Sign in to follow this  
Skinded

Buildings to add to deeds

Recommended Posts

The alchemy lab should be either in a cave or deep hole to protect the rest of the compound from the (colorful) explosions.

 

7 hours ago, SmeJack said:

I have these great logs from proph showing me his interior decorating skills like 6 years ago and he was proud as punch about it, unfortunately the links no longer exist and it just wasn't as funny to post the conversation without them.

 

I am intrigued... tell us more.

Share this post


Link to post
Share on other sites

No one's mentioned a guest house, for weary travelers to your homestead.

Share this post


Link to post
Share on other sites
14 minutes ago, Mitzie said:

No one's mentioned a guest house, for weary travelers to your homestead.

Inn?

Share this post


Link to post
Share on other sites

A slaughterhouse for better processing with a few tiles of grass. Good for dumping foals and unwanted animals till someone wanted to skill up HCs, etc. Best placed adjoining or near stables and the HFC building.

Dedicated building for for elders, like a common room.

Pens for slapping various grades of creature, mine had an accompanying building.

Shipyards, best in a secure cave under deed.

Armoury.

Storage building near the entrance to put anything unneeded before or after a journey.

Also had a crafting building where everything would be graded and at hand with rooms or floors for different crafts.

Edited by Silures
  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this