Posted September 17, 2009 Hardware sound is not working for me in the test client. Software sound is ok, but sound_al_gain has no effect The offical client works fine with hardware sound The last official client: Running client version 2.6.7b, testclient=false sound_engine = 2 Setting up OpenAL Sound Engine OpenAL version: 1.1 OpenAL renderer: Software OpenAL vendor: Creative Labs Inc. OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Generating: 16 source channels. latest test client Running client version 2.6.8-1658 [test] sound_engine = 2 Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. oh btw, spawning on the testserver is fun. logged right on a lava field, died and respawned right next to some scorps Share this post Link to post Share on other sites
Posted September 17, 2009 You can drop your body if you have a button bound to drop. Ok now all the stuff that was in my body is gone after a reconnect... 2 small mauls (70QL and 75QL) and a quiver of arrows.... Oh and my 65QL toolbelt. Share this post Link to post Share on other sites
Posted September 17, 2009 Found 2 more bugs, firstly there are alot of bugs with pages with alot of long info on it, eg kingdom status page, it cuts off all over the place, probably related to the first bug i reported. Secondly, whenever you resize the window the gui doesent 'autoresize' like i remember it doing, and it can cut off the screen, while in the case i present below its not such a huge problem since i can still see it, I can imagine it being a problem if i resized it smaller and my inventory rendered completely off the screen forever, yeah sure you can fix it deleting windowpositions.txt but not everyone knows how to do that. Share this post Link to post Share on other sites
Posted September 18, 2009 Got a random crash with the unstable client. I was moving dirt from a cart to a pile with the take bind, if that helps. Unexpected crash while playing. The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Sep 18 10:31:53 BST 2009 Running client version 2.6.8-1658 [unstable] === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_01 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 1.6.0_01-b06 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Jup Loading config default Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\password.txt Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\Administrator\My Documents\wurm\console.Jup.log === Wurm options === advanced_select_items = false animation_playback_self = 2 auto_mipmaps = true cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = true fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 12 font_header = 10 font_huge_header = 10 font_italian = 11 font_monospaced = 11 fps_limit = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 2 loadInventoryStartup = true log_extra_errors = false max_texture_size = 0 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = false offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 5 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 5 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 2 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 1 tile_transitions = false tiledecorations = 0 toolSlot1 = 114985518760706 toolSlot2 = 163555559080706 toolSlot3 = 395155261620994 toolSlot4 = 180490749346562 toolSlot5 = 233458802623234 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = true use_linked_queue_model_loader = true use_nagles_algorithm = true use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = false use_outline_picking_experiment = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = false Setting up dotXSI Model Loader Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI RADEON XPRESS 1100 x86/SSE2 OpenGL version: 2.0.6645 WinXP Release Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\windows_800x600.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Event.2009-09.txt Login successful Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Friends.2009-09.txt Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\logs\_Skills.2009-09.txt Saved screenshot to C:\Documents and Settings\Administrator\My Documents\wurm\players\Jup\screenshots\wurm.20090918.1047.png. ====== CLIENT CRASH ====== Unexpected crash while playing. java.lang.NullPointerException at class.bZ.a(SourceFile:490) at class.dI.a(SourceFile:572) at class.fi.a(SourceFile:928) at class.ab.a(SourceFile:225) at class.f.a(SourceFile:856) at class.bh.a(SourceFile:708) at com.wurmonline.client.c.a(SourceFile:288) at com.wurmonline.client.m.c(SourceFile:279) at com.wurmonline.client.e.a(SourceFile:238) at com.wurmonline.client.e.run(SourceFile:1310) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted September 18, 2009 Got a crash in the unstable client: I connected to IRC. During the connection process I switched to the local chat tab. Once the connection process was finished and the #wurm tab was about to appear the client crashed. switching the tabs after the connection process was finished works well entering "irc" twice in the console will create two subwindows for IRC. Is this expected? IRC log with crash *** Connection scheduled for irc.heavenlyplace.net:6667... -isis.heavenlyplace.net- *** Looking up your hostname... -isis.heavenlyplace.net- *** No socks server found (good!)