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Eject

Mission ruler - spawning mobs

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Hello friends of WUrm

 

It seems i can not bind more than one trigger and/or triggereffect to a single mission.

How would you solve this if you like a mission -> talking to a npc (or do whatever) and then 4 mobs are spawning in the near?

A mission for each spawned mob is very complicated and confusing,

 

Eject

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ok i found it out, it is possible to bind more trigger effects to one mission.

this is very very good to spawn diferent mobs. 

Further finaly i figured out how to make quest series with activatin and deactivating different missions and at the end start from the beginning.

 

Eject

 

add: i found out "on action performed -->attack" dont just mean, you can attack a creature and run away, no, this is the option to say "kill". If the mob is dead....THAN you finish the mission. Good to know for me :D

Edited by Eject

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FYI, use at your own risk, but we figured out you can access all the mobs and items (for rewards) left off the mission lists by editing the DB directly. (Offline of course).

Just be careful if you manage the mission via the UI in game, as doing so will remove any of your special selections.

 

Getting this reworked correctly will be a huge deal for Wurm Unlimited.

So much potential!

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