Posted April 3, 2017 Hello everyone. I'm Fexzz and I'm having some crazy perfomance problems that I can't seem to resolve on my own. Me and a buddy already tried a bunch of tricks and workarounds, but nothing really fixed the issue. First off, my system specs: Windows 10 Pro 64-bit Java 8 64bit Intel Core i7 2600k (Stock Clockrate, average temperature) AMD Radeon R9 390 Strix (no overheating) 8GB DDR 1333MHz Game is installed on a 128GB SSD Crucial M4 Now, the problem is, that with the stock wurm settings, my game is only running at 30-40 FPS with terrible stuttering while looking around, which gives me a crazy headache and is way, way too low for my computer. Now, the first thing I noticed is that when the game is running, my GPU clockrate is not maxed. Instead of the GPU Core clockrate being at 1050 MHz (it's max), its hanging around ~500MHz. This was one of the first things I tried to resolve with a Tool called ClockUnblocker, that forces the GPU to it's maximum Clockrate, but it didn't help. The first improvement I got was by Disabling GLSL and VBO in the compability settings. This makes my game way smoother, but my FPS is still only at about 50-55. Another thing is that shadows completely ruin my FPS, I had to turn them off completely, otherwise it my FPS is hovering between 18-25. Anti Aliasing is also turned off, AF is only on 2. Most other settings are stock. I'm really at the end of my knowledge here, I can't explain what's causing this, maybe anyone had similar issues before and was able to resolve them, any help is appreciated. If you need any log files or something let me know and I'll do my best to upload them. Greetings, Fexzz Share this post Link to post Share on other sites
Posted April 3, 2017 are you using the stable or unstable client? If you could grab your console log (found in wurms install directory, console.player.log) that would be great too (post it in a spoiler please!!) Share this post Link to post Share on other sites
Posted April 3, 2017 (edited) Hello Retrograde, thank you for your response. I think I am on the unstable client (at least I assume I am. The Wiki says on the unstable client you open the Client Statistics with F4, which it does on my client.) But I could be wrong, if you let me know where I can find that info, I will deliver Also here is the console log Spoiler Time is Mon Apr 03 14:40:57 BST 2017 Running client version === System information === Executing from C:\TWW\steamapps\common\Wurm Unlimited\WurmLauncher\ Operating system: Windows 10 (arch: amd64, version: 10.0) Java version: 1.8.0_60 (Oracle Corporation) <http://java.oracle.com/> Jvm version: 25.60-b23 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 8 Apr 03, 2017 2:40:58 PM java.util.prefs.WindowsPreferences <init> WARNUNG: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. Loading character Fexzz Loading config default Loading props file PlayerFiles\configs\default\gamesettings.txt Executing PlayerFiles\configs\default\keybindings.txt Keybinds UI: Secondary keybind for MOVE_BACK: DOWN Keybinds UI: Secondary keybind for MOVE_FORWARD: UP Keybinds UI: Secondary keybind for "toggle inventory": I Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: P Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT Keybinds UI: Secondary keybind for TURN_LEFT: LEFT Keybinds UI: Secondary keybind for TOGGLE_CHAT: T >>> Main thread exiting. Loaded pack sound.jar (null) Loaded pack pmk.jar (null) Loaded pack graphics.jar (null) Loading props file PlayerFiles\players\Fexzz\playerdata_test.txt Loading props file PlayerFiles\players\Fexzz\stats.txt Preparing to enable console logging. Now logging to PlayerFiles\console.Fexzz.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 auto_run_source = 0 cavedetail = 2 censor_chat = true collada_animations = 3 color_black = 0.0,0.0,0.0 color_cyan = 0.0,1.0,1.0 color_error = 1.0,0.3,0.3 color_fuchsia = 1.0,0.0,1.0 color_green = 0.08,1.0,0.08 color_grey = 0.5,0.5,0.5 color_lime = 0.0,1.0,0.0 color_maroon = 0.5,0.0,0.0 color_navy_blue = 0.23,0.39,1.0 color_orange = 1.0,0.5,0.0 color_purple = 0.5,0.0,0.5 color_red = 1.0,0.0,0.0 color_royal_blue = 0.23,0.39,1.0 color_silver = 0.75,0.75,0.75 color_system = 0.5,1.0,0.5 color_teal = 0.0,0.5,0.5 color_white = 1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0 compressed_textures = false compressed_textures_S3TC = true connectByIpIp = 127.0.0.1 connectByIpport = 3724 contribution_culling = 150 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_lod = true enable_shift_drag = false enable_vsync = false engine_multithreaded = 0 event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 100 fps_limit_background = 59 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 7 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 0 gpu_skinning = true gui_opacity = 3 gui_skin = 1 has_read_eula = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 3 key_bindings_source = 0 keyboard_layout = 0 loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 0 mount_rotation = false multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_texture_size = 2 reflection_texture_size = 2 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = true render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 3 shadow_level = 0 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_old_quickbar = false silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 6 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_music_level = 5 sound_play_PMAlert = false sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true start_dedicated_server = false stipple_enabled = true structure_render_distance = 3 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 3 togglePushToTalk = true treelist_outline = true trees = 3 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 3 use_antialiasing = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 0 viewport_bob = true water_detail = 2 Setting up Collada Model Loader Setting up WurmModel Model Loader Executing PlayerFiles\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 Starting job manager with 7 worker threads Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.15.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Generating: 128 source channels. === OpenGL information === LWJGL version: 2.9.1 Adapter info: aticfx64 (8.17.10.1513) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: AMD Radeon (TM) R9 390 Series OpenGL version: 4.5.13469 Compatibility Profile Context 21.19.525.258 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control Launching Collada Model Loader threads Launching WOM Loader threads Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 5 buttons. Experimental direct buffer cleaner init successful Startup Phase - Setting up.. Initializing font texture for SansSerif (11). Texture Size: 512 Initializing font texture for SansSerif (11, italic). Texture Size: 128 Loading window positions from PlayerFiles\players\Fexzz\windows_1920x1080.txt Loading props file PlayerFiles\players\Fexzz\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to PlayerFiles\players\Fexzz\test_logs\_Event.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\_Friends.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\CA_HELP.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\GL-Freedom.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\Freedom.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\Trade.2017-04.txt Writing to PlayerFiles\players\Fexzz\test_logs\Information.2017-04.txt Login successful Executing PlayerFiles\configs\default\autorun.txt Initializing font texture for SansSerif (12). Texture Size: 128 Resized terrain FBOs to 1024 Writing to PlayerFiles\players\Fexzz\test_logs\_Local.2017-04.txt Initializing font texture for Monospaced (11). Texture Size: 128 Initializing font texture for SansSerif (24, bold). Texture Size: 256 Edited April 3, 2017 by Fexzz Share this post Link to post Share on other sites
Posted April 3, 2017 Is your intel intergrated graphics running? or is it allowing your radeon to run? this is the problem most people never check when they have a intel cpu. Make sure your video card is running the game and not the intel intergrated graphics. I don't know how to turn this on and off do a search on intel intergrated graphics. I'm a AMD fan so don't use intel but I'm aware of this issue for many games and people who use intel Intel has a issue of using intel intergrated graphics over there video card which is one of the things that causes the issues you have explained. Share this post Link to post Share on other sites
Posted April 3, 2017 That was one of the first things I checked, but it is indeed using my GPU, at least in the player console file it lists my GPU, not my onboard GPU. Thanks for your help, though! Share this post Link to post Share on other sites
Posted April 3, 2017 Can you make a video and upload it so we can see whats going on by chance? you say you are getting 50 to 55 fps but you say stuttering. Are you trying to get a higher frame rate than 50 to 55 fps? Is the screen sticking when turning to look around. At 50 to 55 fps trying to image in my head a stutter which shouldn't happen. Some times a video can go a long way. Share this post Link to post Share on other sites
