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DevBlog

Patch Notes 20/APR/17

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  • Oleander can now be used as a herb in cooking
  • Siege Weapons Bugs and Fixes Post-Live
    • Fixed up the message for what buildings you hit.
    • Added fail message on cata/treb.
    • Lowered the damage variance for battering rams, a fail will now deal 1/5th damage instead of none.
    • Capped damage given to projectiles when they land – should now be the same as whats dealt to whatever you hit.
    • Fixed cata/treb projectiles not hitting fences sometimes.
    • Lowered difficulty for using the battering ram – fences are also now lower difficulty than walls.
    • Planned floors/walls should now be properly ignored by cata/treb.
    • Rewrote how the checks worked for roofs and floors
      • A projectile that clearly passes through a roof now should hit it and land there.
      • The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
      • landing closer to the bottom of the roof than the top of it will be more accurate.
    • Lowered damage of archery towers and turrets
    • Turrets should now be able to fire from the top of a house or bridge
    • Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
  • Gates and doors that both players can move through will no longer block attacks
  • Bugfix: Corrected text when prospecting sandstone veins
  • Bugfix: Sandstone slab floors can now be built
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Hi, so I'm hearing that you can still be attacked On deed through doors by an enemy unless you step back 2 tiles, reported from a epic crew.

Edited by _Teal_

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Can't start Wurm after todays patch:

 

MissingFieldException[ The following required field is missing from the launch file: <jnlp>]
    at com.sun.javaws.jnl.XMLFormat.parse(Unknown Source)
    at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
    at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
    at com.sun.javaws.jnl.LaunchDescFactory.buildDescriptor(Unknown Source)
    at com.sun.javaws.Main.main(Unknown Source)
 

 

Please HELP !

Edited by Gamurin

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Will turrets already on multi stories require replanting?

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6 hours ago, Klaa said:

Will turrets already on multi stories require replanting?

 

No

  • Like 1

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17 hours ago, DevBlog said:

Gates and doors that both players can move through will no longer block attacks

 

rip off deed gate hops

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