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Nomadikhan

[Fixed] keybindings.txt duplicated entries

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Every time the client closes, via logging out via F12 or sleeping in a bed, my keybindings.txt is saved to.  It is appended, seemingly, instead of overwritten.  Over time it gets to where it's 5+mb and takes the launcher literally 10minutes to load.  At that point I either delete the file or spend 10-15min deleting all the duplicated entries and re-saving the file.  Afterward, the launcher loads normally and in seconds, not minutes.

 

Can we pretty please with cherries and sprinkles get this long running and known problem fixed?

 

This Example is after me running Wurm 3 times on a fresh install and no old files.

Spoiler

// This file contains your saved key bindings, DO NOT EDIT IT.
// The contents are replaced with your active keybinds every time you quit the game.
// If you want to add a new key binding, use bind in the game console instead.
// Use autorun.txt for non-bind commands that should run on game start.

// This file will be automatically created with default values if it is missing.
// So if you ever manage to mess up this file, just delete it to get a clean one.

bind F11 "screenshot"
bind F11 "screenshot"
bind F11 "screenshot"
bind NUMPAD7 AIM_UPPER_LEFT
bind NUMPAD7 AIM_UPPER_LEFT
bind NUMPAD7 AIM_UPPER_LEFT
bind TAB NEXT_TAB
bind TAB NEXT_TAB
bind TAB NEXT_TAB
bind F8 "say /fl"
bind F8 "say /fl"
bind F8 "say /fl"
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind V CENTER_VIEW
bind V CENTER_VIEW
bind V CENTER_VIEW
bind F10 "toggle gui"
bind F10 "toggle gui"
bind F10 "toggle gui"
bind SUBTRACT DEFEND_LOWER
bind SUBTRACT DEFEND_LOWER
bind SUBTRACT DEFEND_LOWER
bind S MOVE_BACK
bind DOWN MOVE_BACK
bind S MOVE_BACK
bind DOWN MOVE_BACK
bind S MOVE_BACK
bind DOWN MOVE_BACK
bind X AUTORUN
bind X AUTORUN
bind X AUTORUN
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind D MOVE_RIGHT
bind D MOVE_RIGHT
bind D MOVE_RIGHT
bind NUMPAD9 AIM_UPPER_RIGHT
bind NUMPAD9 AIM_UPPER_RIGHT
bind NUMPAD9 AIM_UPPER_RIGHT
bind H "toggle wikisearch"
bind H "toggle wikisearch"
bind H "toggle wikisearch"
bind W MOVE_FORWARD
bind UP MOVE_FORWARD
bind W MOVE_FORWARD
bind UP MOVE_FORWARD
bind W MOVE_FORWARD
bind UP MOVE_FORWARD
bind 4 ACTIVATE_TOOL4
bind 4 ACTIVATE_TOOL4
bind 4 ACTIVATE_TOOL4
bind 5 ACTIVATE_TOOL5
bind 5 ACTIVATE_TOOL5
bind 5 ACTIVATE_TOOL5
bind NUMPAD8 AIM_UPPER_MIDDLE
bind NUMPAD8 AIM_UPPER_MIDDLE
bind NUMPAD8 AIM_UPPER_MIDDLE
bind ESCAPE STOP_OR_MAIN_MENU
bind ESCAPE STOP_OR_MAIN_MENU
bind ESCAPE STOP_OR_MAIN_MENU
bind E EXAMINE
bind NUMPAD5 AIM_MIDDLE
bind NUMPAD5 AIM_MIDDLE
bind NUMPAD5 AIM_MIDDLE
bind F3 "toggle inventory"
bind I "toggle inventory"
bind F3 "toggle inventory"
bind I "toggle inventory"
bind F3 "toggle inventory"
bind I "toggle inventory"