Posted April 3, 2017 Oh I should've made it clearer: The stuttering issue was fixed by disabling VBO and GLSL. But the fact remains, that my FPS are way too low for my RIG. A friend of mine with a GTX 970 and weaker CPU is getting upwards of 90 Frames. Share this post Link to post Share on other sites
Posted April 3, 2017 I use nVidia, but two things that made a huge difference to me: Disabling vsync in the Wurm options and enabling it in my graphics driver's settings instead. Wurm's built-in vsync, however it works, trashed my FPS. Disabling transparency AA in my graphics driver settings. This also goofed up my FPS. I'm not referring to all AA, just transparent texture AA, which is separate, at least in nVidia's control panel. This may or may not be relevant to your situation, at all, but if I have a broader point to make it's that you can get FPS increases, sometimes dramatic ones, from unexpected places. Share this post Link to post Share on other sites
Posted April 3, 2017 I may have solved a different AMD problem that I was wrestling with for 4 months this past weekend (fingers crossed). One of the side effects of the change I made was increased framerate, so you may want to give it a shot: in your global wattman settings, increase the 'power limit' slider. Also make sure that frame rate limiting is disabled in your wurm settings. I think it defaults to enabled at 60 fps which I am now hitting. Share this post Link to post Share on other sites
Posted April 3, 2017 Thanks you two, I tried the suggestions but no improvement. At the moment I'm hitting 37 - 50 FPS on the little Island I settled with a friend. Powerslider setting also didn't change anything sadly. Share this post Link to post Share on other sites
Posted April 3, 2017 (edited) Are you running any mods? Is this a hosted server or using your computer as both the server and client? What size of map and creature counts? Does it happen on both your own private server and on "public" run servers? This is posted in Wurm Unlimited (and logs show it is running from /Steamapps/) so I do not think stable vs unstable client is an issue. Are you willing to test a throwaway free character on the Wurm Online servers to see whether you get the same poor performance playing the MMO version? (Which uses same graphics etc). Test what you get in tutorial area, then again in one of the smaller servers (Deliverance, Exodus, Pristine, Celebration -- not Xanadu). That will narrow down whether it is a "Wurm issue" or a "Wurm Unlimited issue" Maybe also try turning settings HIGHER -- paradoxically, some graphics cards only kick into gear once higher settings are used, otherwise they sometimes rely on cpu for some renderings and you never get the full power of the graphics card. (That might be 10 year old information that is no longer relevant, I have not followed a lot of newer hardware stuff. But it used to work a lot in bethesda games like Oblivion, where turning certain settings HIGHER actually gave better performance on newer cards). I usually don't suggest shadows/antialiasing (which you say is already off anyways) but try larger texture sizes and render distances. Edited April 3, 2017 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 3, 2017 Its on a hosted server, that's using some mods. Its a pretty huge map, but I did have this issue too back when I played on a way smaller map. I tried upping the settings a bit, but so far I haven't had any success with it. Especially when I start upping the shadows (currently on lowest setting) my FPS tanks instantly. I can try to make a Char in Wurm Online tomorrow and will report back what happens. Share this post Link to post Share on other sites
Posted April 5, 2017 (edited) Update: I tried Wurm Online (got the client from the homepage, so I guess it's the stable one?) and I have similar perfomance as in Wurm Unlimited. Could always try the experimental branch if anyone can point me in that direction. Edit: I also set every setting to the lowest possible and turned off all the "On/Off "Optins and I'm getting 70-90 FPS. That is simply too low, and while its playable, something is acting up. Anyone got any more tips/advice? Maybe driver issues? Something? Edited April 5, 2017 by Fexzz Share this post Link to post Share on other sites
