Posted March 31, 2017 (edited) A server side mod that allows server owners to modify the time it take for creatures to give birth. Value set to 1 [16:07:35] The aged Female Horse will probably give birth in a while! [16:07:49] She will deliver in about 2 days. Value set to 99 [16:11:48] The aged Female Horse will probably give birth in a while! [16:11:50] She will deliver in about 100 days. Do not set a value greater than 99 in properties or server will fail to start. Download / Source https://github.com/ausimus/Modify-Gestation-Time/releases/latest Edited March 31, 2017 by ausimus 6 Share this post Link to post Share on other sites
Posted April 2, 2017 Very useful to be able to configure the birth time of animals. Maybe make it so you can configure it so certain animals give birth at different rates possibly. Thank you for this addition to the Wurm mod library! Share this post Link to post Share on other sites
Posted April 2, 2017 (edited) Update: Added spell, when cast decreases days left to birth by 1, if cast at 0 days left creature gives birth. Fully configurable. https://github.com/ausimus/Modify-Gestation-Time/releases/latest classname=org.ausimus.wurmunlimited.mods.modifygestationperiod.Init classpath=ModifyGestationPeriod.jar #Time in days +1, minimum 1 day, so for 1 day set 0, for 100 days set 99. GestationTime = 0 #spell stuff self explained AddSpell = true CS_all = true CS_fo = false CS_vyn = false CS_mag = false CS_lib = false aCastingTime = 10 aCost = 70 aDifficulty = 30 aLevel = 70 CoolDown = 0 Edited April 2, 2017 by ausimus 2 Share this post Link to post Share on other sites
Posted April 10, 2017 Say for example if you wanted to just offer the spell and not globally modify the gestation period is it feasible to just hash out the gestationtime line without causing any problems? Share this post Link to post Share on other sites
Posted April 10, 2017 (edited) 18 minutes ago, LifesaverM said: Say for example if you wanted to just offer the spell and not globally modify the gestation period is it feasible to just hash out the gestationtime line without causing any problems? yep, comment it from the Init class. @Override public void preInit() { //new DecreaseGestationPeriod(); } ill do an update to add it as configurable. Edited April 10, 2017 by ausimus Share this post Link to post Share on other sites
Posted April 10, 2017 Update: Added ability to use spell only set ActionBreedGestation = false in properties to disable all but the spell. https://github.com/ausimus/Modify-Gestation-Time/releases/latest Share this post Link to post Share on other sites
Posted April 10, 2017 (edited) Wow, awesome ausimus my sincere thanks and gratitude for this 'customer service'. Loaded it this morning on our cluster's test server during our weekly maintenance window. I look forward to quickly moving it to production. Hats off to ya' mate! I wasn't even expecting a change let alone that quick. If I may I've started to get a bit of sense how this is working technically do you think with a bit of tweaking I can add it so I can assign the spell to a custom god vs just the standard 4. Say as long as I know the ID # assigned to that god? Edited April 10, 2017 by LifesaverM question Share this post Link to post Share on other sites
Posted April 10, 2017 (edited) in properties change CS_all = true CS_fo = false CS_vyn = false CS_mag = false CS_lib = false CS_all = false and CS_GodName = true edit if custom god yea just add the id number to an if statement just as i have it. if you cant get it working put in your gods id and ill make you a custom version. Edited April 10, 2017 by ausimus Share this post Link to post Share on other sites
Posted May 20, 2017 Any idea why this mod just sends my server on a restarting loop? Can't really tell, in the logs. Share this post Link to post Share on other sites
Posted May 20, 2017 I think I had that problem and had to use the slightly older version Share this post Link to post Share on other sites
Posted May 22, 2017 Yes unfortunately the version that introduced my request for ActionBreedGestation = false is the cause. If you use the version prior to Apr. 9th you'll be golden. Share this post Link to post Share on other sites
Posted April 9, 2018 What is the spellname? I dont use it but need it for mod explanations on my website. Eject Share this post Link to post Share on other sites