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DevBlog

Patch Notes 17/FEB/17

8 posts in this topic

Wide tunnel entrances

  • Tunnels can be up to 3 tiles wide.
  • To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only.
  • Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.

Alchemist Cupboard

  • Created with Fine carpentry.
  • Contains 10 2kg liquid containers.
  • Slows decay on contents.

Storage unit

  • Created using Carpentry.
  • Has 3 racks which can hold large items like fishing rods, and saddles.
  • Does not slow decay.

 

Unicorn Improvements

  • Gold and silver horse shoes can now be created with Jewellery smithing
  • Unicorns can now be equipped with saddles, bridles and gold/silver horse shoes
  • Body strength of unicorns has been boosted to 30 (horses are 20 and hell horses are 35)
  • This means that unicorns have a smaller speed penalty when being ridden than horses, and they may also be hitched, but unhitch when no longer tame

Bug Fixes

  • Bugfix: Fix to disable teleporting if artifacts are equipped.
  • Bugfix: Various grammar and spelling fixes.
  • Bugfix: An issue with picking up items on deeds and within buildings with the proper settings has been fixed.
  • Art Update
  • Art update details can be found here
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I've seen some of the new emotes already. They look GREAT! I especially love the butchering one!

 

PS: The Alchemist's Cupboard looks wonderful!

 

YO7uEwF.jpg

 

What it looks like when open:

c8bRzrcg.jpg

Edited by drvst
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So out of curiousity, how do we hitch a pair of unicorns to a cart?

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noticed the push animation :)      yay more fine carp items !  time to stock up !

 

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On 2/17/2017 at 9:35 AM, Pingpong said:

So out of curiousity, how do we hitch a pair of unicorns to a cart?

 

Fo/tamer alt, or YOU explain to PvP and the devs (not sure in what order anymore) how multiple pets would add a new layer to combat, I for one gave up on it and will just wait for the WU mod =P 

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