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The Golden Hive Market - Alyeska and Xallo

 

Hi Everyone!
Some big news this week, with a long awaited request finally able to be revealed! But first...

Patch Notes

Spoiler

DNS issue compensation.

This week we encountered some issues when our name server hosts migrated to a different platform. As some were unable to connect during this time we will be extending premium time on all existing premium accounts by 3 days to thank you all for your patience.

We will also be adding 5 hours sleep bonus to every account, up to a maximum of 10 hours. Sleeping in a bed, or doing anything that calculates sleep bonus will not reset this to 5 hours.

Changes

  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • Harvest seasons which were changed in the last update may still be harvestable during their old season until that is finished and will then follow the changed season harvest.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.

Bug Fixes

  • Bugfix: Camera freezing issues (commonly known as the embark bug) when embarking a vehicle or mount after reconnecting have been addressed.
  • Bugfix: Spells can again be cast on open helms.
  • Bugfix: Certain bugged sandwiches should now work correctly.
  • Bugfix: Trellises should now show an almost ripe message when examined and the time is right.
  • Bugfix: Cave-in fix so that rock should not change to rock salt or sandstone.
  • Bugfix: Trellises can now have sprouts and seedlings picked when available and can also be pruned.

What's that sound? Bridges underground!

Thought the new bridge types was all the coming things for bridges? Guess again!

Since bridges first came to Wurm, many have asked about the possibility of underground bridges, and with the coming update, this will be a reality!

bridge.png


Bridges underground will check for clearance of the ceilings, but apart from that, will operate exactly how they do above ground. I'm keen to see what you all come up with, that's for sure!

 

DNS Issues
I'd like to thank you all for your patience and understanding during the server connectivity issues this week, you worked very hard to help each other stay connected. We hope you all enjoy the extra premium, and spend the sleep bonus wisely! As an additional reminder, if you did name any hard coded changes to get around the issue, please make sure to change those back!

 

Linton reworked!
Linton, aka the barren starter deed, has had a makeover! The team consisting of Griphyth, Faeran, Killroth and Karena have spent a lot of work building this up into an amazing starter town, with possibly the best lookout I've ever seen! I'm sure you'll all agree, it's a huge improvement on the original deed, and I'm thrilled with the results!

linton.png

 

Highway info! 
So with the upcoming release of the highway system we've started a thread with the information of what's behind the highway system, there's a brief rundown with a more in depth document available, so feel free to read through and ask any questions. Don't forget though, it's currently live on the test server, and we'll be working on a more official testing period soon!

 

Community Content
This weeks content is more of a question, with the suggestion of adding a specific sub-forum for videos, this would be a great opportunity for posting video tutorials, showcases, and plenty more! Would you like to see that done? let us know here!

 

That's it for this week, I'm sure you're all excited for the bridges coming, I know i am! Until next time, keep on Wurming!

Retrograde & the Wurm team.

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Posted (edited)

First :D

I'm stunned. I have no idea what are the other news are for this week ... BRIDGES!+!!!!!!

Edited by Jaz
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I have a question about the bridges.  If you can;t build a bridge over a cave opening, how can you build one in a cave?   I myslef would love to have a bridge over underground cave entrances. 

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Posted (edited)

I hate you devs. Really. Now I have to demolish all extensive underground structures and collapse all huge mines. Rework pending on all the deeds. THANK YOU!!!!!!!!

And I mean to demolish _again_ in a few weeks and start over from scratch :P

 

Linton rework was highly needed and from that single aerial shot it looks amazing. Dull phrase but great jobs, thanks for you all who put that work into it.

 

Aly, Xallo that headline image is great. Looks like the front of the stage of a buzzing inn ...

Edited by Jaz

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As someone who won't be able to use this feature, I still think it's damn amazing.

 

Well done those coders!

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3 minutes ago, Lolabelle said:

I have a question about the bridges.  If you can;t build a bridge over a cave opening, how can you build one in a cave?   I myslef would love to have a bridge over underground cave entrances. 

That openings are mean things. We cannot reinforce the floor and pave either. As Tich explained and if I understood correctly those are some alien species, not really caves not really overground tiles.

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Wow! :D It is a very surprising news. "The mine is 2D, we can't make bridges." :P
Congratulations, you made the impossible! :D

 

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ᴾᵃᵈʳᵉ

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15 minutes ago, Retrograde said:

What's that sound? Bridges underground!

Thought the new bridge types was all the coming things for bridges? Guess again!

 

Noice

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Wow, nice starter deed and nice new bridges! 

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Well done, team that remade Linton!

And well done also in making the road up to Lavender Bridge deed.

We'll be working even harder to make our end meet your end and make the new highway Glasshollow Linton compleat!

(We still need tons of dirt to drop in the ocean)

 

Awesome to be able to test the new highway meccanics this weekend :P

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Is this, along with tile edges inside mines, the beginnings of a true 3d world?  When will be able to spiral downward???

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wait 2 weeks patiently :P

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Great stuff! Very excited for underground bridges! The Linton rework looks very nice :)

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Looks like some good work from Griphyth, Faeran, Killroth and Karena. Having seen the Linton remodelling progress, while riding to/from rifts, it was looking like a very interesting village the last time I passed. So, now that it has finished I will have make a stop there and exploring it properly.

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Posted (edited)

glad to see bridges in caves, this changes everything.

 

also nice technical document write up

Edited by Niki

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I hope you require a deed owners permission to have a highway right up to them. Not everyone wants a highway leading to the deed they own.

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Woo! New Linton!

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I double checked to make sure its not 1st of April today :o

Bridges inside caves..holy gods of wurm!! 

 

Happy day today!!! thank you all devs and everyone for making this happen!!

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Do also applies to building bridges in mines? Hope so!

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1 hour ago, Retrograde said:

What's that sound? Bridges underground!

 

The rest of the story:

*There's something happening here*
*But what it is ain't exactly clear*

 

*It's time we stop*
*Hey, what's that sound?*
*Everybody look - what's going down?* (underground)

~~Buffalo Springfield~~

 

Also don't forget that paranoia strikes deep. So be careful down there! Set cave detail to low to smooth out all that mess too, yea. More nice cave stuff indeedy. Well dun-da-da-dun done!

 

=Ayes=

 

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Hey, cool chessboard Linton team! Good job!

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2 hours ago, Annyil said:

Wow! :D It is a very surprising news. "The mine is 2D, we can't make bridges." :P
Congratulations, you made the impossible! :D

 

 

Above ground is/was 2D as well.

Devs are doing amazing things :D

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