... IRC log without crash ** Connection scheduled for irc.heavenlyplace.net:6667... -isis.heavenlyplace.net- *** Looking up your hostname... -isis.heavenlyplace.net- *** No socks server found (good!)... -isis.heavenlyplace.net- *** Couldn't resolve your hostname; using your IP address instead -isis.heavenlyplace.net- *** If you are having problems connecting due to ping timeouts, please type /quote pong 3C32FF or /raw pong 3C32FF now. Unexpected crash while playing. The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Sep 18 16:29:38 CEST 2009 Running client version 2.6.8-1658 [unstable] === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character ago Loading config default Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\gamesettings.txt Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\password.txt Saving props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\gamesettings.txt Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\stats.txt Preparing to enable console logging. Now logging to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\console.ago.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = true cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1400:1050:32:60:true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 1 hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = true max_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = true offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 1 reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 1 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = false structure_render_distance = 2 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 tile_transitions = false tiledecorations = 2 toolSlot1 = 580684208931330 toolSlot2 = 25163441636610 toolSlot3 = 58774412854530 toolSlot4 = 86971175142658 toolSlot5 = 89356459050242 trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = false use_occlusion_culling = false use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up Sonar Sound Engine Setting up dotXSI Model Loader Executing C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 26 >>> Game launcher thread exiting. Using LWJGL display 1400:1050:32:60 (true) Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro FX 570/PCI/SSE2 OpenGL version: 3.1.0 Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint GLSL version: 1.40 NVIDIA via Cg compiler Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\windows_1400x1050.txt Loading props file C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\windows_1400x1050.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Event.2009-09.txt Disabling Nagles Login successful Executing C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Failed to open fence 568636556574727 because it doesn't exist Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Friends.2009-09.txt Finished loading new login splash image! Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\Freedom.2009-09.txt Can't remove item 49129963128066 because it doesn't exist Failed to open fence 568636556574727 because it doesn't exist Can't add effect to 93398962799874 because it doesn't exist. Can't add effect to 93398962799874 because it doesn't exist. Can't delete creature 572343885758978 because it doesn't exist Cannot set passenger on -1 because it doesn't exist. Can't remove item 49129963128066 because it doesn't exist Can't remove item 52942686127362 because it doesn't exist Failed to open fence 568636556705799 because it doesn't exist Failed to open fence 568636556574727 because it doesn't exist Could not show light as it was already displayed. Cannot set passenger on -1 because it doesn't exist. Cannot set passenger on -1 because it doesn't exist. bind B MINE_DOWN Keybindings saved. Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\Village.2009-09.txt MINE_FLOOR is not a supported action. bind B DIG Keybindings saved. Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\_Skills.2009-09.txt bind H PROSPECT Keybindings saved. Writing to C:\Dokumente und Einstellungen\ago\Eigene Dateien\Worm\players\ago\logs\irc.heavenlyplace.net._Server.2009-09.txt ====== CLIENT CRASH ====== Unexpected crash while playing. java.lang.NullPointerException at class.bD.a(SourceFile:81) at class.M.a(SourceFile:21) at class.bD.a(SourceFile:119) at class.hs.d(SourceFile:135) at class.fi.b(SourceFile:336) at class.ab.a(SourceFile:110) at com.wurmonline.client.e.a(SourceFile:238) at com.wurmonline.client.e.run(SourceFile:1310) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted September 24, 2009 so not exactly sure why there is a test server since you don't get anything to use to test anything anyways. Share this post Link to post Share on other sites
Posted September 24, 2009 so not exactly sure why there is a test server since you don't get anything to use to test anything anyways. u make a valid point. Share this post Link to post Share on other sites
Posted October 9, 2009 so not exactly sure why there is a test server since you don't get anything to use to test anything anyways. Share this post Link to post Share on other sites
Posted October 9, 2009 Dont forget the crocs and venerable scorps Share this post Link to post Share on other sites
