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Wulfmaer

(unstable - 4.00-eb95272) visible wireframe

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Mouse over an item will sometimes show the wireframe rather than just the outline - lasts only a few frames but have seen it with many different object, not just trolls.

 

pJV8BMA.png

 

Edited by Wulfmaer
problem back with 4.00-eb95272

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Can you post your console log from when it happens and your PC specification with the graphics drivers you are using?

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I am using a late 2013 27" iMac - NVIDIA GeForce GTX 775M. Both the default macOS 10.12.4 and NVIDIA Web Drivers 367.15.10.45f01 show this problem. Forgot, I applied the latest macOS, and NVIDIA drivers, earlier - not seen it since then not sure if the update fixes it, or if being a gnome is.

 

It seems to be more common when on horse back - will add console log when it happens again, but don't recall seeing anything there at the time it happens.

Edited by Wulfmaer

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Not managed to recreate this problem today. So, looks as if it has been fixed.

 

Scrub that - just jumped over to the test client and am getting the wireframe flicker with a catapult.

 

So, test client build 4.00-584db20 - iMac (27" late 2013), GeForce GTX775M, macOS Sierra 10.12.4 - default macOS video driver.

 

Spoiler

Time is Sun Apr 02 11:18:39 BST 2017
Running client version 4.00-584db20 [Cooking]

=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.12.4)
Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

>>> Main thread exiting.
Java Web Start 11.121.2.13 x86_64
Using JRE version 1.8.0_121-b13 Java HotSpot(TM) 64-Bit Server VM
User home directory = /Users/Paul
----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
m:   print memory usage
o:   trigger logging
p:   reload proxy configuration
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
0-5: set trace level to <n>
----------------------------------------------------
Loading character Astlyr
Loading config default
Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
JNLPClassLoader: Finding library liblwjgl64.dylib
JNLPClassLoader: Finding library liblwjgl.dylib
Executing /Users/USERNAME/wurm/players/Astlyr/keybindings.txt
Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3
Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C
Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER
Loading props file /Users/USERNAME/wurm/players/Astlyr/password.txt
Saving props file /Users/USERNAME/wurm/players/Astlyr/password.txt
Loaded pack test_sound.jar (r1)
Loaded pack test_pmk.jar (r2931)
Loaded pack test_graphics.jar (r3008)
Loading props file /Users/USERNAME/wurm/players/Astlyr/playerdata_test.txt
Loading props file /Users/USERNAME/wurm/players/Astlyr/stats.txt

Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Astlyr.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 2
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 2
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /Users/USERNAME/wurm/players/Astlyr/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)

Setting up OpenAL Sound Engine
JNLPClassLoader: Finding library libopenal.dylib
JNLPClassLoader: Finding library liblwjgl.dylib
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-10.16.34 355.10.05.35f05
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Astlyr/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Astlyr/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/_Event.2017-04-02.txt
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
WARNING: add on missing window 1393871899787283
Apr 02, 2017 11:20:05 AM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 2722406054144 because it doesn't exist
Login successful
Executing /Users/USERNAME/wurm/players/Astlyr/autorun.txt
Starting update of login splash image...
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/GL-Freedom.2017-04-02.txt
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/Freedom.2017-04-02.txt
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/Trade.2017-04-02.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Water reflection offscreen size 1024x1024
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/_Skills.2017-04-02.txt

 

 

However with the NVIDIA web drivers (367.15.10.45f01) I am not seeing the wireframe issue.

 

Spoiler

Java Web Start 11.121.2.13 x86_64
Using JRE version 1.8.0_121-b13 Java HotSpot(TM) 64-Bit Server VM
User home directory = /Users/Paul
----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
m:   print memory usage
o:   trigger logging
p:   reload proxy configuration
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
0-5: set trace level to <n>
----------------------------------------------------
Time is Sun Apr 02 11:27:26 BST 2017
Running client version 4.00-584db20 [Cooking]

=== System information ===
Executing from //
Operating system: Mac OS X (arch: x86_64, version: 10.12.4)
Java version: 1.8.0_121 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.121-b13 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 4

