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Etherdrifter

Priests, Runes and Imbues

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It's been a fair few months now since runes hit the ground running and they've proven to be a wonderful feature to have.

 

The trouble is that priests have next to no chance of every being proficient in creating runes unless they depriest, level FC, JS and SC (all three of which are almost entirely impossible to train to a decent level using creation ticks) and then repriest.  Given that soul depth can be trained just as fast as a non-priest this leaves us with non-magic users being the better runesmiths.  Given that runes are a form of enchantment; it seems as if magic users would have more knowledge of them and should be the more proficient users.  There is also the fact that Mag seems the kind of god who would make great use of runes and Mag's following is extremely low in the PvE worlds.  Thus I propose the following changes:

 

1a.  When creating runes priests use their channeling skill OR the creation skill (whichever is higher)

OR

1b.  Give priests a way to train these skills that is on par with non-priests (giving them stronger "creation" ticks IN THESE SKILLS would be the simplest solution)  (edit: added in bold clarification)

OR

1c.  Add a buff that occurs randomly when praying that allows priests to use their faith score in place of a skill for the creation of a single rune

 

2.  Make the bonus towards creating a rune of one's own god based on faith, giving priests a buff.

 

3.  Give mag priests and followers an additional passive buffing final rune quality (again based on faith)

 

 

The fact that imbues are also locked to one type of priest is disturbing and seems plain wrong, there is also the follower imbalance since followers of vynora dominate due ot the experience bonus.   Thus, the following changes are proposed:

 

1.  Allow all priests to perform alchemy

 

2.  Give fo priests and followers a bonus to natural substance item creation QL (based on faith)

 

 

These changes should give priests a well-needed edge in rune creation, as well as balance followers a little more.

Edited by Etherdrifter

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Just as a non priest cannot cast their own spells on their weapons etc like they would love to be able to do.  A priest cannot do certain things either.  If they can do them, they sometimes will not be as good at it as someone else.  This is how it is supposed to be.

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Quite, however, magic is what priests give up their ability to craft (many things), improve, construct and harvest (2/3) for.  If magic is the realm of priests, let's make sure that they're going to be good at it ;)

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@Etherdrifterare we finally getting crafters the powers of casting spells? "yesss" (you're back at "let priest craft, we want to craft!")

 

I can assure you... crafters want to cast spells also.. but devs have said no to that.. and separated the 2 worlds. Why are you breaching the wall to the other world again :rolleyes:

 

 

--edit

if you're after anything... ask for a nerf to half of the runes... to be priest work.. and rest to be crafter's thing....

and have a good balance of useful/not so... shared between the 2 groups... (just imo... what's most reasonable thing to fight for)

Edited by Finnn
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"Zinc Rune of Vynora - Casts Mend"

"Zinc Rune of Fo - Casts Morning Fog"

"Tin Rune of Jackal - Casts Refresh"

"Iron Rune of Libila - Casts Light Token"

"Iron Rune of Mag - Casts Sunder"

"Copper Rune of Fo - Casts Charm"

"Copper Rune of Libila - Casts Locate Soul"

"Bronze Rune of Jackal - Casts Goatshape"

"Gold Rune of Vynora - Casts Reveal Creatures"

 

@Finnn - I'll just leave those here.

 

 

Edited by Etherdrifter

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Learn to self-nerf.. you cant just ask to get it all.. and give up nothing.

Still not the same.. you need the ~'rare' materials to get the runes crafted.. and bunch of skills to craft them, 

and it's one-time-use (who gives a ..) when a priest could spam the same all day long, for free.. with 10favor from prayers or afk recharges, not-the-same, right? Also.. you as a priest get the exactly same ability to use these rune/spells, some of which your priest can not cast, it's not a crafter-only perk, right? ok

 

Ask for exceptions... for several useful and not-so.. runes to be possible to craft them with a priest.. see if anyone cares to +1... 

 

Be prepared to have your idea rejected as .. the 3 craft skills for making runes are JS/SC/FC.. which are a lot less useful compared to other skills... my wild guess is that... devs wanted to breathe some life and usefulness into these with the rune-creation.

You're jumping not just on crafting.. but a niche there :unsure:

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   Priests are divine magic spell casters, runes are a form of arcane magic.

 

  Just sayin'

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I like the idea.  Right now there are only a handful of players that can make or attach runes.  Let's open this up so more people can make runes.  the price is too high because a few people can use rune making as a cash cow.

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1 hour ago, rapidron said:

I like the idea.  Right now there are only a handful of players that can make or attach runes.  Let's open this up so more people can make runes.  the price is too high because a few people can use rune making as a cash cow.

what.... There are people crafting and attaching runes for free/little amounts of money. The way to get materials now is also by participation. You dont need to do a crap ton of damage in rifts, you just need to be there to target creatures and attempt to hit it. If you don't have the armor to last long enough, Pumpernickel sells sets for about a silver and you will easily survive ;). Anywho runes are actually very cheap for their functionality. I also believe priest should stick to utilizing favor for making amazing stuff and crafting should stick to utilizing materials for making amazin stuff.

-1

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The last new spell was tangleweave (or somesuch), a PvP spell for slowing cast times.

 

It is the only new spell added in over 5 years, the only real additions to magic being rendered to bless (anyone can priest up to use it) and courier (enchanting turrets).

 

 

If one considers favor a priest's only domain then one must also admit it is one neglected beyond reason.

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Suggest new content, instead of scrapping ~newest content?

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