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Dracaa

My game crashes all the time.

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So my game well jus up and shut down out of no where or crash with this Unexpected crash while playing The error was: <null> i posted the log in hopes you guys can help me i love this game but i been forced to play little if not at all cus of it. please help before i get a new PC since this is on my dell laptop that runs a intel core i7. if the the intel is the issue then what should i get to play wurm at its best. it be a long while to get the pc but i be mostly gaming on it at home. thank you for the help.

 

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Sat Feb 25 20:29:25 EST 2017
Running client version 3.99zj

=== System information ===
Executing from C:\WINDOWS\System32\
Operating system: Windows 10 (arch: x86, version: 10.0)
Java version: 1.8.0_111 (Oracle Corporation) <http://java.oracle.com/>
Jvm version: 25.111-b14 (Oracle Corporation) [Java HotSpot(TM) Client VM]
Available CPUs: 4

Feb 25, 2017 8:29:26 PM java.util.prefs.WindowsPreferences <init>
WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
>>> Main thread exiting.
Loading character Dracaa
Loading config Dracaa's
Loading props file C:\Users\USERNAME\wurm\configs\Dracaa's\gamesettings.txt
Executing C:\Users\USERNAME\wurm\configs\Dracaa's\keybindings.txt
Loading props file C:\Users\USERNAME\wurm\players\Dracaa\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\USERNAME\wurm\players\Dracaa\password.txt
Saving props file C:\Users\USERNAME\wurm\configs\Dracaa's\gamesettings.txt
Keybindings saved.
Loaded pack sound.jar (r1)
Loaded pack pmk.jar (r2947)
Loaded pack graphics.jar (r2989)
Options up-to-date!
Loading props file C:\Users\USERNAME\wurm\players\Dracaa\playerdata.txt
Loading props file C:\Users\USERNAME\wurm\players\Dracaa\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\USERNAME\wurm\console.Dracaa.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
auto_run_source = 0
cavedetail = 0
censor_chat = false
collada_animations = 4
color_black = 0.0,0.0,0.0
color_cyan = 0.0,1.0,1.0
color_error = 1.0,0.3,0.3
color_fuchsia = 1.0,0.0,1.0
color_green = 0.08,1.0,0.08
color_grey = 0.5,0.5,0.5
color_lime = 0.0,1.0,0.0
color_maroon = 0.5,0.0,0.0
color_navy_blue = 0.23,0.39,1.0
color_orange = 1.0,0.5,0.0
color_purple = 0.5,0.0,0.5
color_red = 1.0,0.0,0.0
color_royal_blue = 0.23,0.39,1.0
color_silver = 0.75,0.75,0.75
color_system = 0.5,1.0,0.5
color_teal = 0.0,0.5,0.5
color_white = 1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 75
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:false:0:0:0:32:-1:false:true
enable_contribution_culling = true
enable_debugs = false
enable_lod = true
enable_shift_drag = false
enable_vsync = false
engine_multithreaded = 0
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 60
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = false
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 3
key_bindings_source = 0
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = true
lod = 2
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 3
mount_rotation = false
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
occlusion_queries_enabled = 0
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_texture_size = 3
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = false
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 3
shadow_level = 0
shift_drag_default = 10
showKChat = true
show_body_in_inventory = true
show_old_quickbar = false
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_music_level = 5
sound_play_PMAlert = false
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
stipple_enabled = true
structure_render_distance = 3
submit_client_data = 1
terrain_bump = true
terrain_res = 0
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 0
togglePushToTalk = true
treelist_outline = true
trees = 3
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_antialiasing = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 0

Setting up Collada Model Loader
Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\Dracaa's\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
Starting job manager with 3 worker threads
>>> Launch queue entry exiting.
Using LWJGL display 1600:837:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.15.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.9.1
Adapter info: null (null)
OpenGL vendor: Intel
OpenGL renderer: Intel(R) HD Graphics 4400
OpenGL version: 4.3.0 - Build 20.19.15.4531
OpenGL extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_barrier
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_cl_event
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_no_attachments
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_ARB_texture_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_query
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_EXT_shader_integer_mix
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_timer_query
    GL_EXT_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_INTEL_fragment_shader_ordering
    GL_ARB_fragment_shader_interlock
    GL_ARB_clip_control
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_get_program_binary
    GL_ARB_separate_shader_objects
    GL_ARB_shader_precision
    GL_ARB_vertex_attrib_64bit
    GL_ARB_viewport_array
    GL_ARB_transform_feedback_instanced
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_shader_atomic_counters
    GL_ARB_shading_language_packing
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_texture_storage
    GL_EXT_texture_storage
    GL_ARB_compute_shader
    GL_ARB_vertex_attrib_binding
    GL_ARB_texture_view
    GL_ARB_fragment_layer_viewport
    GL_ARB_multi_draw_indirect
    GL_ARB_program_interface_query
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_texture_storage_multisample
    GL_ARB_buffer_storage
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_query_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_ARB_clear_texture
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_debug_output
    GL_ARB_enhanced_layouts
    GL_KHR_debug
    GL_ARB_arrays_of_arrays
    GL_ARB_texture_query_levels
    GL_ARB_invalidate_subdata
    GL_ARB_clear_buffer_object
    GL_INTEL_map_texture
    GL_ARB_texture_compression_bptc
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_robustness
    GL_ARB_robust_buffer_access_behavior
    GL_EXT_texture_sRGB_decode
    GL_ARB_copy_image
    GL_KHR_blend_equation_advanced
    GL_EXT_direct_state_access
    GL_ARB_stencil_texturing
    GL_ARB_texture_stencil8
    GL_ARB_explicit_uniform_location
    GL_ARB_multi_bind
    GL_ARB_indirect_parameters