>>> Main thread exiting.
Loading character Astlyr
Loading config default
Loading props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
JNLPClassLoader: Finding library liblwjgl64.dylib
JNLPClassLoader: Finding library liblwjgl.dylib
Executing /Users/USERNAME/wurm/players/Astlyr/keybindings.txt
Keybinds UI: Secondary keybind for MOVE_BACK: DOWN
Keybinds UI: Secondary keybind for MOVE_FORWARD: UP
Keybinds UI: Secondary keybind for "toggle inventory": SHIFT+F3
Keybinds UI: Secondary keybind for TOGGLE_CHARACTER: C
Keybinds UI: Secondary keybind for TURN_RIGHT: RIGHT
Keybinds UI: Secondary keybind for TURN_LEFT: LEFT
Keybinds UI: Secondary keybind for TOGGLE_CHAT: ENTER
Loading props file /Users/USERNAME/wurm/players/Astlyr/password.txt
Saving props file /Users/USERNAME/wurm/players/Astlyr/password.txt
Loaded pack test_sound.jar (r1)
Loaded pack test_pmk.jar (r2931)
Loaded pack test_graphics.jar (r3008)
Loading props file /Users/USERNAME/wurm/players/Astlyr/playerdata_test.txt
Loading props file /Users/USERNAME/wurm/players/Astlyr/stats.txt

Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Astlyr.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 2
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 2
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /Users/USERNAME/wurm/players/Astlyr/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)

Setting up OpenAL Sound Engine
JNLPClassLoader: Finding library libopenal.dylib
JNLPClassLoader: Finding library liblwjgl.dylib
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-10.17.34 367.15.10.45f01
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Astlyr/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Astlyr/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/_Event.2017-04-02.txt
Apr 02, 2017 11:27:37 AM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 2722406054144 because it doesn't exist
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/GL-Freedom.2017-04-02.txt
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/Freedom.2017-04-02.txt
Writing to /Users/USERNAME/wurm/players/Astlyr/test_logs/Trade.2017-04-02.txt
Login successful
Executing /Users/USERNAME/wurm/players/Astlyr/autorun.txt
Starting update of login splash image...
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Water reflection offscreen size 1024x1024

 

 

The only difference I see, at a glance, is that with the NVIDIA web drivers we get 'GLSL max fragment uniforms: 4096 (4096)' while with the default drivers we have 'GLSL max fragment uniforms: 2048 (2048)'.

 

N.B. There are issues with using the NVIDIA web drivers with some other applications.

Edited by Wulfmaer

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@Samool - Have managed to recreate the problem with the current unstable client 4.00-5cb0867. Machine details are as above.

 

The problem seems to start being noticeable after about 30 minutes game play. I also managed to capture a short clip showing the problem.

 

 

Console log

Spoiler


Preparing to enable console logging.
Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 1
cavedetail = 2
censor_chat = false
collada_animations = 3
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 125
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 1
disable_select_all_shortcut = false
display_settings = false:false:0:1600:1200:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_lod = true
enable_shift_drag = true
enable_vsync = true
event_log_rotation = 3
exec_source = 1
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = true
free_look_mode_disable_on_open_component = true
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = true
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 0
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 1
keyboard_layout = 0
limit_dynamic_lights = false
loadInventoryStartup = true
local_list_in_event = true
lod = 1
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 1
max_shader_lights = 8
max_texture_size = 2
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 0
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 2
other_log_rotation = 3
outline_picking = true
player_texture_size = 2
reflection_texture_size = 2
reflections = 4
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 0
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 4
shadow_mapsize = 1
shift_drag_default = 2
showKChat = true
show_body_in_inventory = false
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 5
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 2
sound_al_gain = 0
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 2
sound_music_level = 5
sound_play_PMAlert = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = false
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = false
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 2

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting global job manager with 4 worker threads
Using LWJGL display 1600:1200:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
OpenGL version: 2.1 NVIDIA-10.16.34 355.10.05.35f05
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_debug_label
    GL_EXT_debug_marker
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_multisample_blit_scaled
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_array
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array_bgra
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_rgb_422
    GL_APPLE_row_bytes
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_point_size
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:0

