Posted April 1, 2017 (edited) I made a recipe but it doesn't work quite right: Spoiler { "name": "fresh spice", "recipeid": "1504", "known": true, "skill": "cooking", "trigger": "create", "active": { "id": "water", "loss": 10.0, "ratio": 10.0 }, "target": { "id": "any spice", "pstate": "none", "cstate": "raw" }, "result": { "id": "any spice", "pstate": "fresh", "refrealtemplate": "any spice", "difficulty": 5.0 } } It makes fresh spices but when I go to put the spice back in the bin it goes in as a new line item without the fresh tag and grouped with other same named spices. When I take the spice out it's not fresh anymore (I didn't expect it to be either). If I again convert it to fresh, it does so. It seems this cycle can go on forever. And every time the stage and ingredient count goes up. I suppose a fresh herb/spice has a stage and ingredient count of 0. Can I make a recipe that would give that? Edited April 1, 2017 by joedobo Share this post Link to post Share on other sites
Posted April 10, 2017 Any idea? I think all recipes create an entry in the wurmItems.db and MEALDATA table. It seems any food item with an entry in this table is treated differently. Maybe I could make a new behaviour/action to add the fresh status. Share this post Link to post Share on other sites