GLSL version: 4.30 - Build 20.19.15.4531
GLSL max vertex uniforms: 4096 (4096)
GLSL max fragment uniforms: 4096 (4096)
GLSL max varyings: 64 (64)
Intel hardware, enabling experimental GLSL problem workarounds
Preloading builtin materials
Preloading builtin materials done
Launching Collada Model Loader threads
Launching WOM Loader threads
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 5 buttons.
Experimental direct buffer cleaner init successful
Startup Phase - Setting up..
Initializing font texture for SansSerif (11). Texture Size: 512
Initializing font texture for SansSerif (11, italic). Texture Size: 128
Loading window positions from C:\Users\USERNAME\wurm\players\Dracaa\windows_1600x837.txt
Loading props file C:\Users\USERNAME\wurm\players\Dracaa\windows_1600x837.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\_Event.2017-02.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\_Friends.2017-02.txt
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\Alliance.2017-02.txt
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\Village.2017-02.txt
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\CA_HELP.2017-02.txt
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\Freedom.2017-02.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\Dracaa's\autorun.txt
Starting update of login splash image...
Resized terrain FBOs to 256
Initializing font texture for SansSerif (12). Texture Size: 128
Finished loading new login splash image!
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\_Local.2017-02.txt
Initializing font texture for SansSerif (11, bold). Texture Size: 128
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\Trade.2017-02.txt
Writing to C:\Users\USERNAME\wurm\players\Dracaa\logs\GL-Freedom.2017-02.txt
Execution aborted at connection 1, iteration 22628
Run time  38m, local time Sat Feb 25 21:09:01 EST 2017
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.lang.NullPointerException
    at class.jUfDO4b1B6.fgtPPuD8uC(SourceFile:653)
    at class.jUfDO4b1B6.FZOk5L6Gfy(SourceFile:738)
    at class.rzUFNvQse.FZOk5L6Gfy(SourceFile:2452)
    at class.rzUFNvQse.FZOk5L6Gfy(SourceFile:190)
    at class.NWSpuPVKj6.FZOk5L6Gfy(SourceFile:176)
    at class.PYst7FyWHe.FZOk5L6Gfy(SourceFile:1056)
    at class.BSecXmtkAm.fgtPPuD8uC(SourceFile:5563)
    at class.m9QFKvkNXA.mMV5oPkCW(SourceFile:818)
    at class.pJ99nEBlvv.FZOk5L6Gfy(SourceFile:432)
    at class.nJKSJBIKSc.mMV5oPkCW(SourceFile:2358)
    at class.nJKSJBIKSc.FZOk5L6Gfy(SourceFile:2230)
    at class.nJKSJBIKSc.iHOS3zg1KL(SourceFile:11603)
    at com.wurmonline.client.BILF1iey6X.fgtPPuD8uC(SourceFile:7515)
    at com.wurmonline.client.BILF1iey6X.run(SourceFile:32312)
    at java.lang.Thread.run(Unknown Source)
 

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Wurm really hates 32-bit java, and it does not like INTEL graphics much better, but unfortunately with a 32-bit OS that is your only option. 

 

To reduce out of memory crashes, what I would do is try the following settings for now, if it stops the crashing we can work more on things you can tweak up. Although Windows resizeable looks small at first, let it load fully before you maximize it to fullscreen:

 

 


m45RHdn.png

 
 

 

 

 

Most of these you already have selected i can see. Windows resizeable helps a lot of people so try that setting too if you are not already. 

* i noticed that the game engine now recognizes INTEL GRAPHICS and tries specifically for GLSLS WORKAROUND so its possible you can leave all of the COMPATIBILITY settings at their default settings (ie don't change those);

Intel hardware, enabling experimental GLSL problem workarounds

 

 

Also, i noticed on Microsoft's website that several people are having issues with the driver you are currently using

OpenGL renderer: Intel(R) HD Graphics 4400
OpenGL version: 4.3.0 - Build 20.19.15.4531

https://answers.microsoft.com/en-us/windows/forum/windows_10-hardware/intel-graphics-4600-driver-2019154531/57aed147-16a1-48ca-be94-fe80e15aa3bd

 

 

 

They recommend there trying instead to use the newest INTEL made driver,  so try downloading and installing from here, pick the top driver listed:

https://downloadcenter.intel.com/product/80939/Graphics-Drivers

https://downloadcenter.intel.com/download/26563/Graphics-Intel-Graphics-Driver-for-Windows-15-45-?product=80939

 

 

 

 

 

 

 

Edited by Brash_Endeavors

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ok im trying that to see how it works thank you btw do you know what i can do to get the moving ground thing to stop? 

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