Posted June 5, 2018 On 6/3/2018 at 8:20 AM, Kyleshandra said: I didn't think so but I will have to go back and check... or maybe let it recreate the file. If you still crash, provide the stack trace. Share this post Link to post Share on other sites
Posted June 10, 2018 Would there be a way to highlight tiles you cant ride up/down with horses? basically anything with 2 corners >40 in total Have it Tint/highlight red with button on esp Button panel. Share this post Link to post Share on other sites
Posted June 12, 2018 On 6/10/2018 at 9:36 AM, zentil said: Would there be a way to highlight tiles you cant ride up/down with horses? basically anything with 2 corners >40 in total Have it Tint/highlight red with button on esp Button panel. Yes, can be added on nearby tiles, will add a red cross to them Share this post Link to post Share on other sites
Posted June 13, 2018 When my tiles button is on I get the following error that is spamming the only thing changing is the thread number is counting up Exception in thread "Thread-13526" java.lang.NoSuchMethodError: com.wurmonline.client.renderer.backend.IndexBuffer.lock()Ljava/nio/ShortBuffer; at net.encode.wurmesp.TilesCloseByManager._queueTiles(TilesCloseByManager.java:94) at net.encode.wurmesp.WurmEspMod.lambda$4(WurmEspMod.java:403) Share this post Link to post Share on other sites
Posted June 14, 2018 23 hours ago, mastaVirus said: When my tiles button is on I get the following error that is spamming the only thing changing is the thread number is counting up Exception in thread "Thread-13526" java.lang.NoSuchMethodError: com.wurmonline.client.renderer.backend.IndexBuffer.lock()Ljava/nio/ShortBuffer; at net.encode.wurmesp.TilesCloseByManager._queueTiles(TilesCloseByManager.java:94) at net.encode.wurmesp.WurmEspMod.lambda$4(WurmEspMod.java:403) use the lastest version Share this post Link to post Share on other sites
Posted September 16, 2018 Hello Sophorino, Appreciate the mod and enjoy using it. Recently built a new pc and after installing windows 10 installed wurm through steam and proceeded to install modloader and wurmesp. I used the directions posted with the modloader, unzipped the modloader files in the wurmlauncher and did the same for wurmesp. Ran patcher.bat file and then started steam and entered game. Brought up options screen and no wurmesp button to be found. So I shut everything down and went over what I did and tried taking the wurmesp folder out of the wurmespmod folder and placing it in the wurmlauncher folder and still didnt work. Then I took files out of the wurmesp folder and placed them by themselves in the wurmlauncher folder and still nothing. And last but not least copied the wurmesp folder inside the mods folder that modloader makes when I installed it. Still nothing. At this point not sure what else to do and decided to ask for suggestions?:) As a point of reference I am using clientmodlauncher 0.9 and wurmesp 0.1.0 Any help would be greatly appreciated:) Share this post Link to post Share on other sites
Posted September 17, 2018 (edited) 11 hours ago, Gylnne said: Hello Sophorino, Appreciate the mod and enjoy using it. Recently built a new pc and after installing windows 10 installed wurm through steam and proceeded to install modloader and wurmesp. I used the directions posted with the modloader, unzipped the modloader files in the wurmlauncher and did the same for wurmesp. Ran patcher.bat file and then started steam and entered game. Brought up options screen and no wurmesp button to be found. So I shut everything down and went over what I did and tried taking the wurmesp folder out of the wurmespmod folder and placing it in the wurmlauncher folder and still didnt work. Then I took files out of the wurmesp folder and placed them by themselves in the wurmlauncher folder and still nothing. And last but not least copied the wurmesp folder inside the mods folder that modloader makes when I installed it. Still nothing. At this point not sure what else to do and decided to ask for suggestions?:) As a point of reference I am using clientmodlauncher 0.9 and wurmesp 0.1.0 Any help would be greatly appreciated:) You want the mod to be in the mods folder inside the WurmLauncher folder. Both the wurmesp folder with the jar file in it, and the properties file, go into the mods folder. Make sure you don't have the properties file inside the wurmesp folder. Also make sure the jar file isn't loose inside the WurmLauncher/mods folder - I believe it has to stay in its own folder. Finally, make sure you don't have them in a mods folder within the mods folder. That sometimes happens. I hope one of these helps! Edited September 17, 2018 by Batta 1 Share this post Link to post Share on other sites
Posted September 17, 2018 Works now! Thank you Batta, appreciate your help.:) 1 Share this post Link to post Share on other sites
Posted September 17, 2018 (edited) 8 hours ago, Gylnne said: Works now! Thank you Batta, appreciate your help.:) Lol, yes it's very helpful that I've made practically every mistake possible already. I learned it all the hard way. Well, there were other Wurmians there to help me figure things out, of course. Edited September 17, 2018 by Batta Share this post Link to post Share on other sites
Posted September 22, 2018 It would be useful if ESP could provide some auxiliary highlight colors of items and mobs. One may want to highlight greenish and angry mobs by their own color for example, and do similarly with some particular items too. Share this post Link to post Share on other sites
