Sign in to follow this  
Wurmhole

split vehicle code from carts and boats

Recommended Posts

So ages ago we had carts and boats follow slopes.  Carts were easier to see out of and boats sucked hard at entering canals.  Now boats slide into canals like (insert description here), but carts and wagons are infuriating to drive on slopes.

 

Is there any really, really important reason we can't split the code here and have carts not look stupid, while boats continue gliding into canals without climbing mountains?

Share this post


Link to post
Share on other sites

It's been explained elsewhere, but camera movement with carts adjusting to slopes puts the camera in horrible places, and winds up out of sync, I'll see if I can find the explanation

 

(FYI though, the two things you mentioned are unrelated)

Share this post


Link to post
Share on other sites

Ah well, it was a guess.  Seemed when all vehicles stopped following slopes it was the big fix for boats in caves.  I'd love to see the full explanation, because I know I'm not the only one that struggles with the cart/wagon visibility.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this