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Rendered lighthouse - Yaga


With this weeks update out of the way, we begin to look forward to our next content update, so updates will be light until then (if at all), but there's plenty coming! We'll be showcasing a few things over this period, detailing what to expect and just how awesome it will be, but first...

Patch Notes

Spoiler
  • CA help merging:
  • CA help for the Freedom servers (excluding Chaos) will now be merged into one single CA help.
  • Siege weapon tweaks:
    • Battering ram damage lowered slightly.Fixed bug with projectiles sometimes not appearing when fired.
    • Fixed so battering ram checks slope on the correct layer.
    • Fixed catapult/trebuchet projectiles so they can no longer damage indestructible items.
    • Fixed so catapult/trebuchet projectiles will properly check permissions on items they damage on pve servers.
    • Lowered damage that catapult/trebuchet projectiles deal to items they land on.
    • Archery towers and turrets no longer stack damage on a target on the same tile.
    • Only one archery tower or turret will fire at any one tile (and anything on it).
    • Which one will fire at a tile is determined by the QL of the tower or turret, and the distance to the tile, in a similar manner to how altars work.
    • Better visualisation of firing ranges (and which tiles are fired at) for each turret and tower will be coming in a future update.
    • Fixed damage type that turrets deal to match their type.
    • Fixed firing speed of archery towers and turrets.
    • Added a 30 second window between somebody uses a battering ram and another person being able to drag the ram. The user of the ram should be able to drag the ram within that window still.
  • Bugfix: Legendary titles will now be awarded upon gaining the skill tick instead of upon next login.
  • Bugfix: Easter eggs will now decay on deed.
  • Bugfix: Sandstone slabs can now be improved.
  • Bugfix: A few text corrections with Smeagain conversions and picnic baskets.
  • Bugfix: Deity avatars can no longer be rebirthed.
  • Bugfix: Planted flags on deed will no longer take damage.
  • Bugfix: Log piles can no longer exceed 100 logs when chopping from a wagon.
  • Bugfix: Addressed issue where some Rift creatures could be dominated.
  • Bugfix: Unfinished decoration items will now form a pile if more than 18 are on a tile.

Known Issues

  • Bug fix to address spawn issues on Xanadu is still ongoing, attempted fix was not successful

 

Eye of the...cat?
Some keen eyes spotted glowing green objects in last weeks shots, and I'm sure many of you have been wondering about their function. Today we unveil the beginning of our plans for a revamped highway system!

Freedom highway rules have long been a necessity to ensure ongoing infrastructure does not disappear overnight, but often winds up being a slow process with paperwork and permissions.

With this in mind, we've been taking steps to return the majority of control into players hands with highways, with a new highway system.

catseye.png
Those items are called catseyes, and are the foundation of a huge new highway system, allowing players to build, link, and protect highways across all PvE servers without requiring GM assistance and permissions.

 

The system will involve connecting existing routes to highways and also come with a waypoint system, providing markers to local villages  (when opted in) and starter deeds. Navigating your way around the server, identifying the nearest starter town and local villages will be a breeze.

 

Villages can also choose not to be included in the waypoint marking, although any highways running through a village will mean KOS is not possible (this will now be enfored with mechanics rather than general rulings).

 

Altering the highway is not possible without removing link protection and rerouting meaning less paperwork for the GM team and also smoother operations for you all.

 

This won't mean the elimination of all highway rules, wanton destruction of highways and other abuses will still fall under freedom rules, but less necessity in requiring GM approval, and also allows caves to be protected too!

 

What will change with this is the redefining of what consists of a highway, In the past single paved roads bordered by sand (gravel is okay!) have also been included, with the release of this it will be strictly 2 or 3 tile wide paved roads, so if you wish to update any single tile paths in your area in anticipation of this new system please do log a support ticket.

 

There will also be an overlap period to allow existing highways to be marked with the new system upon its release, giving everyone plenty of time to understand the new system when it launches (we will be working extensively with the wiki team to ensure that all information is provided prior to the update) so don't worry about being caught off guard

 

WU live

The latest beta will go live to Wurm Unlimited some time next week, stick in our discord or follow us on Facebook to know the exact date closer to its release

 

Dev team expansion

This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. 
His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis.

We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update.

 

Community Content

This weeks community content is already extremely well known, her project has been features in massively OP, vice, and several other sites too, so I'd like to take a moment to show you all just how awesome it is!z

Our very own Malena has been hard at work in recreating the world of Ultima Online in Wurm, and it's amazing, check out the first video in her series here!:

 

Check out the full thread of her adventures here!

 

Caption this!
Following from the awesome captions from our last contest, I've decided to host another, with this weeks top caption receiving a key for 1 months premium.
This caption comes from the citizens of san escobar, with the amazing Wurm car!

caption.jpg
That;s it for this week! Next week we'll cover a few more things coming in the next update, so I'll see you all then. Until then though, keep on Wurming!

Retrograde & the Wurm team

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Huge congratulations to both Keenan and Ausimus!

 

Caption: The latest offering from Honest Bob's Used Car Sales! One careful lady owner, driven once a week to church. Comes with fresh winter air in the tires!

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12 minutes ago, Retrograde said:

Dev team expansion

This week we’d like to welcome Keenan to the dev team even more than currently with his contracted hours increasing so he is now officially a part time developer for Wurm. 
His focus in the short term will be mostly on backend systems and a few different projects that have been sitting on the backburner waiting for someone skilled enough to take control of them, but we wish him luck in his work and having to deal with Budda on a more regular basis.

We’d also like to welcome Ausimus to the team who has recently joined as a volunteer developer as well. After much experience working with Wurm Unlimited code and creating mods, he has already made his mark with a couple of bug fixes that went live with this weeks update.

n i c e

Edited by Worksock

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Caption:  "In anticipation of the Fall Update when Wurmians get steam powered carts!"

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"They see me rollin', they cratin'" 

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Grats Keeanan!

 

 

Vroom, vroom, zoom zoom!

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Caption :

Dude, where is my crate.

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Congrats to the new devs! And aw thanks for the mention guys :). I'm fully committed to this project now and will see it through to the end. Just started my summer holidays literally an hour ago, so I have nearly a month ahead of working on this project and geeking out :). Aaahh! 

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Suddenly the prospects for the ingame map becoming usable just multiplied.

 

Finally content in this development phase I can get excited about ^_^

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Caption: "This year's single hell hound powered horseless carriage growls along on minced horse meat"

Edited by Wulfmaer

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Caption. "Whatcha gonna do with all that junk
All that junk inside your trunk."

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Caption: "Have You Driven a Ford Lately?"

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Caption "  Hey babe , like my ride..

 

Caption " She has 120 horses in the crate and moonshine in the back , she's fast...

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Please, please, use something that is "merged" into the game: NO CAT EYES, but more MILESTONES, wich may also include the total km or tiles to the next one and next village, crafted with marble or other stones!


Caption: "That's the basic of the new steam tank prototype, now we need only tons of steel for the armor!" Dwarven smith Rauros.

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1 minute ago, Rauros said:

Please, please, use something that is "merged" into the game: NO CAT EYES, but more MILESTONES, wich may also include the total km or tiles to the next one and next village, crafted with marble or other stones!

https://en.wikipedia.org/wiki/Cat's_eye_(road)

 

These things do exist, it's just a name

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Congrats Keenan and Ausimus! Thanks for putting time into enhancing our joy.

 

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Caption: Mobile bar drinks on the house, fruits and veggies all you can eat!

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Caption: "Aw, you should have kept door #3... instead you've got this Crate Car ZONK!"

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caption: Ok officer i know i where speeding !

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