bind A MOVE_LEFT
bind A MOVE_LEFT
bind A MOVE_LEFT
bind 2 ACTIVATE_TOOL2
bind 2 ACTIVATE_TOOL2
bind 2 ACTIVATE_TOOL2
bind SHIFT+TAB PREVIOUS_TAB
bind SHIFT+TAB PREVIOUS_TAB
bind SHIFT+TAB PREVIOUS_TAB
bind 3 ACTIVATE_TOOL3
bind 3 ACTIVATE_TOOL3
bind 3 ACTIVATE_TOOL3
bind MULTIPLY DEFEND_UPPER
bind MULTIPLY DEFEND_UPPER
bind MULTIPLY DEFEND_UPPER
bind 1 ACTIVATE_TOOL1
bind 1 ACTIVATE_TOOL1
bind 1 ACTIVATE_TOOL1
bind 7 SPECIAL_MOVE2
bind 7 SPECIAL_MOVE2
bind 7 SPECIAL_MOVE2
bind 6 SPECIAL_MOVE1
bind 6 SPECIAL_MOVE1
bind 6 SPECIAL_MOVE1
bind NUMPAD1 AIM_LOWER_LEFT
bind NUMPAD1 AIM_LOWER_LEFT
bind NUMPAD1 AIM_LOWER_LEFT
bind C TOGGLE_CHARACTER
bind P TOGGLE_CHARACTER
bind C TOGGLE_CHARACTER
bind P TOGGLE_CHARACTER
bind C TOGGLE_CHARACTER
bind P TOGGLE_CHARACTER
bind 0 SPECIAL_MOVE5
bind 0 SPECIAL_MOVE5
bind 0 SPECIAL_MOVE5
bind 9 SPECIAL_MOVE4
bind 9 SPECIAL_MOVE4
bind 9 SPECIAL_MOVE4
bind 8 SPECIAL_MOVE3
bind 8 SPECIAL_MOVE3
bind 8 SPECIAL_MOVE3
bind O MAIN_MENU
bind O MAIN_MENU
bind O MAIN_MENU
bind NUMPAD0 FOCUS
bind NUMPAD0 FOCUS
bind NUMPAD0 FOCUS
bind PAGE_DOWN TURN_DOWN
bind PAGE_DOWN TURN_DOWN
bind PAGE_DOWN TURN_DOWN
bind NUMPAD3 AIM_LOWER_RIGHT
bind NUMPAD3 AIM_LOWER_RIGHT
bind NUMPAD3 AIM_LOWER_RIGHT
bind F9 "toggle character"
bind F9 "toggle character"
bind F9 "toggle character"
bind F5 "say /sleep"
bind F5 "say /sleep"
bind F5 "say /sleep"
bind NUMPAD2 AIM_LOWER_MIDDLE
bind NUMPAD2 AIM_LOWER_MIDDLE
bind NUMPAD2 AIM_LOWER_MIDDLE
bind CTRL+TAB NEXT_WINDOW
bind CTRL+TAB NEXT_WINDOW
bind CTRL+TAB NEXT_WINDOW
bind SPACE REPAIR
bind ADD DEFEND_RIGHT
bind ADD DEFEND_RIGHT
bind ADD DEFEND_RIGHT
bind F6 "say /time"
bind F6 "say /time"
bind F6 "say /time"
bind DECIMAL SHIELD_BASH
bind DECIMAL SHIELD_BASH
bind DECIMAL SHIELD_BASH
bind F1 "toggle console"
bind F1 "toggle console"
bind F1 "toggle console"
bind RIGHT TURN_RIGHT
bind E TURN_RIGHT
bind RIGHT TURN_RIGHT
bind E TURN_RIGHT
bind RIGHT TURN_RIGHT
bind Q TURN_LEFT
bind LEFT TURN_LEFT
bind Q TURN_LEFT
bind LEFT TURN_LEFT
bind Q TURN_LEFT
bind LEFT TURN_LEFT
bind INSERT STRAFE
bind INSERT STRAFE
bind INSERT STRAFE
bind F7 "say /mission"
bind F7 "say /mission"
bind F7 "say /mission"
bind DIVIDE DEFEND_LEFT
bind DIVIDE DEFEND_LEFT
bind DIVIDE DEFEND_LEFT
bind NUMPAD6 AIM_RIGHT
bind NUMPAD6 AIM_RIGHT
bind NUMPAD6 AIM_RIGHT
bind ENTER TOGGLE_CHAT
bind T TOGGLE_CHAT
bind ENTER TOGGLE_CHAT
bind T TOGGLE_CHAT
bind ENTER TOGGLE_CHAT
bind T TOGGLE_CHAT
bind B TOGGLE_CRAFTING
bind B TOGGLE_CRAFTING
bind B TOGGLE_CRAFTING
bind NUMPAD4 AIM_LEFT
bind NUMPAD4 AIM_LEFT
bind NUMPAD4 AIM_LEFT
bind F4 "toggle stats"
bind F4 "toggle stats"
bind F4 "toggle stats"
bind F2 "toggle skills"
bind F2 "toggle skills"
bind F2 "toggle skills"
bind CTRL+SHIFT+TAB PREVIOUS_WINDOW
bind CTRL+SHIFT+TAB PREVIOUS_WINDOW
bind CTRL+SHIFT+TAB PREVIOUS_WINDOW
bind M TOGGLE_MAP
bind M TOGGLE_MAP
bind M TOGGLE_MAP