Posted September 23, 2018 10 hours ago, www said: It would be useful if ESP could provide some auxiliary highlight colors of items and mobs. One may want to highlight greenish and angry mobs by their own color for example, and do similarly with some particular items too. Yes, I'd love to have even just one more category, for particular items that we want to add. 1 Share this post Link to post Share on other sites
Posted September 24, 2018 I'm sorry but i have been off for a while, i'll try to add interesting features. https://github.com/encode32/WurmEsp/projects/1 I started a full rework of this mod, with a different approach but that will take a while to come to light. 1 Share this post Link to post Share on other sites
Posted September 24, 2018 9 hours ago, Sophorino said: I'm sorry but i have been off for a while, i'll try to add interesting features. https://github.com/encode32/WurmEsp/projects/1 I started a full rework of this mod, with a different approach but that will take a while to come to light. The "mark tiles not rideable" could maybe be configurable? With the movement mod, many servers can ride up much steeper slopes, and is written in terms of max slope rideable. 1 Share this post Link to post Share on other sites
Posted September 28, 2018 On 9/24/2018 at 11:25 PM, Batta said: The "mark tiles not rideable" could maybe be configurable? With the movement mod, many servers can ride up much steeper slopes, and is written in terms of max slope rideable. yes Share this post Link to post Share on other sites
Posted October 13, 2018 Pushed a test release. https://github.com/encode32/WurmEsp/releases/tag/0.1.0a-test -conditioned mobs instead of only champions -new menu with checkboxes Share this post Link to post Share on other sites
Posted October 14, 2018 3 hours ago, Sophorino said: Pushed a test release. https://github.com/encode32/WurmEsp/releases/tag/0.1.0a-test -conditioned mobs instead of only champions -new menu with checkboxes I see a line about conditioned mobs in the config, but no checkboxes...Are they in-game? Share this post Link to post Share on other sites
Posted October 14, 2018 9 hours ago, Batta said: I see a line about conditioned mobs in the config, but no checkboxes...Are they in-game? Yes, instead of buttons. 1 Share this post Link to post Share on other sites
Posted October 15, 2018 Pushed a test release. https://github.com/encode32/WurmEsp/releases/tag/0.1.0b-test -now tile command can be called w/o parameters, if called this way will take player position instead -visualize tiles not rideable, by default 40, can be change in settings -added modelname to specials, not only for search feature -command "esp reload" to reload mod config in-game, no need to restart game -now when finding a special a sound set in config can be played, can be turned off by config Share this post Link to post Share on other sites
Posted October 15, 2018 PSA: if you have "Contribution culling" enabled in advanced graphics, it stops chests... and their outlines... from rendering around farther than 120m away. disabling that options make it work as it used to. 3 Share this post Link to post Share on other sites
Posted October 15, 2018 (edited) Will add to OP @bdew. -------------------------------------------------------- Changes will be made: -Will be added another category for items, specials will be used as that, specials, im sure noone want to hear a sound everytime you find a mushroom. -Conditions will have each a color, that will be set by config. Feel free to suggest changes or additions. Edited October 15, 2018 by Sophorino 1 Share this post Link to post Share on other sites
Posted October 15, 2018 (edited) 1 hour ago, Sophorino said: Will add to OP @bdew. -------------------------------------------------------- Changes will be made: -Will be added another category for items, specials will be used as that, specials, im sure noone want to hear a sound everytime you find a mushroom. -Conditions will have each a color, that will be set by config. Feel free to suggest changes or additions. Thank you, these will be great changes. ? Perhaps a different sound for each category? I'd love something different when a Unique is stalking me, for example. Edited October 15, 2018 by Batta Share this post Link to post Share on other sites
Posted October 15, 2018 That would be great... something subtle like a submarine announcement "Unique spotted, dive, dive, dive" Share this post Link to post Share on other sites
Posted October 15, 2018 11 minutes ago, Kyleshandra said: That would be great... something subtle like a submarine announcement "Unique spotted, dive, dive, dive" LOL Share this post Link to post Share on other sites
Posted October 16, 2018 Pushed a test release. https://github.com/encode32/WurmEsp/releases/tag/0.1.0c-test -color for each mob condition -new item category -sound for uniques and items 1 Share this post Link to post Share on other sites
Posted October 18, 2018 (edited) Seems to be working well in linux mint too, no crashes no peculiarities. My use of colors: * one for peaceful * one for aggro * one for uniques & ambushing (ambushing is a server specific class of mobs) * three for conditions (I grouped mobs as strong, normal, weak) * two for items I tried to set 'colorAmbushing=200,200,200' but it didn't work so you probably have a set of fixed mob/item names/classes inside program and no possibility to expand that from the config. There are two ways of definition. They give different possibilities 1) assign a color to a mob or item or condition (the current way) 2) assign a mob/mobs or an item/items or a condition/conditions to a color (this makes server specific assignments easily possible) Edited October 18, 2018 by www Share this post Link to post Share on other sites