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Dashiva

[2009-09-09] New test client 2.6.8-1587 .. 1658

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Hardware sound is not working for me in the test client. Software sound is ok, but sound_al_gain has no effect

The offical client works fine with hardware sound

The last official client:

Running client version 2.6.7b, testclient=false
sound_engine = 2
Setting up OpenAL Sound Engine
OpenAL version: 1.1
OpenAL renderer: Software
OpenAL vendor: Creative Labs Inc.
OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Generating: 16 source channels.

latest test client

Running client version 2.6.8-1658 [test]
sound_engine = 2
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.7.411
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.

oh btw, spawning on the testserver is fun. logged right on a lava field, died and respawned right next to some scorps

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You can drop your body if you have a button bound to drop.

Ok now all the stuff that was in my body is gone after a reconnect... 2 small mauls (70QL and 75QL) and a quiver of arrows.... Oh and my 65QL toolbelt.

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Found 2 more bugs, firstly there are alot of bugs with pages with alot of long info on it, eg kingdom status page, it cuts off all over the place, probably related to the first bug i reported.

Secondly, whenever you resize the window the gui doesent 'autoresize' like i remember it doing, and it can cut off the screen, while in the case i present below its not such a huge problem since i can still see it, I can imagine it being a problem if i resized it smaller and my inventory rendered completely off the screen forever, yeah sure you can fix it deleting windowpositions.txt but not everyone knows how to do that.

zlu71l.png

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Got a random crash with the unstable client. I was moving dirt from a cart to a pile with the take bind, if that helps.

Unexpected crash while playing. The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Fri Sep 18 10:31:53 BST 2009
Running client version 2.6.8-1658 [unstable]

=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_01 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 1.6.0_01-b06 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Jup
Loading config default
Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt
Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\password.txt
Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt
Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\stats.txt

Preparing to enable console logging.
Now logging to C:\Documents and Settings\Administrator\My Documents\wurm\console.Jup.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 2
auto_mipmaps = true
cavedetail = 0
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = true:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = true
fbo_enabled = 0
fog_coord_src = 0
font_bold = 11
font_default = 12
font_header = 10
font_huge_header = 10
font_italian = 11
font_monospaced = 11
fps_limit = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 0
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = false
hint_fog = 0
hint_linesmooth = 0
hint_mipmap = 0
hint_perspective = 0
hint_pointsmooth = 0
hint_polygonsmooth = 0
hint_texture_compression = 0
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 2
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 0
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = false
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 0
sound_al_gain = 5
sound_buzzlevel = 2
sound_engine = 0
sound_footstepslevel = 5
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 2
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = false
terrain_res = 1
tile_transitions = false
tiledecorations = 0
toolSlot1 = 114985518760706
toolSlot2 = 163555559080706
toolSlot3 = 395155261620994
toolSlot4 = 180490749346562
toolSlot5 = 233458802623234
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = true
use_linked_queue_model_loader = true
use_nagles_algorithm = true
use_nano_timer = false
use_non_alpha_particles = true
use_non_alpha_particles_experiment = true
use_occlusion_culling = false
use_outline_picking_experiment = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = false
use_weather_particles = false
vbo_enabled = 0
viewport_bob = false

Setting up dotXSI Model Loader
Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\keybindings.txt
Keybindings saved.
Word filter loaded: 23
>>> Game launcher thread exiting.
Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI RADEON XPRESS 1100 x86/SSE2
OpenGL version: 2.0.6645 WinXP Release
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
    GL_ARB_multitexture
    GL_EXT_texture_env_add
    GL_EXT_compiled_vertex_array
    GL_S3_s3tc
    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_pixel_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ARB_draw_buffers
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_ATI_vertex_streams
    GL_ATIX_texture_env_combine3
    GL_ATIX_texture_env_route
    GL_ATIX_vertex_shader_output_point_size
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_HP_occlusion_test
    GL_NV_blend_square
    GL_NV_occlusion_query
    GL_NV_texgen_reflection
    GL_SGI_color_matrix
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_extensions_string
    WGL_EXT_swap_control