GLSL version: 1.20
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 2048 (2048)
GLSL max varyings: 124 (124)
GLSL max lights: 8 (8)
GLSL defines (1.2): #define USE_CLIP_VERTEX 1
Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 3 buttons.
Increasing image buffer to 16777216
Startup Phase - Initializing..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Experimental direct buffer cleaner init successful
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Event.2017-04-03.txt
Disabling Nagles
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
WARNING: add on missing window 30633124094476307
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Alliance.2017-04-03.txt
Apr 03, 2017 3:01:14 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set attitude of creature 59830320496896 because it doesn't exist
Login successful
Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt
Starting update of login splash image...
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/CA_HELP.2017-04-03.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/GL-Freedom.2017-04-03.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Freedom.2017-04-03.txt
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/Trade.2017-04-03.txt
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Water reflection offscreen size 1024x1024
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Initializing font texture for SansSerif (24, bold). Texture Size: 256
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Combat.2017-04-03.txt
Executing /Users/USERNAME/wurm/players/Wulfmaer/crops.txt
Executing /Users/USERNAME/wurm/players/Wulfmaer/../../common/crops.txt
Keybindings saved.
Keybindings saved.
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Skills.2017-04-03.txt
WARNING: Fake did not exist for class.kCqnlQGOLm@2e6cd92a
WARNING: Fake did not exist for class.kCqnlQGOLm@2e6cd92a
WARNING: update on missing window 5252578606583554
WARNING: update on missing window 5252578623360770
WARNING: update on missing window 5252578640137986
WARNING: update on missing window 5252578656915202
WARNING: update on missing window 5252578673692418
WARNING: update on missing window 5252578690469634
WARNING: update on missing window 5252578707246850
WARNING: update on missing window 5252578724024066
WARNING: update on missing window 5252578740801282
WARNING: Fake did not exist for class.kCqnlQGOLm@6b88d42c
WARNING: update on missing window 5252578757578498
Apr 03, 2017 3:12:59 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78554465308417 because it doesn't exist
Can't delete creature 78554465308417 because it doesn't exist
WARNING: Fake did not exist for class.kCqnlQGOLm@2e818edd
Writing to /Users/USERNAME/wurm/players/Wulfmaer/logs/_Friends.2017-04-03.txt
Apr 03, 2017 3:16:54 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 77615276756737 because it doesn't exist
Can't delete creature 77615276756737 because it doesn't exist
Initializing font texture for SansSerif (15, bold). Texture Size: 256
Apr 03, 2017 3:20:52 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 77942382137089 because it doesn't exist
Can't delete creature 77942382137089 because it doesn't exist
Apr 03, 2017 3:21:29 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78203519504129 because it doesn't exist
Can't delete creature 78203519504129 because it doesn't exist
Apr 03, 2017 3:22:06 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78355101650689 because it doesn't exist
Can't delete creature 78355101650689 because it doesn't exist
Exception in thread "Sound Loader 0" java.lang.OutOfMemoryError: Java heap space
    at java.util.Arrays.copyOf(Arrays.java:3236)
    at java.io.ByteArrayOutputStream.grow(ByteArrayOutputStream.java:118)
    at java.io.ByteArrayOutputStream.ensureCapacity(ByteArrayOutputStream.java:93)
    at java.io.ByteArrayOutputStream.write(ByteArrayOutputStream.java:135)
    at class.AUpqV6NB7.FZOk5L6Gfy(SourceFile:38)
    at class.ri52XJF0y.FZOk5L6Gfy(SourceFile:105)
    at class.DRVUQdHpNZ.<init>(SourceFile:38)
    at class.QYs2AtpUdu.FZOk5L6Gfy(SourceFile:247)
    at class.QYs2AtpUdu.FZOk5L6Gfy(SourceFile:35)
    at class.YY8lsngjwf.run(SourceFile:343)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
    at java.lang.Thread.run(Thread.java:745)
Apr 03, 2017 3:23:24 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78256367734529 because it doesn't exist
Can't delete creature 78256367734529 because it doesn't exist
Apr 03, 2017 3:24:25 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78564447751937 because it doesn't exist
Can't delete creature 78564447751937 because it doesn't exist
Apr 03, 2017 3:25:00 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78321379446529 because it doesn't exist
Can't delete creature 78321379446529 because it doesn't exist
Apr 03, 2017 3:26:42 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78228500778753 because it doesn't exist
Can't delete creature 78228500778753 because it doesn't exist
Apr 03, 2017 3:27:27 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78166441856769 because it doesn't exist
Can't delete creature 78166441856769 because it doesn't exist
Apr 03, 2017 3:28:19 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78202244435713 because it doesn't exist
Can't delete creature 78202244435713 because it doesn't exist
Apr 03, 2017 3:29:05 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78592230821633 because it doesn't exist
Can't delete creature 78592230821633 because it doesn't exist
Apr 03, 2017 3:31:15 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78355084873473 because it doesn't exist
Can't delete creature 78355084873473 because it doesn't exist
Apr 03, 2017 3:32:16 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 74465388007169 because it doesn't exist
Can't delete creature 74465388007169 because it doesn't exist
