Quicktor

Revert Nolocate change

35 posts in this topic

Since you can pretty much locate everyone now even through body nolocate, people dont want to roam at all cause the "powerhouse" of the server just locates people at random, and get hits pretty much every time. (talking bout epic btw, dont know how chaos people feel)

 

So please change it back to what it was, thanks....

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I would even take it further then that.. Remove nolocate and locate from game and let us stick to pendulums in local. More roaming plz

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Posted (edited)

+1 
Dumbest change ever, even tho it saved us a couple of times vs the Jk/Rome coalition it's boring and prevents pvp...

Edited by Meep
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+1 the change was pretty awful

 

prevents any roaming or stealth traps/ hota traps etc. because people just take the two minutes and locate every opposing enemy and realize its a trap or they're outnumbered, I've abused it recently, its been abused against me recently and we all know its crap

 

its almost as bad as still being able to tell exactly how many enemies are online at any given time

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2 hours ago, Quicktor said:

 

 

So please change it back to what it was, thanks....

and pls very quick

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I don't feel like there's any likable middleground.  The old nolo was awful, you could spend hours trying to find people on your home server and you don't even know if they crossed or logged in a mine, waiting till the next day or hours later to get on again and then log off again before anyone finds them or something like that.  On old ele when we had a lot more visitors when epic was more active it was hard to chase anyone because we had no way to know where they were going and if we stop to track it gives more time to run away anyway.  It was pretty frustrating.  I get the new nolo means you can be found eventually (if you are getting hit everytime maybe you could stack an actually good ring with an actually good cast) but I don't see reverting it helping or next complaint will be that no one can find anyone if they can't locate people, and if you're roaming and find someone then it's not really much different than if you located them

 

I could probably see something like locate messages being more vague and less "exact" but only if it's an enemy that you are locating otherwise it will hurt finding corpses or lost teammates

 

Casted nolo probably should not block pendulum/get info/reveal though

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The hard part is that with these locates a stealth trap is a no go cause you will get located eventually. Using 90 QL ring with a 90+ cast and it's still pretty easy to break through.

Same as for Hota etc, we did it all the time when Rome/JK was still playing on epic to know if we should even try to take a fight or not. BL and us are doing the same thing to each other now.
 

As it was before you could at least do things, now it's either you take the fight knowing your enemies outnumber you by alot or you don't go out at all.


Have it like this on the home servers locating enemies, could be good for the freebies there to get some adrenaline going anyways..

Have pendulums work no matter what if you have people in local. 

All this change did was to prevent pvp and the randomness of things, we know exactly who is on and our enemies do the same. This is just as dumb as the info minister screaming when someone went into your lands...

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remove locate soul from game.

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-1 I like how it is now.

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Posted (edited)

+1, how it is now just means you spam locate until you are absolutely certain they're offline. 
My ring has dropped 11 points yesterday, lol. So somebody wasn't sure of themselves or were just simply keeping tabs on when they could jump me. 

The old locate is no dream world, so i don't think going back to that should be the choice,
i think locate should give the user an unseen resistance after each cast, atleast making it harder the more you try to locate or less vague in the messages you get back.

Not really sure where a middle ground is for locate soul, on one hand like Gary says, looking for a player on the map is bad too and with caves/forrests/mountains and ocean is just annoying, but being able to locate spam until you're sure there is nobody there or pin point them to a hay stack, it doesn't support pvp at all. Nor does it allow for smaller kingdoms to do quick hits under the radar.

Maybe nolo should be harder to break through, perhaps making the cast power tick down over time, a 90+ cast will basically mean nobody can locate you...80's will be 1-5% chance and it dips down as the timer ticks off. This will make players keep re-casting, but getting a 90-cast will be in times, a good amount of favor, so unless you're willing to spend the favor making sure a 90+ cast stays 90+, then i think it's a fair payoff, and eventually you'll run out of favor or perhaps make the mistake of not seeing the nolo go below 90. A 90+ cast, ticking down to 89 would take 20-30 minutes? maybe less

Overall tho; bad change that i guess nobody could see coming, since the old nolo was just as bad. Would be good to think of a middle-ground fix.
 

