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Wurmhole

split vehicle code from carts and boats

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So ages ago we had carts and boats follow slopes.  Carts were easier to see out of and boats sucked hard at entering canals.  Now boats slide into canals like (insert description here), but carts and wagons are infuriating to drive on slopes.

 

Is there any really, really important reason we can't split the code here and have carts not look stupid, while boats continue gliding into canals without climbing mountains?

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It's been explained elsewhere, but camera movement with carts adjusting to slopes puts the camera in horrible places, and winds up out of sync, I'll see if I can find the explanation

 

(FYI though, the two things you mentioned are unrelated)

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Ah well, it was a guess.  Seemed when all vehicles stopped following slopes it was the big fix for boats in caves.  I'd love to see the full explanation, because I know I'm not the only one that struggles with the cart/wagon visibility.

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