Starting workaround for fast running clocks
Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Startup Phase - Setting up..
Loading window positions from C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\windows_800x600.txt
Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Event.2009-09.txt
Login successful
Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\autorun.txt
Keybindings saved.
Starting update of login splash image...
Finished loading new login splash image!
Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Friends.2009-09.txt
Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Skills.2009-09.txt
Saved screenshot to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\screenshots\wurm.20090918.1047.png.
====== CLIENT CRASH ======
Unexpected crash while playing.
java.lang.NullPointerException
at class.bZ.a(SourceFile:490)
at class.dI.a(SourceFile:572)
at class.fi.a(SourceFile:928)
at class.ab.a(SourceFile:225)
at class.f.a(SourceFile:856)
at class.bh.a(SourceFile:708)
at com.wurmonline.client.c.a(SourceFile:288)
at com.wurmonline.client.m.c(SourceFile:279)
at com.wurmonline.client.e.a(SourceFile:238)
at com.wurmonline.client.e.run(SourceFile:1310)
at java.lang.Thread.run(Unknown Source)

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Got a crash in the unstable client:

I connected to IRC. During the connection process I switched to the local chat tab. Once the connection process was finished and the #wurm tab was about to appear the client crashed.

switching the tabs after the connection process was finished works well

entering "irc" twice in the console will create two subwindows for IRC. Is this expected?

IRC log with crash

*** Connection scheduled for irc.heavenlyplace.net:6667...
-isis.heavenlyplace.net- *** Looking up your hostname...
-isis.heavenlyplace.net- *** No socks server found (good!)...

IRC log without crash

** Connection scheduled for irc.heavenlyplace.net:6667...
-isis.heavenlyplace.net- *** Looking up your hostname...
-isis.heavenlyplace.net- *** No socks server found (good!)...
-isis.heavenlyplace.net- *** Couldn't resolve your hostname; using your IP address instead
-isis.heavenlyplace.net- *** If you are having problems connecting due to ping timeouts, please type /quote pong 3C32FF or /raw pong 3C32FF now.

Unexpected crash while playing. The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Fri Sep 18 16:29:38 CEST 2009
Running client version 2.6.8-1658 [unstable]

=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character ago
Loading config default
Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\gamesettings.txt
Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\password.txt
Saving props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\gamesettings.txt
Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\stats.txt

Preparing to enable console logging.
Now logging to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\console.ago.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps = true
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = true
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:1400:1050:32:60:true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = true
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 1
hint_texture_scaling = 1
impColumn = true
inverse_mouse = true
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = true
max_texture_size = 1
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = true
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 1
reflections = 2
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 1
sound_al_gain = 10
sound_buzzlevel = 2
sound_engine = 1
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = false
structure_render_distance = 2
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 2
tile_transitions = false
tiledecorations = 2
toolSlot1 = 580684208931330
toolSlot2 = 25163441636610
toolSlot3 = 58774412854530
toolSlot4 = 86971175142658
toolSlot5 = 89356459050242
trees = 4
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = false
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_non_alpha_particles_experiment = false
use_occlusion_culling = false
use_outline_picking_experiment = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up Sonar Sound Engine
Setting up dotXSI Model Loader
Executing C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\keybindings.txt
Keybindings saved.
Word filter loaded: 26
>>> Game launcher thread exiting.
Using LWJGL display 1400:1050:32:60 (true)

Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: Quadro FX 570/PCI/SSE2
OpenGL version: 3.1.0
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
   GL_ARB_color_buffer_float
   GL_ARB_compatibility
   GL_ARB_copy_buffer
   GL_ARB_depth_buffer_float
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_instanced
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_framebuffer_object
   GL_ARB_geometry_shader4
   GL_ARB_imaging
   GL_ARB_map_buffer_range
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_shadow
   GL_ARB_shader_objects
   GL_ARB_shading_language_100
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object
   GL_ARB_texture_compression
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_transpose_matrix
   GL_ARB_vertex_array_object
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ATI_draw_buffers
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_S3_s3tc
   GL_EXT_texture_env_add
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_compiled_vertex_array
   GL_EXT_Cg_shader
   GL_EXT_bindable_uniform
   GL_EXT_depth_bounds_test
   GL_EXT_direct_state_access
   GL_EXT_draw_buffers2
   GL_EXT_draw_instanced
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXTX_framebuffer_mixed_formats
   GL_EXT_framebuffer_sRGB
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_pixel_buffer_object
   GL_EXT_point_parameters
   GL_EXT_provoking_vertex
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_shader_objects
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_two_side
   GL_EXT_stencil_wrap
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_buffer_object
   GL_EXT_texture_compression_latc
   GL_EXT_texture_compression_rgtc
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_sRGB
   GL_EXT_texture_swizzle
   GL_EXT_texture_shared_exponent
   GL_EXT_timer_query
   GL_EXT_vertex_array
   GL_EXT_vertex_array_bgra
   GL_IBM_rasterpos_clip
   GL_IBM_texture_mirrored_repeat
   GL_KTX_buffer_region
   GL_NV_blend_square
   GL_NV_copy_depth_to_color
   GL_NV_copy_image
   GL_NV_depth_buffer_float
   GL_NV_conditional_render
   GL_NV_depth_clamp
   GL_NV_explicit_multisample
   GL_NV_fence
   GL_NV_float_buffer
   GL_NV_fog_distance
   GL_NV_fragment_program
   GL_NV_fragment_program_option
   GL_NV_fragment_program2
   GL_NV_framebuffer_multisample_coverage
   GL_NV_geometry_shader4
   GL_NV_gpu_program4
   GL_NV_half_float
   GL_NV_light_max_exponent
   GL_NV_multisample_coverage
   GL_NV_multisample_filter_hint
   GL_NV_occlusion_query
   GL_NV_packed_depth_stencil
   GL_NV_parameter_buffer_object
   GL_NV_parameter_buffer_object2
   GL_NV_pixel_data_range
   GL_NV_point_sprite
   GL_NV_primitive_restart
   GL_NV_register_combiners
   GL_NV_register_combiners2
   GL_NV_texgen_reflection
   GL_NV_texture_compression_vtc
   GL_NV_texture_env_combine4
   GL_NV_texture_expand_normal
   GL_NV_texture_rectangle
   GL_NV_texture_shader
   GL_NV_texture_shader2
   GL_NV_texture_shader3
   GL_NV_transform_feedback
   GL_NV_vertex_array_range
   GL_NV_vertex_array_range2
   GL_NV_vertex_program
   GL_NV_vertex_program1_1
   GL_NV_vertex_program2
   GL_NV_vertex_program2_option
   GL_NV_vertex_program3
   GL_NVX_conditional_render
   GL_NV_vertex_buffer_unified_memory
   GL_NV_shader_buffer_load
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_lod
   GL_SGIX_depth_texture
   GL_SGIX_shadow
   GL_SUN_slice_accum
   GL_WIN_swap_hint
   WGL_EXT_swap_control
   GL_Autodesk_valid_back_buffer_hint