Edited by Mclovin
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Posted (edited)

9 hours ago, MrGARY said:

 I get the new nolo means you can be found eventually (if you are getting hit everytime maybe you could stack an actually good ring with an actually good cast) but I don't see reverting it helping or next complaint will be that no one can find anyone if they can't locate people, and if you're roaming and find someone then it's not really much different than if you located them

 

I could probably see something like locate messages being more vague and less "exact" but only if it's an enemy that you are locating otherwise it will hurt finding corpses or lost teammates

 

Casted nolo probably should not block pendulum/get info/reveal though


It isn't about being found it's about being known, if you know I'm online at distance which is dangerous for you, you won't take a fight unless the locates put you at an advantage in numbers. See what Meep said.
I could type in global or see my enemies type in a global and not even bother locating, ik they're online and if they're active in previous fights, i assume they're going to be there or can be there.
The old locate was bad, but this is worse. Because Not knowing is better for pvp than Knowing, especially when it comes to fights/raids/hota. Hota is the biggest thing. Meep and others stated already there would have been more fights simply because they wouldn't have been able to locate and thought they had advantage, same for us and same for kingdoms on Chaos. 

In terms of Chaos itself, people who hunt on server and get located just go back to deed, why bother. It's safer to travel to Freedom and hunt there than actually leave deed on Chaos and be located away from one. If theres no counter to it, then locate will forever be bad. 

This system is by far more worse than the old, and if we're keeping a worse system in place because one day a group might wander onto a home server and be hard to find, then we're missing a lot more fights than that meantime anyway. 

Also, they're hard to find but not impossible, alliances who are spread will sooner or later spot and report allowing you to narrow down the bandit, thats how it always worked before. Sure they'd log off and you wouldn't know about it or not pop up anywhere and not know where to look, but there were counters via community.

Casted Nolo SHOULD block pendulums, you're basically taking away the one thing it's useful for right now lol. You can already be seen walking 30 tiles away whilst stealthed, i don't think you need another mechanic siding against it.
 

Edited by Mclovin
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Posted (edited)

personally i feel both should be removed, but keep pendulums in.

 

preferably implemented alongside delayed death tabs in order to mitigate backdooring (which, while shitty for newer players as they dont learn anything, is also the only way a sizable portion of the server will get pvp because the game is so anti-pvp with how it handles things.)

Edited by Propheteer
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4 hours ago, Mclovin said:

Casted Nolo SHOULD block pendulums, you're basically taking away the one thing it's useful for right now lol

 

Then how do you find someone in your local in trees and follow?  there should at least be a % chance to hit. If you're worried about stealth traps then maybe stealth could provide a bonus against being located with a pendulum or something

 

What you said about the invisible resistance to being located could work as a middle ground.  it kinda makes how it works lean towards either current or previous nolo, if you don't locate them right away then you can't at all since you just fail to so you have to wait or try someone else.  There's a chance to find someone but you cant just locate an entire group in 10 mins or less this way

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Posted (edited)

Stealth having a boost vs pendulums is a great idea if nolo'd, that's a fair middle ground. 

Yeah, the resistance could work well, the numbers would have to be crunched and tested if they chose to look again at locate/nolo

 

Edited by Mclovin
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I say just get rid of the locate ability all together and provide the online status of everybody on the server.

 

Gives everybody the knowledge of who is on without any ability to exploit it in pvp. I would say that you would add something in to find bodies but locating people is really hard to balance and is easily exploited.

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Posted (edited)

how it is now is not good, makes it virtually impossible to do anything on chaos solo or in a small group.

 

Edited by Threap

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Posted (edited)

i would say either change it or timer..... yes it is good to know where people are... but it does make the PvP like not happen because people might now go out or do anything because we know who is out there.

Edited by EvaDaly

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Personally making nolo harder to degrade should do it, either by increasing the impact of the enchant power or the jewelry ql. Never been for removing something unless it proves to be obviously bad; though, by then even Devs would have taken out.

 

If they want to know badly enough, then make em work for it.

 

Not to mention more feedback from the game for when your jewelry starts taking hits.

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Any changes to make nolo harder will only nurf the ability for new players to use it thus making the game even more unbalanced.

 

This is a great idea on paper but implementing it in a game fairly is just impossible.

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Possibly rework the spell to be difficulty based on distance in tiles so that you can not locate others from half the server away.

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Bring back old nolo, currently just favors mob gameplay where small groups can't do anything undetected

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Why don't they just replace the locate system with towers reporting vague and/or delayed presence of roamers on the map. That with online presence, in my mind, will not require the locate spells at all, Pendulums should stay for the counter to stealth of course.

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Lol, can people be located at all times now?

 

Sounds horrible

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Posted (edited)

I like the difficulty being increased based on range, casted nolo should give a larger difficulty bonus. If you have a good nolo cast on you, people should need to be < 300 tiles from you to have a decent chance of locating you.

 

On epic, difficulty based on range could be reduced on enemy home server.

Edited by Threap

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