Ship balance

Recommended Posts

I think that ships would benefit from a bit of game balance adjustment.


For example, I think that the knarr is "OP" in that it has no drawbacks other than difficulty of construction - or, looking at it another way, purchase price. I also think that the small sailing boat should be able to carry, say, three small crates. And I don't see any reason for building a cog at all. It seems to sit unhappily in the middle ground between the "cheap and cheerful" corbita and the impressive but expensive caravel.


I would like to be able to adjust the following parameters, if possible:-

  • Speed (ideally, when sailing downwind and also when sailing across the wind)
  • Cargo capacity
  • The effect of crew size on speed
  • Difficulty of construction
  • Draft (minimum water depth)


I have a good deal of experience in game design, but as far as Wurm is concerned... I don't even know if this is something that is easy to mod or not. Perhaps it's just a question of editing some config file when setting up a server. Can anyone provide any info as to where I should start?

Share this post

Link to post
Share on other sites

All boats on Freedom have a minimal passenger bonus, but instead the boats were recently changed to go faster at higher QL.


Knarrs still have a drawback-  it's the slowest ship (in a gale) bigger than a sailboat.  Corbitas are faster, Cogs and Caravels are way faster. But every single one of them is useless in PvP.


I think the majority of people use knars because it's a smaller model.  Not as bulky to navigate or park, and it's the jack of all trades for hauling by sea.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now