Posted May 31, 2017 please get work disintegrate on pve Share this post Link to post Share on other sites
Posted May 31, 2017 Mag priests should already be able to cast the spell on pve but usually takes quite a few turns to get a successful cast. 1 Share this post Link to post Share on other sites
Posted May 31, 2017 quite a few - I have never had any success on reinforces Share this post Link to post Share on other sites
Posted May 31, 2017 explains why support beams still worth something Share this post Link to post Share on other sites
Posted May 31, 2017 It's meant to be difficult. Correct me if I'm wrong, but I believe it's 0.1% chance every 1 power of cast. I.e a 100 power cast has a 10% chance of popping the reinforcement? Share this post Link to post Share on other sites
Posted May 31, 2017 1 hour ago, Redd said: It's meant to be difficult. Correct me if I'm wrong, but I believe it's 0.1% chance every 1 power of cast. I.e a 100 power cast has a 10% chance of popping the reinforcement? for mag its 1 in (100-power)+1 chance or 1 in 2 for 100 power, so for a 100 power cast it should be 50% and for a 0 power cast 0.99%. for everyone else its 1 in (200-power*2)+1 or 1 in 2 for 100 power, so for a 100 power cast 50% and for 0 power 0.49%. the (100-power) and the (200-power*2) cant be less than 1 so basically for 50% chance for mag you need a 99 power cast, for every other priest 100. tho im not sure which priest other than mag even has disintegrate on pve servers? Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) I have no menu to disintegrate on nahjo. But I remember mag priest is stupidly hard to destroy even on high chanelling. Edited June 1, 2017 by murda Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) I am confused, that many spells are useless for long time and need only change one number in code. Also fractic charge has useless timeout. On 50ch it give me approx 30s. So its waste favor for that cast. Y can find many other spells, which need tweak. Edited June 1, 2017 by murda Share this post Link to post Share on other sites
Posted June 1, 2017 Its supposed to be difficult as red said for balance reasons and basicly has a lot of luck involved, we popped two veins in two casts each last week and a third took 1100 veggies (the two fast ones were a mag and a nahjo while both deities took ages on the third and im not sure how much favor the nahjo burned on that pesky third one adding to my total). Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) 4 hours ago, SmeJack said: Its supposed to be difficult as red said for balance reasons and basicly has a lot of luck involved, we popped two veins in two casts each last week and a third took 1100 veggies (the two fast ones were a mag and a nahjo while both deities took ages on the third and im not sure how much favor the nahjo burned on that pesky third one adding to my total). Now that is where you could be faster simply mining it away I only ever try the spell on PVE for reinforced walls, veins are less frustration for me to be burned away or simply mined out. Do reinforced tiles has the same difficulty as veins/rock or is it even harder to succeed? Edited June 1, 2017 by Jaz Share this post Link to post Share on other sites
Posted June 1, 2017 No! The "disintegrate" spell should not work at all on the PvE servers in reference to removing reinforced cave walls. As is currently reinforced cave walls on the PvE servers offer very good protection to areas of off deed mines used by players and should retain that protection with the currently remote chance that "disintegrate" will still work on them anyway. So leave it as is I say. Players can always place, expand or resize deeds to easily mine away reinforced cave walls, which I recently did myself. If not then stay out of those areas and live with the fact that on the PvE servers this protection of reinforced cave walls is valuable. =Ayes= Share this post Link to post Share on other sites
Posted June 1, 2017 21 minutes ago, Jaz said: Now that is where you could be faster simply mining it away I only ever try the spell on PVE for reinforced walls, veins are less frustration for me to be burned away or simply mined out. I was banned from smelting and storing any more iron they were 8-9k veins 1 Share this post Link to post Share on other sites
Posted June 1, 2017 (edited) 15 minutes ago, SmeJack said: I was banned from smelting and storing any more iron they were 8-9k veins I just mined down two iron veins (about 5-6k in each one). Would never bother with smelting and storing. I just put ore right into bsb and bash bsb after it's full. Of course it wasn't utmost : ) Edited June 1, 2017 by Wilczan 1 Share this post Link to post Share on other sites
Posted June 1, 2017 58 minutes ago, Ayes said: No! The "disintegrate" spell should not work at all on the PvE servers in reference to removing reinforced cave walls. As is currently reinforced cave walls on the PvE servers offer very good protection to areas of off deed mines used by players and should retain that protection with the currently remote chance that "disintegrate" will still work on them anyway. True - most of the time. Still I got stuck with the silly 2x5 tile perimeter a few times already where reinforced walls block the redesign of my mines. You simply cannot play with the deed nudging when you hit your other deed perimeter :S This leads back to the suggestions of perimeter redesign - or a new one to make it easier to disintegrate reinforced walls on your own perimeter. Share this post Link to post Share on other sites
Posted June 1, 2017 59 minutes ago, SmeJack said: I was banned from smelting and storing any more iron they were 8-9k veins For the same reason I simply let the lower ql iron rot on the cave floor... Share this post Link to post Share on other sites