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Asperis

Feature Management Window

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Is there a description list around somewhere that explains what all of the Features in the Feature Management window do?  Some of them are pretty obvious like Blocked Traders, Wagon Passenger, etc.  I was just wondering if there was an official synopsis.  

 

This information was pulled from the wurmlogin.db 

 

Feature Management
          ID     Active=1, Not Active=0 or just remove the table
--------------------------------------------------------------------------
31        1    Name Change
38        1    New Skill System
41        1    Blocked Traders
51        1    Combat System Changes for creatures
55        1    Blocked Hota terraforming and building
56        1    Free Armour and weapons on spawn
57        1    Random Treasure chest
72        1    Valrei map
75        1    Crop tile poller split
76        1    Single Player Bridges
77        1    Amphora
79        1    Set a destination on a boat
80        1    New portals
81        1    Transform to/from resource tiles
82        1    Wagon Passenger
85        1    Cave Dwellings
88        1    Transform to resource tiles
94        1    New Domain System - Override requires

 

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I do not have any info on what each one does, but here is the full list from the server.jar

State: if it is implemented in the game yet

Wurm: If it is a feature for Wurm Online or Wurm Unlimited or Both or with Test or Steam (single player bridges able to plant a range pole to plan bridge alone on Steam)

Spoiler

NONE(0, "Dummy entry - do not use", 1, State.COMPLETE, Wurm.NONE),
NAMECHANGE(31, "Name change", 999, State.COMPLETE, Wurm.BOTH),
SURFACEWATER(32, "Surface Water", 140, State.INDEV, Wurm.BOTH),
CAVEWATER(33, "Cave Water", 999, State.FUTURE, Wurm.BOTH),
NEW_SKILL_SYSTEM(38, "New skill system", 125, State.COMPLETE, Wurm.BOTH),
BLOCKED_TRADERS(41, "Blocked Traders", 121, State.COMPLETE, Wurm.BOTH),
CREATURE_COMBAT_CHANGES(51, "Combat system changes for creatures", 140, State.COMPLETE, Wurm.BOTH),
BLOCK_HOTA(55, "Blocked HOTA terraforming and building", 201, State.COMPLETE, Wurm.BOTH),
FREE_ITEMS(56, "Free armour and weapons on spawn", 201, State.COMPLETE, Wurm.BOTH),
TREASURE_CHESTS(57, "Random treasure chests", 201, State.COMPLETE, Wurm.BOTH),
OWNERSHIP_PAPERS(70, "Ownership Papers", 999, State.FUTURE, Wurm.BOTH),
VALREI_MAP(72, "Valrei map", 125, State.COMPLETE, Wurm.BOTH),
CROP_POLLER(75, "Crop tile poller split", 125, State.COMPLETE, Wurm.BOTH),
SINGLE_PLAYER_BRIDGES(76, "Single Player Bridges", 125, State.COMPLETE, Wurm.STEAM),
AMPHORA(77, "Amphora", 126, State.COMPLETE, Wurm.BOTH),
CHAOS(78, "Set as a chaos server (test pvp only)", 999, State.COMPLETE, Wurm.TEST),
BOAT_DESTINATION(79, "Set a destination on a boat", 126, State.COMPLETE, Wurm.BOTH),
NEW_PORTALS(80, "New portals", 999, State.COMPLETE, Wurm.BOTH),
TRANSFORM_RESOURCE_TILES(81, "Transform from resource tiles", 126, State.COMPLETE, Wurm.BOTH),
WAGON_PASSENGER(82, "Wagon Passenger", 126, State.COMPLETE, Wurm.BOTH),
CAVE_DWELLINGS(85, "Cave Dwellings", 128, State.COMPLETE, Wurm.BOTH),
ITEMS_ON_FURNITURE(86, "Placing items on furniture", 999, State.FUTURE, Wurm.BOTH),
RIFTS(87, "Rifts", 128, State.COMPLETE, Wurm.WO),
TRANSFORM_TO_RESOURCE_TILES(88, "Transform to resource tiles", 126, State.COMPLETE, Wurm.BOTH),
CAVE_BRIDGES(89, "Cave Bridges", 140, State.FUTURE, Wurm.NONE),
GIFT_PACKS(90, "Gift packs", 128, State.COMPLETE, Wurm.WO),
RETURNER_PACK_REGISTRATION(91, "Returner pack registration", 127, State.COMPLETE, Wurm.WO),
RIFTLOOTCHANCE(92, "Rift Loot Based on Participation", 140, State.COMPLETE, Wurm.WO),
EXTRAGIFT(93, "Extra Anniversary Gift", 128, State.COMPLETE, Wurm.WO),
NEWDOMAINS(94, "New Domain System - Override requires restart", 128, State.COMPLETE, Wurm.BOTH),
ALLOW_MEDPATHCHANGE(95, "Allow Meditation Path Change (Insanity Only)", 129, State.COMPLETE, Wurm.WO),
HIGHWAYS(96, "New Highway System", 999, State.INDEV, Wurm.WO);

 

Edited by Governor

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So some features within the game are often different according to each server. For instance traders are allowed on most servers, but not on Xanadu, or the combat system being on epic.

 

With features like these it works best for us to have a toggled feature, that allows us to turn it on or off on each server without requiring an update or restart.

 

I've given a rundown of each one here, to the best of my abilities.

 

Feature Management
          ID     Active=1, Not Active=0 or just remove the table
--------------------------------------------------------------------------
31        1    Name Change This one allows the name change object to be sold on traders
38        1    New Skill System - What became the WU skill system, where skill is given on a successful action rather than a 1-40 result
41        1    Blocked Traders - No trader contracts sold and cannot be planted
51        1    Combat System Changes for creatures - A setting that originally made trolls and other creatures attack more often, this has been depreciated and no longer works.
55        1    Blocked Hota terraforming and building - no terraforming and building near a hota zone
56        1    Free Armour and weapons on spawn - when you spawn you get an option to spawn with low ql armour or weapons
57        1    Random Treasure chest - spawns random chests with moon metals and various resources across the server
72        1    Valrei map - allows the valrei map to work and influence the game
75        1    Crop tile poller split - not sure on this one, i think its growing everything at once, like how crops work in WU
76        1    Single Player Bridges - allows planning bridges with a planted range pole rather than requiring someone holding them
77        1    Amphora - allows amphorae to be created
79        1    Set a destination on a boat - plot course for crossing borders to other servers
80        1    New portals - portals between epic and home servers (WO centric)
81        1    Transform to/from resource tiles - allows the transformation resource to be used on tiles to create resource tiles, allows both creation and removal
82        1    Wagon Passenger - allows one passenger on wagons
85        1    Cave Dwellings - allows underground housing
88        1    Transform to resource tiles - allows creation of resource tiles (but not removal)
94        1    New Domain System - Override requires - more dynamic domain system

  • Like 1

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Thanks Governor and Retrograde that helps clarify things a lot better.

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5 hours ago, Retrograde said:

Crop tile poller split - not sure on this one, i think its growing everything at once, like how crops work in WU

 

Yes it turns on the system when all farm tiles grow at once, if you disable it they grow like in WO (and the farm speed setting does nothing).

Edited by bdew

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3 hours ago, Nimdalia said:

Does one of these Settings enable rifts in WU?

Rifts are a WO only feature

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