Posted February 24, 2017 Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it. Any thoughts? Share this post Link to post Share on other sites
Posted February 24, 2017 3 hours ago, Cartmann said: Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it. Any thoughts? Updated: -Added search command: esp search h/m/hm/off word -- h hovername / m modelname / hm both -- These items will appear while it refresh, wont search on already loaded items. -Added ores Xray (You have to be on mine) In that update i implemented a search command, you can use that until i dont implement it as a proper feature for floor items. Share this post Link to post Share on other sites
Posted February 24, 2017 Yeah only problem there is it doesn't highlight stuff the client has already rendered, so its either log out, hope that "Refresh" works or run a while in 1 direction then back Thanks anyway Share this post Link to post Share on other sites
Posted March 9, 2017 Soph maybe look at the redraw method. I dont use this mod so i am sorry if you already did. Just trying to help. Share this post Link to post Share on other sites
Posted March 12, 2017 On 1/29/2017 at 4:36 PM, Sophorino said: Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file. Is there a way to add bee hives 2 Share this post Link to post Share on other sites
Posted March 20, 2017 On 2/14/2017 at 4:20 PM, Sophorino said: -Added search command: esp search h/m/hm/off word -- h hovername / m modelname / hm both -- These items will appear while it refresh, wont search on already loaded items. does the searched items get stored somewhere or must i always search command on every boot? Share this post Link to post Share on other sites
Posted March 21, 2017 (edited) GUI in game cannot be resized or closed unless you use main menu button. I tested with no other client mods enabled and it is still not re-sizable. Everything else seems to work fine so far though. Good mod and great work! Spoiler Edited March 21, 2017 by Governor Share this post Link to post Share on other sites
Posted March 22, 2017 On 12/03/2017 at 5:04 AM, Nappy said: Is there a way to add bee hives esp search hm hive this will highlight both manmade and wild hives. On 20/03/2017 at 0:14 PM, MootRed said: does the searched items get stored somewhere or must i always search command on every boot? I put the search I want in my autorun.txt, saves me searching for the same thing every session. Share this post Link to post Share on other sites
Posted March 27, 2017 On 2/14/2017 at 6:20 PM, Sophorino said: Updated: -Added search command: esp search h/m/hm/off word -- h hovername / m modelname / hm both -- These items will appear while it refresh, wont search on already loaded items. -Added ores Xray (You have to be on mine) Could you explain a little more about the search command and how to do it and what it's intended for? Share this post Link to post Share on other sites
Posted April 6, 2017 and what the different colours are for? red = iron white = silver? Share this post Link to post Share on other sites
Posted April 9, 2017 (edited) could we get an explanation of the colors used for the various ores? Update: They appear to be the same colors used in the Livemap mod. If so, they are: This is from the Livemap source code: TILE_CAVE_WALL, Color.DARK_GRAY TILE_CAVE_WALL_REINFORCED, Color.DARK_GRAY TILE_CAVE, Color.PINK TILE_CAVE_FLOOR_REINFORCED, Color.PINK TILE_CAVE_EXIT, Color.PINK TILE_CAVE_WALL_ORE_IRON, Color.RED.darker() TILE_CAVE_WALL_LAVA, Color.RED TILE_CAVE_WALL_ORE_COPPER, Color.GREEN TILE_CAVE_WALL_ORE_TIN, Color.GRAY TILE_CAVE_WALL_ORE_GOLD, Color.YELLOW.darker() TILE_CAVE_WALL_ORE_ADAMANTINE, Color.CYAN TILE_CAVE_WALL_ORE_GLIMMERSTEEL, Color.YELLOW.brighter() TILE_CAVE_WALL_ORE_SILVER, Color.LIGHT_GRAY TILE_CAVE_WALL_ORE_LEAD, Color.PINK.darker().darker() TILE_CAVE_WALL_ORE_ZINC, new Color(235, 235, 235) TILE_CAVE_WALL_SLATE, Color.BLACK TILE_CAVE_WALL_MARBLE, Color.WHITE Edited April 9, 2017 by Eyesgood Share this post Link to post Share on other sites
Posted April 15, 2017 Interestingly, when I add this mod (and only this mod, reinstalled and isolated it), I can't get to the server browser even; from any WurmEsp version. Am I just doing something idiotic, or..? Share this post Link to post Share on other sites
Posted May 11, 2017 On 29.01.2017 at 10:36 PM, Sophorino said: Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file. This is "Specials" option? Share this post Link to post Share on other sites
Posted June 2, 2017 Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline turns out it was 3 BSB's???? Cant add source to BSB's and they are not wild chest spawns, so i am stumped... . Share this post Link to post Share on other sites
Posted June 2, 2017 58 minutes ago, midgardserpents said: Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline turns out it was 3 BSB's???? Cant add source to BSB's and they are not wild chest spawns, so i am stumped... . That means that there is some moon metal in it. Also could mean source, etc on other containers. 1 Share this post Link to post Share on other sites
Posted June 3, 2017 (edited) There are a couple of bugs. I use a linux mint 64 bit OS. * coming out from caves the cave tiles display doesn't disappear until I walk far enough from the cave * the texts in the small on/off switch window are only partially visible, that is too big sized for their buttonbox * at least once the mod shoved 4 hitched bull outlines in front of a stationary large cart. When I drove the cart away, one pair of bull outlines remained visible where the cart stood. Edited June 3, 2017 by www 1 Share this post Link to post Share on other sites
Posted June 5, 2017 I noticed that you have the switch box size locked. The problem I'm having is it doesn't show the full text or all the lines. I have my text size increased so I can see it. Would help if I could resize the switch box to allow it to show all the lines. Share this post Link to post Share on other sites
Posted June 10, 2017 Is there a way to edit the distance highlighted objects are visible at? Share this post Link to post Share on other sites
Posted July 15, 2017 If I were looking for a player corpse, would I use "esp search hm [username]"? Share this post Link to post Share on other sites
Posted August 3, 2017 (edited) Hello everyone, i will be updating this mod with all the feedback in the thread. Thanks. EDIT: Updated: -Added to config aggroMOBS, uniqueMOBS, specialITEMS for custom configuration. (Now you can add in config whatever you want like hives)-Esp window now can be resized, if double-clicked on title it will hide. Edited August 4, 2017 by Sophorino 2 Share this post Link to post Share on other sites
Posted August 4, 2017 Thanks for your time and efforts Sophorino. Nice to see an active modder here, looks like things are getting a tad quiet now! Share this post Link to post Share on other sites
Posted August 30, 2017 is there a reason why guards of any kind(tower and deed) do not show up no matter what kind of name combination i use yet anything else does? Share this post Link to post Share on other sites