GLSL version: 1.40 NVIDIA via Cg compiler
Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Startup Phase - Setting up..
Loading window positions from C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\windows_1400x1050.txt
Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\windows_1400x1050.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Event.2009-09.txt
Disabling Nagles
Login successful
Executing C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\autorun.txt
Keybindings saved.
Starting update of login splash image...
Failed to open fence 568636556574727 because it doesn't exist
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Friends.2009-09.txt
Finished loading new login splash image!
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\Freedom.2009-09.txt
Can't remove item 49129963128066 because it doesn't exist
Failed to open fence 568636556574727 because it doesn't exist
Can't add effect to 93398962799874 because it doesn't exist.
Can't add effect to 93398962799874 because it doesn't exist.
Can't delete creature 572343885758978 because it doesn't exist
Cannot set passenger on -1 because it doesn't exist.
Can't remove item 49129963128066 because it doesn't exist
Can't remove item 52942686127362 because it doesn't exist
Failed to open fence 568636556705799 because it doesn't exist
Failed to open fence 568636556574727 because it doesn't exist
Could not show light as it was already displayed.
Cannot set passenger on -1 because it doesn't exist.
Cannot set passenger on -1 because it doesn't exist.
bind B MINE_DOWN
Keybindings saved.
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\Village.2009-09.txt
MINE_FLOOR is not a supported action.
bind B DIG
Keybindings saved.
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Skills.2009-09.txt
bind H PROSPECT
Keybindings saved.
Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\irc.heavenlyplace.net._Server.2009-09.txt
====== CLIENT CRASH ======
Unexpected crash while playing.
java.lang.NullPointerException
at class.bD.a(SourceFile:81)
at class.M.a(SourceFile:21)
at class.bD.a(SourceFile:119)
at class.hs.d(SourceFile:135)
at class.fi.b(SourceFile:336)
at class.ab.a(SourceFile:110)
at com.wurmonline.client.e.a(SourceFile:238)
at com.wurmonline.client.e.run(SourceFile:1310)
at java.lang.Thread.run(Unknown Source)

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so not exactly sure why there is a test server since you don't get anything to use to test anything anyways.

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so not exactly sure why there is a test server since you don't get anything to use to test anything anyways.

u make a valid point.

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so not exactly sure why there is a test server since you don't get anything to use to test anything anyways.

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Dont forget the crocs and venerable scorps

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I managed to work out a bit more about that keybind dropping bug i reported earlier Dashiva.

It only appears to happen when i have multiple clients open, and has nothing to do with the actual client loading... I know this as i loaded up a new client and only had the initial screen where you put user/pass up, And the keybinds on my main client dropped.. When i closed said initial screen the keybinds started working again without relogging or anything.

Not sure if that helps.. I would have typed 'show keybinds' as you suggested but i cant load console so thats rather hard ;P

As mentioned when this happens the client can still recieve input from the keyboard if i click into a text box, just none of the actual binds work.

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ATI crashing with 9.10 beta w/ debug mode off:

Console:

Unexpected GL error while playing. The error was: <glGetError() returned the following error codes after a call to glEnd(): GL_INVALID_OPERATION >

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Wed Oct 14 18:06:09 CDT 2009
Running client version 2.6.8-1658 [unstable]

=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character Xallo
Loading config High
Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\gamesettings.txt
Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\password.txt
Saving props file C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\gamesettings.txt
Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\stats.txt

Preparing to enable console logging.
Now logging to C:\Documents and Settings\Owner\My Documents\Wurm\console.Xallo.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 0
auto_mipmaps = false
cavedetail = 1
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = true:false:0:1920:1080:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 90
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = true
hint_fog = 0
hint_linesmooth = 0
hint_mipmap = 0
hint_perspective = 0
hint_pointsmooth = 0
hint_polygonsmooth = 0
hint_texture_compression = 0
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 0
model_loader_thread_priority = 0
model_loading_threads = 0
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = true
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
remember_password = true
render_distant_terrain = false
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 0
skydetail = 0
sound_al_gain = 10
sound_buzzlevel = 2
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = false
sound_play_buzz = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = false
terrain_res = 0
tile_transitions = false
tiledecorations = 0
toolSlot1 = 260655508620034
toolSlot2 = 393620817445634
toolSlot3 = 390266900972290
toolSlot4 = 3245770539522
toolSlot5 = 429653445575426
trees = 4
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = false
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = false
use_linked_queue_model_loader = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_non_alpha_particles_experiment = false
use_occlusion_culling = true
use_outline_picking_experiment = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 0
viewport_bob = false

