turns out it is a bug, the problem is rarity of container HAS to affect it because it doesnt know who will be eating the meal, someone on the original system or someone on the new system

 

to address the issue once and for all, we'll be using an ingame poll to get feedback on whether should eliminate the rarity affecting cookers entirely for both systems, or leave it as is.

 

No need for a poll: KEEP THAT RARE GOODNESS, PLAYA!

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Agreed with Aeryck, it causes no problems really, no point messing with rarity if it works fine.

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sorry, what ingame poll?  I've seen nothing.  For goodness sake, PLEASE fix this so cooker rarity doesn't matter.  Should have done it at the start.  It is a bug, so fix it.  I can't believe it is so difficult to make this work properly.

 

Really simple: I choose the FIX option in my profile.  I cook a meal.  Cooking mechanics check my profile and make the meal not care about rares.  If I give my meal to someone else to eat and they choose not to FIX cooking, that is ok.  But darn it all, I cooked the meal, so the meal is fixed.  If they want broken meals with rarity influence, they can cook their own meal.  How hard is that?  Seriously?

 

Edit: I typed /poll.  "no polls available at the moment"

 

Edited by Wurmhole

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I think, that under the current circumstances, the rarity should matter as it provides more variability. Although I really like the new cooking system overall (especially the brewing/distilling part), I feel that cooking affinities in general will need a rework sooner or later. It is kind of one time lottery and although there is no problem with things like meals, as there is huge variability to get the affix you want, the same does not apply for drinks. I am either lucky the get nice affixes from, for example moonshine, or I have bad luck and I get puppeteering or balistaes. In order to remove the rarity difference (in changing the affinities), I think we should be provided with more variability to each food and drink. Or some option to re-roll the affinities (and not just once). I really dislike the idea to be left with random roll on something that can partially define your character. As a brewer, I would like to have better connection with drinks I make and although I have many ideas for new ones (is there absinth already? :P, please we really need that one, as well as absinth fountains, spoons and all that ritual - just better laudanum out of it, but then again, we do not have poppy yet, do we?), I would really appreciate a possibility to like the current ones more.

 

I used the Fix Affinities option, because my previous ones were absolutely terrible, especially affinities granted by alcohol. So I had little to loose. Still, I was disappointed to hear that rarity affect were to be removed. I was glad when I found out that that change was not made, not yet at least. Please, if possible, do not make the change, until the current system is more fair and people have more freedom in making the character they want. With more options to modify each drink and food to provide different affinities, or when there is a option to change the current ones (and not just in "one time" manner), I would not have a problem with rarity not having the effect on them, but right now, it would make the whole system more unfair in my opinion.

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Affinities are not random. There is a specific mathematical formula to get them and tools to help you find the desired ones. Sometimes a simple change in meat type can find what you want, other times it might be more complicated. The benefit from +1/+2/+3 from having rare/supreme ovens is huge when trying to avoid certain ingredients like dragon meat.

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24 minutes ago, Kelody said:

Affinities are not random. There is a specific mathematical formula to get them and tools to help you find the desired ones. Sometimes a simple change in meat type can find what you want, other times it might be more complicated. The benefit from +1/+2/+3 from having rare/supreme ovens is huge when trying to avoid certain ingredients like dragon meat.

 

Yes, nothing is really random, it is just a code and timing of CPU in other cases. But that is not what I wanted to address as the issue. Nor I am here to reverse engineer the game, that is not something I find fun. I just want a decent and fair starting point for people and more of possibilities to choose. Not in a permanent way unless there is another choice.

 

What I meant is that you cannot choose, nor influence or change the initial setting of them. Or at least I am not aware of such possibility. I have four characters and each of them have different ones from each meal or drink than I have. So basically, someone can get the options they like right away and drink vodka and moonshine for desired results. Someone less lucky gets puppeteering and has to look elsewhere. Or maybe they want puppeteering the whole time, just could not find it. It is simply not fair to and requirements for dragon meat are even less fair in this case. We all got the same characters except for affinities, we can choose names, appearance, we can decide what we want to specialise in. But affinities are just an unknown that is added to you at the beginning. Even the core affinities, unless you start with PvP are practically fixed for you. Is that really fair? How? My character is 8 years old. If I were to create one today, I could re-roll non-premiums until I got te one I wanted. This system is not clean, nor it is fair. "Randomness" or lets say dictated unknown is nice, but not in something so permanent as this.

 

The benefit you are talking about is a a benefit only for those, who do not get decent start in the first place.

 

Do you want to make dragon meat really special? Make it so it makes the meal (or even special food type) special in some other way, than just by pushing your "affinity card" X levels forward.

 

Having rare tools or appliances more influence over something like this adds more meaning to the rarity as well as it smooths the current problems in the system. It is not a fix, but removing that option will make the whole system even less fair than it is now.

 

Please also note, that I do not have much of a problem with meals and such, where you can influence the outcome in many ways (herbs, additional ingredient, meat variance...). What I see as the main issue is the brewing (as well as some specific food) and lack of variance, especially in distillates. There are some, that cannot be changed or varied in any way, such as vodka or moonshine, except for rarity of the appliance. Again, what I desire is to have more choice and not to get stucked with something, that I was not able to predict or choose and that can be, to some extent bypassed by re-rolling.

 

Taste can and usually does change during lifetime a lot. Although I have to admit, I still hate olives, no matter how or where you cook them. But that would be an opposite of any affinity.

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