 

 

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Same here. The settings file gets bloated sometimes right after a fresh copy is started, sonetimes works fine for days.

As a workaround I've saved a copy of my binds file and I simply copy it back when launcher starts slow or my keybinds start not to properly save after logout

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9 minutes ago, Jaz said:

Same here. The settings file gets bloated sometimes right after a fresh copy is started, sonetimes works fine for days.

As a workaround I've saved a copy of my binds file and I simply copy it back when launcher starts slow or my keybinds start not to properly save after logout

 

Indeed, done the same.  Also, as mine change depending on skill grind I'm working on.... Text File Duplicate Line Remover Tool - Webpage

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can you provide your console log? this isnt happening to everyone, so we need to identify when and why

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1 minute ago, Retrograde said:

can you provide your console log? this isnt happening to everyone, so we need to identify when and why

 

As requested!

Spoiler


Preparing to enable console logging.
Now logging to C:\Program Files (x86)\Wurm Online\console.Nomadikhan.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:800:600:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = true
hide_personal_goal = true
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 4
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 1
reflections = 3
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 3
submit_client_data = 2
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 3
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Program Files (x86)\Wurm Online\players\Nomadikhan\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Invalid keybind '10'
Invalid keybind 'ESC'
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 800:600:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1513)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13469 Compatibility Profile Context 21.19.525.0
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 3895MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Event.2017-03.txt
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Friends.2017-03.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\Alliance.2017-03.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\Village.2017-03.txt
Login successful
Executing C:\Program Files (x86)\Wurm Online\configs\Main\autorun.txt
Starting update of login splash image...
Finished loading new login splash image!
Water reflection offscreen size 512x512
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_800x600.txt
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Nomadikhan\windows_1680x998.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Nomadikhan\logs\_Skills.2017-03.txt
Initializing font texture for Monospaced (12). Texture Size: 128
bind Q IMPROVE
Keybinds UI: Key Q already bound to PRAY. Replaced with IMPROVE
Keybindings saved.
Initializing font texture for SansSerif (12, bold). Texture Size: 128

 

 

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Just as an example..

 

bind Q IMPROVE
Keybinds UI: Key Q already bound to PRAY. Replaced with IMPROVE
Keybindings saved.

 

However after I close the client and open keybindings.txt, it is not replaced... I have Q bound to pray and improve on 2 lines.

 

I want to note... I was using Windows 10 until it corrupted it's own file  system yesterday, same issues there as here.  This is also happening on my current fresh install of Windows 7 Professional 64bit.

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Hi,

On 20.3.2017 at 1:12 PM, Nomadikhan said:

I was using Windows 10 until it corrupted it's own file  system yesterday [...]

 

Reading this my first thought was:

I'd make a full backup as long as still possible & look for a replacement disc.

 

I haven't seen file systems issues in Win since ages (provided it's NTFS) that didn't come from a dying disk. In each case the disk broke down a few days to a few weeks later. In at least 1 case several "disk utilities" checked the disc & found it OK - until suddenly the disk stopped doing anything, even spinning up.

 

Remember, your backup is your best friend!

 

Have fun!

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I've had it happen in windows 10 4 times, twice on my old PC, once on this PC, and once on my rack server.    Randomly permissions to my files seem to revert to Trusted Installer, and no matter what steps I'd followed I was not able to delete or cut/move them.  Upon changing the owner to myself, and restarting... I would be the owner yet still had to ask myself permission to delete, and yet was not allowed.

 

In 3 cases, after performing the built-in windows 10 reset feature, the PC was fine afterward.