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.7.411
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.
Setting up dotXSI Model Loader
Executing C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\keybindings.txt
Keybindings saved.
Word filter loaded: 23
>>> Game launcher thread exiting.
Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
OpenGL version: 2.1.9017
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
   GL_AMDX_vertex_shader_tessellator
   GL_AMD_draw_buffers_blend
   GL_AMD_performance_monitor
   GL_AMD_texture_texture4
   GL_AMD_vertex_shader_tessellator
   GL_ARB_color_buffer_float
   GL_ARB_copy_buffer
   GL_ARB_depth_buffer_float
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_buffers_blend
   GL_ARB_draw_instanced
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_geometry_shader4
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_instanced_arrays
   GL_ARB_map_buffer_range
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_provoking_vertex
   GL_ARB_shader_objects
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shadow
   GL_ARB_shadow_ambient
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object
   GL_ARB_texture_compression
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_texture_snorm
   GL_ARB_transpose_matrix
   GL_ARB_uniform_buffer_object
   GL_ARB_vertex_array_object
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ATI_draw_buffers
   GL_ATI_envmap_bumpmap
   GL_ATI_fragment_shader
   GL_ATI_meminfo
   GL_ATI_separate_stencil
   GL_ATI_texture_compression_3dc
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_ATI_texture_mirror_once
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_bindable_uniform
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_compiled_vertex_array
   GL_EXT_copy_buffer
   GL_EXT_copy_texture
   GL_EXT_draw_buffers2
   GL_EXT_draw_instanced
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXT_framebuffer_sRGB
   GL_EXT_geometry_shader4
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_pixel_buffer_object
   GL_EXT_point_parameters
   GL_EXT_provoking_vertex
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_wrap
   GL_EXT_subtexture
   GL_EXT_texgen_reflection
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_buffer_object
   GL_EXT_texture_compression_latc
   GL_EXT_texture_compression_rgtc
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_add
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_texture_shared_exponent
   GL_EXT_texture_snorm
   GL_EXT_texture_swizzle
   GL_EXT_transform_feedback
   GL_EXT_vertex_array
   GL_EXT_vertex_array_bgra
   GL_IBM_texture_mirrored_repeat
   GL_KTX_buffer_region
   GL_NV_blend_square
   GL_NV_conditional_render
   GL_NV_copy_depth_to_color
   GL_NV_explicit_multisample
   GL_NV_primitive_restart
   GL_NV_texgen_reflection
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
   GL_SUN_multi_draw_arrays
   GL_WIN_swap_hint
   WGL_EXT_swap_control

GLSL version: 1.40
Starting workaround for fast running clocks
Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Startup Phase - Setting up..
Loading window positions from C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\windows_1920x1058.txt
Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\windows_1920x1058.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\_Event.2009-10.txt
Disabling Nagles
Login successful
Executing C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\autorun.txt
Keybindings saved.
Starting update of login splash image...
Finished loading new login splash image!
Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\_Friends.2009-10.txt
Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\PM__Nosyt.2009-10.txt
Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\Village.2009-10.txt
====== CLIENT CRASH ======
Unexpected GL error while playing.
javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glEnd(): GL_INVALID_OPERATION
at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715)
at javax.media.opengl.DebugGL.glEnd(DebugGL.java:1929)
at class.eP.b(SourceFile:368)
at class.eP.a(SourceFile:307)
at class.eP.a(SourceFile:294)
at class.df.a(SourceFile:884)
at class.df.a(SourceFile:1013)
at com.wurmonline.client.e.a(SourceFile:238)
at com.wurmonline.client.e.run(SourceFile:1310)
at java.lang.Thread.run(Unknown Source)

No crashlog other than console.

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I've noticed on startup for the first 5 minutes or so sometimes my client goes faster or slower. Like I literally am walking faster or walking slower. It says I'm going the normal speed, when I am going about 4/11's faster or slower.

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Found bug with menus not staying on the screen completely.

Normallist :

wurm200910181421.th.jpg

Missing list :

wurm2009101814211.th.jpg

Works when list comes out the wrong side of the menu tho :

wurm200910181422.th.jpg

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Is there any plan of making window mode use the 1024 textures? Most people run window mode than full screen and it would be nice to have the large textures work in window mode like they do with full screen.

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Any chance on having binds for Forage and Botanise and Tracking ?

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