Posted April 5, 2017 (edited) I believe this is the new rendering engine being tested (someone correct me if "unstable" is not the same thing) http://www.wurmonline.com/client/wurmclient_unstable.jnlp Usually the "unstable" version as the newest upgrades and fixes, but not yet tested enough to be called the "stable" version (though it is often more stable since it includes bug fixes). Edited April 5, 2017 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 5, 2017 (edited) 1 hour ago, Fexzz said: Edit: I also set every setting to the lowest possible and turned off all the "On/Off "Optins and I'm getting 70-90 FPS. That is simply too low, and while its playable, something is acting up. It's possible there are one or two settings in there that make all the difference, try also the settings budda has here for Configuring The Client: Looking Nice, While Running On Low Settings I have an older graphics card but i usually turn off: bloom shadows reflections antialiasing particles turn HIGH: textures, terrain stuff, 'pretty trees' Something in there let you suddenly jump to 70-90fps and i do not think it was texture sizes and pretty trees as those are pretty benign. Edited April 5, 2017 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 5, 2017 The unstable Client runs way, way better. FPS are still relatively low (60 fps) but at least the fluctuations are gone and it's smooth even on higher settings. Question is is there any way to use the WO unstable client to play on WU servers. I guess there isn't. But maybe staff can help? Share this post Link to post Share on other sites
Posted April 5, 2017 (edited) 12 minutes ago, Fexzz said: Question is is there any way to use the WO unstable client to play on WU servers. I guess there isn't. But maybe staff can help? Currently -- no. But it is comoing to WU in some future update. my guess is that they will first run it as the "stable client" on WO, confirm all the bugs and issues are resolved, then include it in Steam/WU. Retrograde would have a better idea of when, but I would think ... "sometime this year" (of course he seems to think the new upcoming UI is less than a year away from WU release too, bless his cheerful optimistic heart...) Edited April 5, 2017 by Brash_Endeavors Share this post Link to post Share on other sites
Posted April 5, 2017 You could try rolling back to an old version of the AMD Catalyst driver assuming you have Crimson installed now to rule out any OpenGL performance regressions in the driver itself. http://www.guru3d.com/files-details/amd-catalyst-15-11-1-beta-driver-download.html 2 Share this post Link to post Share on other sites
Posted April 5, 2017 (edited) 1 hour ago, Saroman said: You could try rolling back to an old version of the AMD Catalyst driver assuming you have Crimson installed now to rule out any OpenGL performance regressions in the driver itself. http://www.guru3d.com/files-details/amd-catalyst-15-11-1-beta-driver-download.html Thanks for your answer. It definitely improves things. With the same settings as before, I get way more consistent frametimes, Framerate now stays between 60-90, though it does fluctuate a lot, depending on where I look at (lots of trees seem to tank FPS a bit) but I guess that's normal. Guess I'll try to see what I can do with the settings to keep these frames. Though, in my opinion, the FPS are still too low for my system given that I'm not even close to maxing the game. And this isn't really a permanent solution since I assume it will probably have a huge effect on my FPS in other, more demanding games. But definitely interesting. Edit 1: Alright, somethings up with the shadows. Shadowdetail from "Disabled" to "Everything" drops me to less than 30 FPS constant (22-28). Somethings definitely not right there. I maxed AA and AF with no perfomance impact what so ever, but Shadows kill my FPS. Edited April 5, 2017 by Fexzz 1 Share this post Link to post Share on other sites
Posted April 24, 2017 Okay so, perfomance is still unchanged, while initially it looked like things improved, FPS are still varying between 50-60 and no additionally I'm running into the issue that certain items are not being rendered. As in they are actually invisible to me. The only way to know they are there is by hovering over them with the mouse to see the outline. This happens mostly with Beehives and wild bee hives from what I could observe which is really unfortunate. Any other ideas anyone? In regards to both perfomance and the rendering issue? Share this post Link to post Share on other sites