 

This time, windows 10 performed an update and upon restarting itself, the file system was corrupt.  It would boot to checkdisk and after failing would restart and try again.  Problem is, it was not activiating the keyboard until it already entered check disk (keyboard backlight would not even turn on until seconds after check disk started).  I literally was not able to enter bios, boot manager, or abort.  And we all know how many hours check disk takes on current day hard drives.

 

I have since reformatted, placed windows 7 professional on it, and have not had a single issue.  No graphical issues, no fps drops, no java crashes, no file system errors.

 

My hard drive is less then 4 months old and after doing diagnostics on it within windows 7, I can't find anything saying it's failing.

 

It's windows 10 being a complete piece of garbage,

Edited by Nomadikhan

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Not likely to be related to Windows 10, as I'm seeing the same problem running on macOS.

 

I notice that the unstable client does not appear to be saving the keybindings file in the character directory despite saying it has in the logs , but the current stable client does.

Edited by Wulfmaer

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I know if you run multiple clients, the last client closed saves the file. If you change a key, close that client, then close a client you didn't save that key on, the save is lost. I haven't looked to see if my files have grown, just my experience from using the BIND command.

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I have the same problem, seacrh my drives and deleted all keybindings.txt file.

 

Now i notice that default key binds duplicates on each login, not binds i made in console.

 

I am using unstable please tell if you using stable or unstable.

 

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Still have this issue, still using unstable client.  I can't post any other console logs because there is nothing out of sorts in it.  Deleted keybinds.txt and ran client, now have a 735kb keybinds file.

 

Please research this and fix it....  

 

Spoiler


Preparing to enable console logging.
Now logging to C:\Program Files (x86)\Wurm Online\console.Emmaline.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 2
censor_chat = true
collada_animations = 2
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 150
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:800:600:32:-1:false:true
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 12
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 12
fov_horizontal = 80
fps_limit = 40
fps_limit_background = 24
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 2
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = true
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = true
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = true
hide_personal_goal = true
high_res_binoculars = false
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 2
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 3
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 2
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shadow_mapsize = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = false
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = false
sound_play_work = true
structure_render_distance = 2
submit_client_data = 2
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 1
togglePushToTalk = true
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = false
use_anisotropic_filtering = 0
use_antialiasing = 0
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = false
use_phobia_models = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Program Files (x86)\Wurm Online\players\Emmaline\keybindings.txt
Invalid keybind 'ESC'
Translating legacy key PAGE_DOWN to NEXT
Invalid keybind '10'
Translating legacy key PAGE_UP to PRIOR
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 8 worker threads
Using LWJGL display 800:600:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: aticfx64 (8.17.10.1534)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon (TM) RX 480 Graphics
OpenGL version: 4.5.13474 Compatibility Profile Context 22.19.156.1
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_half_float2
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.50
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.5): #define USE_CLIP_DISTANCE 1
Vertex/index buffer memory limit: 3462MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Startup Phase - Initializing..
Initializing font texture for SansSerif (12). Texture Size: 512
Initializing font texture for SansSerif (12, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Emmaline\logs\_Event.2017-04.txt
Disabling Nagles
Writing to C:\Program Files (x86)\Wurm Online\players\Emmaline\logs\_Friends.2017-04.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Emmaline\logs\Alliance.2017-04.txt
Login successful
Executing C:\Program Files (x86)\Wurm Online\configs\Alt\autorun.txt
Starting update of login splash image...
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Emmaline\logs\Village.2017-04.txt
Finished loading new login splash image!
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_824x472.txt
Loading window positions from C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Loading props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Writing to C:\Program Files (x86)\Wurm Online\players\Emmaline\logs\_Skills.2017-04.txt
Initializing font texture for Monospaced (12). Texture Size: 128
bind Mouse4 VESSEL
Keybinds UI: Key MOUSE4 already bound to DISPEL. Replaced with VESSEL
Keybindings saved.
bind Mouse4 VESSEL
Keybinds UI: Secondary keybind for VESSEL: MOUSE4
Keybindings saved.
Time is Sun Apr 23 18:09:12 EDT 2017
Performing final cleanup after playing  1m
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\playerdata.txt
Saving props file C:\Program Files (x86)\Wurm Online\configs\Alt\gamesettings.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\stats.txt
Dumped skills to C:\Program Files (x86)\Wurm Online\players\Emmaline\dumps\skills.20170423.1809.txt
Saving window positions to C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Saving props file C:\Program Files (x86)\Wurm Online\players\Emmaline\windows_1680x998.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
Job executor 0 terminating
WOM Loader exited.
WOM Loader exited.
WOM Loader exited.
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Job executor 4 terminating
Job executor 5 terminating
Job executor 6 terminating
Job executor 7 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