Posted October 14, 2009 I managed to work out a bit more about that keybind dropping bug i reported earlier Dashiva. It only appears to happen when i have multiple clients open, and has nothing to do with the actual client loading... I know this as i loaded up a new client and only had the initial screen where you put user/pass up, And the keybinds on my main client dropped.. When i closed said initial screen the keybinds started working again without relogging or anything. Not sure if that helps.. I would have typed 'show keybinds' as you suggested but i cant load console so thats rather hard ;P As mentioned when this happens the client can still recieve input from the keyboard if i click into a text box, just none of the actual binds work. Share this post Link to post Share on other sites
Posted October 14, 2009 ATI crashing with 9.10 beta w/ debug mode off: Console: Unexpected GL error while playing. The error was: <glGetError() returned the following error codes after a call to glEnd(): GL_INVALID_OPERATION > It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Wed Oct 14 18:06:09 CDT 2009 Running client version 2.6.8-1658 [unstable] === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 4 >>> Main thread exiting. Loading character Xallo Loading config High Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\gamesettings.txt Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\password.txt Saving props file C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\gamesettings.txt Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\Owner\My Documents\Wurm\console.Xallo.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = false cavedetail = 1 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:1920:1080:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 90 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = true hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 0 model_loader_thread_priority = 0 model_loading_threads = 0 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = true offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false remember_password = true render_distant_terrain = false render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 0 skydetail = 0 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = false sound_play_buzz = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 0 tile_transitions = false tiledecorations = 0 toolSlot1 = 260655508620034 toolSlot2 = 393620817445634 toolSlot3 = 390266900972290 toolSlot4 = 3245770539522 toolSlot5 = 429653445575426 trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_linked_queue_model_loader = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_non_alpha_particles_experiment = false use_occlusion_culling = true use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 0 viewport_bob = false Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. Setting up dotXSI Model Loader Executing C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 4800 Series OpenGL version: 2.1.9017 Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.40 Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\windows_1920x1058.txt Loading props file C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\windows_1920x1058.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\_Event.2009-10.txt Disabling Nagles Login successful Executing C:\Documents and Settings\Owner\My Documents\Wurm\configs\High\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\_Friends.2009-10.txt Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\PM__Nosyt.2009-10.txt Writing to C:\Documents and Settings\Owner\My Documents\Wurm\players\Xallo\logs\Village.2009-10.txt ====== CLIENT CRASH ====== Unexpected GL error while playing. javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glEnd(): GL_INVALID_OPERATION at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715) at javax.media.opengl.DebugGL.glEnd(DebugGL.java:1929) at class.eP.b(SourceFile:368) at class.eP.a(SourceFile:307) at class.eP.a(SourceFile:294) at class.df.a(SourceFile:884) at class.df.a(SourceFile:1013) at com.wurmonline.client.e.a(SourceFile:238) at com.wurmonline.client.e.run(SourceFile:1310) at java.lang.Thread.run(Unknown Source) No crashlog other than console. Share this post Link to post Share on other sites
Posted October 16, 2009 I've noticed on startup for the first 5 minutes or so sometimes my client goes faster or slower. Like I literally am walking faster or walking slower. It says I'm going the normal speed, when I am going about 4/11's faster or slower. Share this post Link to post Share on other sites
Posted October 18, 2009 Found bug with menus not staying on the screen completely. Normallist : Missing list : Works when list comes out the wrong side of the menu tho : Share this post Link to post Share on other sites
Posted October 18, 2009 Is there any plan of making window mode use the 1024 textures? Most people run window mode than full screen and it would be nice to have the large textures work in window mode like they do with full screen. Share this post Link to post Share on other sites
Posted October 18, 2009 Any chance on having binds for Forage and Botanise and Tracking ? Share this post Link to post Share on other sites