Apr 03, 2017 3:34:54 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78355135205121 because it doesn't exist
Can't delete creature 78355135205121 because it doesn't exist
Apr 03, 2017 3:36:09 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78566477795073 because it doesn't exist
Can't delete creature 78566477795073 because it doesn't exist
Apr 03, 2017 3:37:29 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 73469458910977 because it doesn't exist
Can't delete creature 73469458910977 because it doesn't exist
Apr 03, 2017 3:37:44 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 77807895973633 because it doesn't exist
Can't delete creature 77807895973633 because it doesn't exist
Apr 03, 2017 3:38:26 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78149899521793 because it doesn't exist
Can't delete creature 78149899521793 because it doesn't exist
Apr 03, 2017 3:39:11 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 77096844005121 because it doesn't exist
Can't delete creature 77096844005121 because it doesn't exist
Apr 03, 2017 3:41:21 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 69273997283073 because it doesn't exist
Can't delete creature 69273997283073 because it doesn't exist
Apr 03, 2017 3:41:56 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78286768049921 because it doesn't exist
Can't delete creature 78286768049921 because it doesn't exist
Apr 03, 2017 3:44:47 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Cannot play animation for 731702624256258 because it doesn't exist.
Apr 03, 2017 3:44:48 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 76078735429377 because it doesn't exist
Can't delete creature 76078735429377 because it doesn't exist
Apr 03, 2017 3:45:20 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78256384511745 because it doesn't exist
Can't delete creature 78256384511745 because it doesn't exist
Apr 03, 2017 3:46:04 PM class.bdrk5lOHzx FZOk5L6Gfy
WARNING: Can't set damage of creature 78106110988033 because it doesn't exist
Can't delete creature 78106110988033 because it doesn't exist
WARNING: Fake did not exist for class.kCqnlQGOLm@779952aa
WARNING: Fake did not exist for class.kCqnlQGOLm@779952aa
Can't add effect to 3353543280955138 because it doesn't exist.
Can't add effect to 5105474852622082 because it doesn't exist.
Can't add effect to 5105704381714178 because it doesn't exist.
Can't add effect to 4362622577151746 because it doesn't exist.
Can't add effect to 4362639052377858 because it doesn't exist.
Can't add effect to 5100628804112130 because it doesn't exist.
WARNING: Fake did not exist for class.kCqnlQGOLm@779952aa
WARNING: Fake did not exist for class.kCqnlQGOLm@779952aa
Can't add effect to 248602504989954 because it doesn't exist.
Can't add effect to 431850338127106 because it doesn't exist.
Can't add effect to 431849834810626 because it doesn't exist.
Can't add effect to 630336044141826 because it doesn't exist.
Can't add effect to 2640573089451778 because it doesn't exist.
Can't add effect to 2640596325895938 because it doesn't exist.
Can't add effect to 2640573861203714 because it doesn't exist.
Can't add effect to 2640606559997698 because it doesn't exist.
Can't add effect to 2640595134713602 because it doesn't exist.
Can't add effect to 2487569912696578 because it doesn't exist.
Can't add effect to 2781695145152258 because it doesn't exist.
Can't add effect to 3207785042939650 because it doesn't exist.
Can't add effect to 3207787123314434 because it doesn't exist.
Can't add effect to 2640555288825602 because it doesn't exist.
Can't add effect to 3051503178747650 because it doesn't exist.
Can't add effect to 1041167399522050 because it doesn't exist.
Can't add effect to 3051503816281858 because it doesn't exist.
Can't add effect to 3051505242345218 because it doesn't exist.
Can't add effect to 3051505460449026 because it doesn't exist.
Can't add effect to 419058667228418 because it doesn't exist.
Can't add effect to 419058516233474 because it doesn't exist.
Can't add effect to 817131235053314 because it doesn't exist.
Can't add effect to 817131855810306 because it doesn't exist.
Can't add effect to 190541375474946 because it doesn't exist.
Can't add effect to 49428178145026 because it doesn't exist.
Can't add effect to 2978068951994114 because it doesn't exist.
Can't add effect to 2978068582895362 because it doesn't exist.
Can't add effect to 49427691605762 because it doesn't exist.
Can't add effect to 634148196716290 because it doesn't exist.
Can't add effect to 634121755823874 because it doesn't exist.
Can't add effect to 2978068163464962 because it doesn't exist.
Time is Mon Apr 03 16:02:14 BST 2017
Performing final cleanup after playing  1h 0m
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/playerdata.txt
Saving props file /Users/USERNAME/wurm/configs/default/gamesettings.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/stats.txt
Dumped skills to /Users/USERNAME/wurm/players/Wulfmaer/dumps/skills.20170403.1602.txt
Saving window positions to /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Saving props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
Destroying game window
Shutting down OpenAL subsystem.
Collada Model Loader exited.
WOM Loader exited.
Job executor 0 terminating
Job executor 1 terminating
Job executor 2 terminating
Job executor 3 terminating
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

 

 

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Not sure if this got fix, as I have not noticed it for a little while, but it is back with unstable client 4.00-eb95272

 

This time it seems to happen most frequently with trellis

Edited by Wulfmaer

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@Wulfmaer

I have no way of reproducing this as I don't have a Mac, but if you want to jump into IRC this week and help me test something that I think would help with this issue, do shoot me a pm.

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