 

Spoiler

// This file contains your saved key bindings, DO NOT EDIT IT.
// The contents are replaced with your active keybinds every time you quit the game.
// If you want to add a new key binding, use bind in the game console instead.
// Use autorun.txt for non-bind commands that should run on game start.

// This file will be automatically created with default values if it is missing.
// So if you ever manage to mess up this file, just delete it to get a clean one.

bind F11 "screenshot"
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bind MOUSE3 ACTIVATE
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bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
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bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
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bind N TOGGLE_CRAFTING_RECIPES
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bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
bind N TOGGLE_CRAFTING_RECIPES
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bind N TOGGLE_CRAFTING_RECIPES
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bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
bind F7 "say /weather"
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bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
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bind R AUTORUN
bind R AUTORUN
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bind R AUTORUN
bind R AUTORUN
bind R AUTORUN
bind Q PRAY
bind Q PRAY
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind PAGE_UP TURN_UP
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"
bind F12 "quit"

 

 

That is not even 1/4 of my keybind file... it lags the forum so bad pasting it I can't post before the page crashes.   Fix this already.

Edited by Nomadikhan

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Bump.

 

I noticed after testing today... it seems to duplicate entries when i manually edit it with an invalid keybind or when it references an invalid keybind via exec.

 

Making a 1 line keybind file with "bind q improve" worked fine launching, changing bind ingame, exiting game".  

 

Making a 1 line keybind file with "bind q improv" (left off the e) gave an error in console log as it should, upon exiting the game it spammed the keybind file with multiple default binds.. almost as if it created and saved multiple times or something.  This newly saved file was 237kb.  Launching and exiting the game multiple times the file grows very large and the launcher lags trying to load my profile as it's taking too long to parse the file.  I successfully made a 19mb keybinds.txt this way.   Taking almost 15minutes at one point to open the launcher :P

 

I'm done posting and texting about this... I'll just make a program to swap a backup of all my default binds upon launcher startup every time so I don't have this issue anymore.

Edited by Nomadikhan

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try making your own profile for the settings.. anything but the 'default' one.. see if the problem persists... and you could probably start fresh.. setting everything up from the game... do not #### with the config file this time, no manual naughty stuff.. just the game console and settings window..

 

also..

Spoiler

I just realized I had these in keybinds.txt.. wtf are these... wt**....:blink:

 

bind Circumflex NO_TARGET
bind Apostrophe NO_TARGET
bind Grave NO_TARGET

 

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1 hour ago, Finnn said:

try making your own profile for the settings.. anything but the 'default' one.. see if the problem persists... and you could probably start fresh.. setting everything up from the game... do not #### with the config file this time, no manual naughty stuff.. just the game console and settings window..

 

also..

  Reveal hidden contents

I just realized I had these in keybinds.txt.. wtf are these... wt**....:blink:

 

bind Circumflex NO_TARGET
bind Apostrophe NO_TARGET
bind Grave NO_TARGET

 

 

Already have, I keep seperate profiles per character.   'Main' for Nomad, 'Alt' for Alts liek priests, and a bare bones completely minimal no glsl 'Battery' for priest batteries.  All profiles even the default one suffer from this issue.

 

Also, this was all on fresh profiles from a fresh install of windows.  I started manually editing them to remove the 63 extra binds for EVERY SINGLE BIND.  See my above post... no matter what, it always begins happening eventually.

 

I'm almost done writing my own pre-launch app to swap in my backup profile and keybind settings... since there's an obvious issue only myself or select few suffer from and no one can figure it out.  Not blaming anyone, just tired of the issue and don't see any other way to fix it without waiting for another year or so.

Edited by Nomadikhan

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I think I managed to somewhat reproduce this.  Let me see if I can run a few more tests and verify.

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Could we please roll out a fix for this soon? My keybinds keep getting corrupted, and my T keybind keeps getting replaced with toggle_chat.

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