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Idony

Harvest timers - no effect: woa/botd/runes/rarity/ql of tool

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  • Woa
  • Botd
  • runes (+10% usage speed - Libila glimmersteel)
  • rarity
  • quality of tool

 

All make absolutely no difference to harvest timers. (Forestry/Gardening)

Only factor appears to be skill.

(Testing was done across different age tree/bush - and compared "apples to apples" in all cases.. so not going into age's influence to timer or how skill relates to that)

 

 

According to testing - will get the exact same timer regardless of any of the above or any combination of the above.

Same case for both sickle or bucket

 

Seems unintended or not flushed out with the update that player skill and age of "fauna" being harvested changes the number of goods harvested. (Rather than always having been "one" in the past)

Have done less extensive testing with trellises(gardening) but seems to be the same case - no effect.

 

 

Especially with cooking update I'm sure more people will be effected by this, and not just insane wine fanatics such as myself.

It can take a *very* *very* long time going around harvesting items (many many hours - it is quite a chore).

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at what skill was this occurring? does it happen with 1 skill and 1 harvest?

 

The issue may be the fact its multiple harvests per action, so brought down to the minimum time alreaduy (3-4 seconds)

 

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noticed the same....low ql sickles have the same timer as 90+ (@99skill). also the gold rune of fo (chance of more yield) doesnt have any effect.

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1 hour ago, Pyro said:

noticed the same....low ql sickles have the same timer as 90+ (@99skill). also the gold rune of fo (chance of more yield) doesnt have any effect.

the "chance of more yield" is wrongly worded and does not reflect the actual use of said rune.

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9 hours ago, Retrograde said:

at what skill was this occurring? does it happen with 1 skill and 1 harvest?

 

The issue may be the fact its multiple harvests per action, so brought down to the minimum time alreaduy (3-4 seconds)

 

 

All skill levels.  Yes, it happens even with 1 skill and 1 harvest.

None of those factors that should make a difference to speed do *at all*.

 

You wind up with the *exact* same timer no matter if using:

  • a plain 1ql sickle
  • or a fantastic 99ql woa/speed runed "decked out" sickle
  • or anything in-between

 

Pyro -Budda gives some explanation of the Fo gold rune mechanics here:  http://forum.wurmonline.com/index.php?/topic/147873-fixed-gold-rune-of-fo-does-not-work

 

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*bumpy*

 

Is there any word on if this is a recognized bug or planned to be fixed at some future point?

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Have you tested it again since forestry skillgain was fixed?

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