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DevBlog

Patch Notes 26/JAN/17

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Changes and Features:

  • Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.
  • The deity transfers for Nahjo and Libila PMKs offered with the 1.3 patch will end on February 1. /transfer will be disabled and GMs will no longer accept in game requests for transfers.
  • Show Village Plan via the settlement token will mark perimeter and underwater tiles differently to village tiles to allow mayors to identify the village borders easier.
  • Improved decay reduction on larder contents when filled with snowballs
  • Added search by listing in cookbook, you can now search by ingredient, cooker, or containers.
  • Improved flower and enchanted grass honey production for hives.

Bug Fixes:

  • Bugfix: Completed barrel racks will no longer have the add to crafting window option in the right click menu.
  • Bugfix: Removed rarity from milking.
  • Bugfix: A player will no longer get stung by bees when boarding a vehicle containing an active hive, even if they do not have a lit smoker. However, a commander will still get stung as bees do not take kindly to being relocated.
  • Bugfix: Fillets of fish will no longer lose weight after being placed in bulk containers.
  • Bugfix: Fixed a few issues with marking and writing recipes.
  • Bugfix: Beehives will no longer be productive in mines, nor can they be pushed underground.
  • Bugfix: Fixed an issue with a few ‘pasta’ recipes.
  • Bugfix: Fixed an issue where fireworks were not giving the proper number for ‘uses left’.
  • Bugfix: Fixed a few issues with bee hives and smoker mechanics:
  • Dormant hives will only sting if you try to load or unload them without a lit bee smoker.
  • Dormant hives may be opened without the use of a lit bee smoker.
  • Active Domestic hives will now sting regardless if they are locked or not without a lit bee smoker.
  • Bugfix: Fixed so that wild hives on deed abide by deed permissions for removing both honey and wax.
  • Bugfix: Fixed triggers for a few achievements which were not working properly.
  • Bugfix: You can no longer milk using sealed containers.
  • Bugfix: Fix for wild hives not being removed in winter and thereby reappearing in the same place the following spring.
  • Bugfix: Fix for capitalization issues with missions.
  • Bugfix: Honey inside a domestic hive will properly average after the hive has been improved.
  • Bugfix: Fix for single queens in domestic hives migrating to other domestic hives – no matter what quality.
  • Bugfix: Due to the large size of some vegetables and the inability to squish them and other ingredients into pottery jars, you may also try pottery bowls for some of those recipes.
  • Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures.
  • Bugfix: Corrected an issue with mission respawning on Freedom when missions are completed or failed. This should resolve the issue, but we will continue to monitor for any missing missions.
  • Bugfix: Fix for a few items not taking decay on deed when they should. This includes:
    • Animals on a spit
    • Christmas trees
    • Snowmen
  • Bugfix: Removed additional means of teleporting with artifacts in inventory.
  • Bugfix: Removed mission ruler and added a title for the Won the Game achievement.
  • Bugfix: Fixed an issue where the taste option on food would not appear if nothing was activated.
  • Bugfix: Fix for vinegar recipes not properly being added to the cookbook in some instances.
  • Bugfix: Removed goat cheese from any recipes that used it as an ingredient as it was too rare (from easter eggs).
  • Bugfix: Fixed an issue where newly discovered named recipes were not updating some cookbooks.
  • Bugfix: You can no longer unload internal cargo from loaded vehicles as it resulted in ghosted containers taking up space.
  • Bugfix: Resource gathering rune now works correctly with surface mining.
  • Bugfix: Fixes for a few text and spelling errors.
  • Bugfix: Fighting in defensive stance will no longer give occasional aggressive fighting ticks.
  • Bugfix: When planting an herb or spice in a pottery planter, the planted pot will have the quality/damage as the empty planter.
  • Bugfix: Fix to prevent rank gain from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  • Bugfix: Flags should no longer take damage while in inventory or on merchants.
  • Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so.
  • Bugfix: Addressed an issue with the timer and messaging for conquering battle camps.
  • Bugfix: Changed the way a number of recipes were updated and sent to the client.
  • Bugfix: Recipe fixes for the distilled liquors so that they are correctly recorded in the cookbook.
    • This means that some existing recipes will need to be deleted from cookbooks due to bad recipe data, the recipes affected are the fruit and berry gins and brandies.
  • Bugfix: Planter racks were intended to hold 30 planters so the size has been reduced as was intended.
    • If your rack currently has more than 30 planters, if you remove one it will not go back in and when you plant in one, it will fall to the ground.
  • Bugfix: Fixed a number of cooking recipe and ingredient issues:
    • Creams and butter have their milk type in names.
    • Split fruit juices into individual recipes.
    • Corrected some unnecessary specifications of raw ingredients.
    • Removed some optional ingredients from recipes, as they were unable to be used.

