Posted February 5, 2017 I think that ships would benefit from a bit of game balance adjustment. For example, I think that the knarr is "OP" in that it has no drawbacks other than difficulty of construction - or, looking at it another way, purchase price. I also think that the small sailing boat should be able to carry, say, three small crates. And I don't see any reason for building a cog at all. It seems to sit unhappily in the middle ground between the "cheap and cheerful" corbita and the impressive but expensive caravel. I would like to be able to adjust the following parameters, if possible:- Speed (ideally, when sailing downwind and also when sailing across the wind) Cargo capacity The effect of crew size on speed Difficulty of construction Draft (minimum water depth) I have a good deal of experience in game design, but as far as Wurm is concerned... I don't even know if this is something that is easy to mod or not. Perhaps it's just a question of editing some config file when setting up a server. Can anyone provide any info as to where I should start? Share this post Link to post Share on other sites
Posted February 5, 2017 All boats on Freedom have a minimal passenger bonus, but instead the boats were recently changed to go faster at higher QL. Knarrs still have a drawback- it's the slowest ship (in a gale) bigger than a sailboat. Corbitas are faster, Cogs and Caravels are way faster. But every single one of them is useless in PvP. I think the majority of people use knars because it's a smaller model. Not as bulky to navigate or park, and it's the jack of all trades for hauling by sea. 1 Share this post Link to post Share on other sites