Posted May 20, 2017 Marsh is currently a biome which is destined to be gone on the long run in Wurm. There is a quite easy way (and now even much more easy with the lower mat costs of floorboards) but there is no way to create new marsh tiles and also marsh is not spreading. The suggestion is to 1. Have a way to create new marsh tiles, 3 ideas raised so far Plant steppe which needs to be watered from a container (maybe repeatedly before it turns to marsh if needed for balance) Have a transmutation way like other special tiles (may be really cumbersome if spreading rate and possibility is not raised significantly) Let us forage a new item (sedge seeds/roots?) which can be planted in shallow water just like rice. Could be foraged in areas where marsh could spread by point 2. 2. Let marsh spread over grass or dirt tiles if those are in shallow water or just a few sirts above water level If you have alternative ideas on creating the marsh tiles feel free to comment below. 5 Share this post Link to post Share on other sites
Posted May 20, 2017 +1 I would love to be able to make a marsh pond or inlet on my deed. Share this post Link to post Share on other sites
Posted May 20, 2017 I've done a quick readabout: sedge can be planted by dividing sedges and planting back, needs 3-4 times irrigation afterwards. Share this post Link to post Share on other sites
Posted May 20, 2017 Something like Tundra might be a good balance, let it spread naturally, direct to destroy, can be made with 'small' amount of transmute fluid. Share this post Link to post Share on other sites
Posted May 20, 2017 another biased -1 sorry..marsh.. i don't hate it but, i spent years trying to get rid of it. feel free to discount this votethis would be me; 4 Share this post Link to post Share on other sites
Posted May 21, 2017 12 hours ago, Jaz said: Have a transmutation way like other special tiles (may be really cumbersome if spreading rate and possibility is not raised significantly) Let us forage a new item (sedge seeds/roots?) which can be planted in shallow water just like rice. Could be foraged in areas where marsh could spread by point 2. 2. Let marsh spread over grass or dirt tiles if those are in shallow water or just a few sirts above water level +1 I like to sandbox in my sandbox but not to much too easily Share this post Link to post Share on other sites
Posted May 21, 2017 Hermits and their swamps... let 'em have it.. just no spreading(if possible..), and not that easy to make.. as this is almost useless to have.. and only ruins terrains, it's annoying anough how it is.. even with the change to floorboards.. it's bunch of actions to remove it from 1 tile.. (which could be solved with another tile type.. spreading over marsh at a higher rate ) Share this post Link to post Share on other sites
Posted May 21, 2017 +1 Also, make wild reed possible with transmutation liquid! (From planted or what ever) 1 Share this post Link to post Share on other sites
Posted May 21, 2017 Make it happen, I want a spooky castle in a marshland. 1 Share this post Link to post Share on other sites
Posted May 21, 2017 54 minutes ago, Cecci said: +1 Also, make wild reed possible with transmutation liquid! (From planted or what ever) Very much true, I should have included that Share this post Link to post Share on other sites
Posted May 21, 2017 +1, and perhaps make some resource(s) forageable in marsh. Maybe crayfish or waterfowl eggs. "You find crayfish!" 2 Share this post Link to post Share on other sites
Posted May 22, 2017 5 minutes ago, Gaffer said: +1, and perhaps make some resource(s) forageable in marsh. Maybe crayfish or waterfowl eggs. "You find crayfish!" this!!! Share this post Link to post Share on other sites
Posted May 23, 2017 I hear ducks all the time, they must lay eggs somewhere. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 I'm watching a marsh closely where I cultivated quite a lot tiles adjacent to it. Part is slightly below water level, part is a very few slopes above. Not a single marsh tile been spreading during the 6+ weeks since this thread started so I guess marsh is going to die out slowly from the game. Same observation from underwater natural kelp. 1 Share this post Link to post Share on other sites
Posted July 6, 2017 +1 to saving environmental diversity in Wurm. Share this post Link to post Share on other sites