 

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Thanks for removing the foliage from felled trees! That should make the chopping a bit easier! :D

Edited by drvst
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19 minutes ago, DevBlog said:

 

  • Bugfix: Planter racks were intended to hold 30 planters so the size has been reduced as was intended.
    • If your rack currently has more than 30 planters, if you remove one it will not go back in and when you plant in one, it will fall to the ground.

 

Wouldn't it make more sense to have less items, less clutter in the game by having 1 rack hold 100 planters?  Can you please explain how this is a good change?

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Why remove the rarity from milking?  That was my first supreme ever.  Yes it can be sac'd.

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44 minutes ago, DevBlog said:

 

Changes and Features:

  • Lootable Rift creature recipes will now go directly into the inventory of a participant rather than drop on the corpse of the creature.

 

awesome change right here :) would love to see it happen with the normal humanoids as well...

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52 minutes ago, DevBlog said:
  • Bugfix: When planting an herb or spice in a pottery planter, the planted pot will have the quality/damage as the empty planter.

 

I can totally see why the change was made, as it was open to abuse, but still, awwww :(

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4 hours ago, DevBlog said:
  • Bugfix: Fix to prevent rank gain from all mission types, battlecamp conquering, and HotA pillar conquering. Guard tower conquering now gives 1 rank, the rest trigger rank decay prevention.
  •  

Why would something that doesn't provide rank prevent it from decaying. missions should not prevent rank decay as rank should be obtained from pvp activities. so hota pillars and battle camps are activities desginated to generate pvp and such should be rewarding with preventing decay addictionally to their normal rewards. 

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Just now, Egard said:

missions should not prevent rank decay as rank should be obtained from pvp activities.

This.

Actions unrelated to pvp shouldn't interfer with rank in any shape or form.

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2 minutes ago, Egard said:

Why would something that doesn't provide rank prevent it from decaying. missions should not prevent rank decay as rank should be obtained from pvp activities. so hota pillars and battle camps are activities desginated to generate pvp and such should be rewarding with preventing decay addictionally to their normal rewards. 

 

To me this is weird because it gives the people who got tons of rank from it pre-nerf the ability to not have any decay while not allowing any new people to gain the kinds of crazy rank from it so seems like the people already high in the ranks will be very hard to compete with post nerf.

 

Not that rank means anything tbf, I honestly don't care much but it just seemed a little backwards to me so figured I would throw my 2 cents in.

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should increase rank decay to a few weeks and remove all decay preventions except pvp kills

ezpz fix

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4 hours ago, DevBlog said:
  • Bugfix: When planting an herb or spice in a pottery planter, the planted pot will have the quality/damage as the empty planter.

 

I guess there is no way for the pottery piece to keep track the creation QL and revert back to that when empty.

 

A skilled gardener with high-quality herbs is useless without decent pottery,  and yet a skilled potter with low-quality herbs and no gardening skill can produce great potted plants...

 

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Quote

Creams and butter have their milk type in names.

I have these listed -

Bison cream

Sheep Cream

Cream (cow)

 

For consistency it should be either Cow Cream, OR Cream (bison) and Cream (sheep). Same for butters.

 

Quote

This means that some existing recipes will need to be deleted from cookbooks due to bad recipe data, the recipes affected are the fruit and berry gins and brandies.

 

It appears that all distilled recipes have been deleted including vodka, whisky, moonshine

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Any eta on fixing bugged flowers in reguards to honey production?

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15 hours ago, Meldichoir said:

 

I guess there is no way for the pottery piece to keep track the creation QL and revert back to that when empty.

 

A skilled gardener with high-quality herbs is useless without decent pottery,  and yet a skilled potter with low-quality herbs and no gardening skill can produce great potted plants...

 

 

When you pick the plants, gardening skill matters, the ql of the pottery planter doesn't seem to. Which seems okay.

 

Good job with the update. :) Made it for a surprise when planters started to drop down from the second floor as I was planting them hah.

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On 26/01/2017 at 2:40 PM, DevBlog said:

Bugfix: Removed certain creatures from kill missions and adjusted kill quantities of other creatures.


 

Quote

 

Description: Nahjo urges you to slay 150 Dolphin.

 

Description: Smeagain urges you to slay 160 Hell Hound.

 

 

Are you suuuuuuuuuuuure?!

 

Edit, it keeps going on (and on and on :D)

Quote

Description: Smeagain urges you to slay 160 Seal.

 

Edited by Odynn
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The felled tree changes are masterful. I have wanted something like this for so long. imo, this settle change is better then the whole 1.3 update.

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---> Bugfix: You will no longer be able to plan a bridge which spans perimeter tiles unless you have village permissions to do so.  <----

 

Thank you!

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