Posted April 7, 2017 Is there a description list around somewhere that explains what all of the Features in the Feature Management window do? Some of them are pretty obvious like Blocked Traders, Wagon Passenger, etc. I was just wondering if there was an official synopsis. This information was pulled from the wurmlogin.db Feature Management ID Active=1, Not Active=0 or just remove the table -------------------------------------------------------------------------- 31 1 Name Change 38 1 New Skill System 41 1 Blocked Traders 51 1 Combat System Changes for creatures 55 1 Blocked Hota terraforming and building 56 1 Free Armour and weapons on spawn 57 1 Random Treasure chest 72 1 Valrei map 75 1 Crop tile poller split 76 1 Single Player Bridges 77 1 Amphora 79 1 Set a destination on a boat 80 1 New portals 81 1 Transform to/from resource tiles 82 1 Wagon Passenger 85 1 Cave Dwellings 88 1 Transform to resource tiles 94 1 New Domain System - Override requires Share this post Link to post Share on other sites
Posted April 8, 2017 (edited) I do not have any info on what each one does, but here is the full list from the server.jar State: if it is implemented in the game yet Wurm: If it is a feature for Wurm Online or Wurm Unlimited or Both or with Test or Steam (single player bridges able to plant a range pole to plan bridge alone on Steam) Spoiler NONE(0, "Dummy entry - do not use", 1, State.COMPLETE, Wurm.NONE), NAMECHANGE(31, "Name change", 999, State.COMPLETE, Wurm.BOTH), SURFACEWATER(32, "Surface Water", 140, State.INDEV, Wurm.BOTH), CAVEWATER(33, "Cave Water", 999, State.FUTURE, Wurm.BOTH), NEW_SKILL_SYSTEM(38, "New skill system", 125, State.COMPLETE, Wurm.BOTH), BLOCKED_TRADERS(41, "Blocked Traders", 121, State.COMPLETE, Wurm.BOTH), CREATURE_COMBAT_CHANGES(51, "Combat system changes for creatures", 140, State.COMPLETE, Wurm.BOTH), BLOCK_HOTA(55, "Blocked HOTA terraforming and building", 201, State.COMPLETE, Wurm.BOTH), FREE_ITEMS(56, "Free armour and weapons on spawn", 201, State.COMPLETE, Wurm.BOTH), TREASURE_CHESTS(57, "Random treasure chests", 201, State.COMPLETE, Wurm.BOTH), OWNERSHIP_PAPERS(70, "Ownership Papers", 999, State.FUTURE, Wurm.BOTH), VALREI_MAP(72, "Valrei map", 125, State.COMPLETE, Wurm.BOTH), CROP_POLLER(75, "Crop tile poller split", 125, State.COMPLETE, Wurm.BOTH), SINGLE_PLAYER_BRIDGES(76, "Single Player Bridges", 125, State.COMPLETE, Wurm.STEAM), AMPHORA(77, "Amphora", 126, State.COMPLETE, Wurm.BOTH), CHAOS(78, "Set as a chaos server (test pvp only)", 999, State.COMPLETE, Wurm.TEST), BOAT_DESTINATION(79, "Set a destination on a boat", 126, State.COMPLETE, Wurm.BOTH), NEW_PORTALS(80, "New portals", 999, State.COMPLETE, Wurm.BOTH), TRANSFORM_RESOURCE_TILES(81, "Transform from resource tiles", 126, State.COMPLETE, Wurm.BOTH), WAGON_PASSENGER(82, "Wagon Passenger", 126, State.COMPLETE, Wurm.BOTH), CAVE_DWELLINGS(85, "Cave Dwellings", 128, State.COMPLETE, Wurm.BOTH), ITEMS_ON_FURNITURE(86, "Placing items on furniture", 999, State.FUTURE, Wurm.BOTH), RIFTS(87, "Rifts", 128, State.COMPLETE, Wurm.WO), TRANSFORM_TO_RESOURCE_TILES(88, "Transform to resource tiles", 126, State.COMPLETE, Wurm.BOTH), CAVE_BRIDGES(89, "Cave Bridges", 140, State.FUTURE, Wurm.NONE), GIFT_PACKS(90, "Gift packs", 128, State.COMPLETE, Wurm.WO), RETURNER_PACK_REGISTRATION(91, "Returner pack registration", 127, State.COMPLETE, Wurm.WO), RIFTLOOTCHANCE(92, "Rift Loot Based on Participation", 140, State.COMPLETE, Wurm.WO), EXTRAGIFT(93, "Extra Anniversary Gift", 128, State.COMPLETE, Wurm.WO), NEWDOMAINS(94, "New Domain System - Override requires restart", 128, State.COMPLETE, Wurm.BOTH), ALLOW_MEDPATHCHANGE(95, "Allow Meditation Path Change (Insanity Only)", 129, State.COMPLETE, Wurm.WO), HIGHWAYS(96, "New Highway System", 999, State.INDEV, Wurm.WO); Edited April 8, 2017 by Governor Share this post Link to post Share on other sites
Posted April 8, 2017 So some features within the game are often different according to each server. For instance traders are allowed on most servers, but not on Xanadu, or the combat system being on epic. With features like these it works best for us to have a toggled feature, that allows us to turn it on or off on each server without requiring an update or restart. I've given a rundown of each one here, to the best of my abilities. Feature Management ID Active=1, Not Active=0 or just remove the table -------------------------------------------------------------------------- 31 1 Name Change This one allows the name change object to be sold on traders 38 1 New Skill System - What became the WU skill system, where skill is given on a successful action rather than a 1-40 result 41 1 Blocked Traders - No trader contracts sold and cannot be planted 51 1 Combat System Changes for creatures - A setting that originally made trolls and other creatures attack more often, this has been depreciated and no longer works. 55 1 Blocked Hota terraforming and building - no terraforming and building near a hota zone 56 1 Free Armour and weapons on spawn - when you spawn you get an option to spawn with low ql armour or weapons 57 1 Random Treasure chest - spawns random chests with moon metals and various resources across the server 72 1 Valrei map - allows the valrei map to work and influence the game 75 1 Crop tile poller split - not sure on this one, i think its growing everything at once, like how crops work in WU 76 1 Single Player Bridges - allows planning bridges with a planted range pole rather than requiring someone holding them 77 1 Amphora - allows amphorae to be created 79 1 Set a destination on a boat - plot course for crossing borders to other servers 80 1 New portals - portals between epic and home servers (WO centric) 81 1 Transform to/from resource tiles - allows the transformation resource to be used on tiles to create resource tiles, allows both creation and removal 82 1 Wagon Passenger - allows one passenger on wagons 85 1 Cave Dwellings - allows underground housing 88 1 Transform to resource tiles - allows creation of resource tiles (but not removal) 94 1 New Domain System - Override requires - more dynamic domain system 1 Share this post Link to post Share on other sites
Posted April 8, 2017 Thanks Governor and Retrograde that helps clarify things a lot better. Share this post Link to post Share on other sites
Posted April 8, 2017 (edited) 5 hours ago, Retrograde said: Crop tile poller split - not sure on this one, i think its growing everything at once, like how crops work in WU Yes it turns on the system when all farm tiles grow at once, if you disable it they grow like in WO (and the farm speed setting does nothing). Edited April 8, 2017 by bdew Share this post Link to post Share on other sites
Posted April 9, 2017 Does one of these Settings enable rifts in WU? Share this post Link to post Share on other sites
Posted April 9, 2017 3 hours ago, Nimdalia said: Does one of these Settings enable rifts in WU? Rifts are a WO only feature Share this post Link to post Share on other sites