Posted May 6, 2017 Title says it all really, in PVP damage is all around too high. specially when taking into account damage type v armor. Huge axe v drake or maul v plate. Maybe add more ranks so 80 med gets you 36% 90 gets you 42%. Or just revert the max back to 50% instead of 30%. Share this post Link to post Share on other sites
Posted May 6, 2017 More time to run to minedoors eh? <18:25:06> "Mclovin": yeah <18:25:07> "Mclovin": say <18:25:12> "Mclovin": -25 on behalf of crusaders <18:25:18> "Mclovin": plz 1 Share this post Link to post Share on other sites
Posted May 6, 2017 its an idea to make the game fun, going from almost full to dead in less than 25 seconds probably isn't fun for anyone. Mean while in another thread "wahhhh nobody will fight us" - crusaders Share this post Link to post Share on other sites
Posted May 6, 2017 -1 20% more DR still isn't going to save you. Meanwhile it's just going to raise the entry bar to pvp again. 2 Share this post Link to post Share on other sites
Posted May 6, 2017 (edited) 12 minutes ago, Samusen said: -1 20% more DR still isn't going to save you. Meanwhile it's just going to raise the entry bar to pvp again. hardly, giving each rank more % means more DR sooner. That doesn't change the entry bar at all. Better yet make it back to 50% and start giving DR % at lower ranks Edited May 6, 2017 by Threap Share this post Link to post Share on other sites
Posted May 6, 2017 (edited) no remove true strike, remove sotg, scale armor reduction back up, scale weapon damage down SOTG is, and always has been a crutch for people not smart enough to think outside of a safety net and i lose respect for anyone that supports such imbalanced mechanics. Edited May 6, 2017 by Propheteer 1 Share this post Link to post Share on other sites
Posted May 6, 2017 (edited) i took scale armor reduction back up as in dragon scale armor pls u confused me i almost cried laughing, but then i took a double take Edited May 6, 2017 by Oreo Share this post Link to post Share on other sites