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DevBlog

Patch Notes 27/APR/17

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  • CA help merging:
    • CA help for the Freedom servers (excluding Chaos) will now be merged into one single CA help.
  • Siege weapon tweaks:
    • Battering ram damage lowered slightly.Fixed bug with projectiles sometimes not appearing when fired.
    • Fixed so battering ram checks slope on the correct layer.
    • Fixed catapult/trebuchet projectiles so they can no longer damage indestructible items.
    • Fixed so catapult/trebuchet projectiles will properly check permissions on items they damage on pve servers.
    • Lowered damage that catapult/trebuchet projectiles deal to items they land on.
    • Archery towers and turrets no longer stack damage on a target on the same tile.
    • Only one archery tower or turret will fire at any one tile (and anything on it).
    • Which one will fire at a tile is determined by the QL of the tower or turret, and the distance to the tile, in a similar manner to how altars work.
    • Better visualisation of firing ranges (and which tiles are fired at) for each turret and tower will be coming in a future update.
    • Fixed damage type that turrets deal to match their type.
    • Fixed firing speed of archery towers and turrets.
    • Added a 30 second window between somebody uses a battering ram and another person being able to drag the ram. The user of the ram should be able to drag the ram within that window still.
  • Bugfix: Legendary titles will now be awarded upon gaining the skill tick instead of upon next login.
  • Bugfix: Easter eggs will now decay on deed.
  • Bugfix: Sandstone slabs can now be improved.
  • Bugfix: A few text corrections with Smeagain conversions and picnic baskets.
  • Bugfix: Deity avatars can no longer be rebirthed.
  • Bugfix: Planted flags on deed will no longer take damage.
  • Bugfix: Log piles can no longer exceed 100 logs when chopping from a wagon.
  • Bugfix: Addressed issue where some Rift creatures could be dominated.
  • Bugfix: Unfinished decoration items will now form a pile if more than 18 are on a tile.

Known Issues

  • Bug fix to address spawn issues on Xanadu is still ongoing, attempted fix was not successful

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I haven't tested it, but if the battering ram timer is 30 seconds, and you only have 30 seconds of enemy drag protection, then i believe this would mean that an enemy can drag it as soon as the bash action finishes.  May want to test this or perhaps lengthen the no-drag timer to eliminate the possibility

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One could assume that the use of the word between suggests that the no drag timer starts at the end of the ram timer and not the start, testing would probably clear it up

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4 minutes ago, Alexgopen said:

I haven't tested it, but if the battering ram timer is 30 seconds, and you only have 30 seconds of enemy drag protection, then i believe this would mean that an enemy can drag it as soon as the bash action finishes.  May want to test this or perhaps lengthen the no-drag timer to eliminate the possibility

30 seconds after it finishes, cannot be dragged while in use.

 

also if you stop midway the timer starts, you do not need to complete the action if i recall.

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  • Only one archery tower or turret will fire at any one tile (and anything on it).... why? That doesn't seem particularly realistic. 
    Not hating, just curious. 

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5 minutes ago, Matholameu said:
  • Only one archery tower or turret will fire at any one tile (and anything on it).... why? That doesn't seem particularly realistic. 
    Not hating, just curious. 

 

With the increased range and firing speed it was opening it up to just stacking 20 of them in a small range and bursting anyone down - the damage they dealt was always balanced towards only one firing at a player at any time, so it was either fixing this or lowering their damage and risking turning them into useless decorations again.

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Updated patch notes:

Sandstone slab bugfix was missed, and the spawn fix for Xanadu did not resolve the issue, still ongoing.

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15 hours ago, DevBlog said:
  • Bug fix to address spawn issues on Xanadu is still ongoing, attempted fix was not successful

 

FINALLY!!! Thank you.

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