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Sophorino

[Release] [Client] WurmEsp

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Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it.

 

Any thoughts?

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3 hours ago, Cartmann said:

Hey Sophorino, I was wondering about adding the function to highlight items and objects, such as say mushrooms on the ground, carts, or for example if I drop a sword by accident and I can't find it, it'd be handy to be able to turn on object highlighting to find it.

 

Any thoughts?

 

iy4VTGM.jpg

 

Updated:

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
-Added ores Xray (You have to be on mine)

 

In that update i implemented a search command, you can use that until i dont implement it as a proper feature for floor items.

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Yeah only problem there is it doesn't highlight stuff the client has already rendered, so its either log out, hope that "Refresh" works or run a while in 1 direction then back

 

Thanks anyway

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Good job, Sophorino. Thanks!

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Soph maybe look at the redraw method.

 

I dont use this mod so i am sorry if you already did. Just trying to help.

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On 1/29/2017 at 4:36 PM, Sophorino said:

Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file.

Is there a way to add bee hives

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On 2/14/2017 at 4:20 PM, Sophorino said:

 

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
 

 

does the searched items get stored somewhere or must i always search command on every boot?

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GUI in game cannot be resized or closed unless you use main menu button. I tested with no other client mods enabled and it is still not re-sizable. Everything else seems to work fine so far though. Good mod and great work! 

Spoiler

StCRXUg.jpg

 

Edited by Governor

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On 12/03/2017 at 5:04 AM, Nappy said:

Is there a way to add bee hives

esp search hm hive

 

this will highlight both manmade and wild hives.

 

On 20/03/2017 at 0:14 PM, MootRed said:

 

does the searched items get stored somewhere or must i always search command on every boot?

 

I put the search I want in my autorun.txt, saves me searching for the same thing every session.

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On 2/14/2017 at 6:20 PM, Sophorino said:

iy4VTGM.jpg

 

Updated:

-Added search command: esp search h/m/hm/off word

-- h hovername / m modelname / hm both

-- These items will appear while it refresh, wont search on already loaded items.
-Added ores Xray (You have to be on mine)

Could you explain a little more about the search command and how to do it and what it's intended for?

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and what the different colours are for?

red = iron

white = silver?

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could we get an explanation of the colors used for the various ores?

 

Update:  They appear to be the same colors used in the Livemap mod.  If so, they are:

 

This is from the Livemap source code:

 

TILE_CAVE_WALL, Color.DARK_GRAY
TILE_CAVE_WALL_REINFORCED, Color.DARK_GRAY
TILE_CAVE, Color.PINK
TILE_CAVE_FLOOR_REINFORCED, Color.PINK
TILE_CAVE_EXIT, Color.PINK
TILE_CAVE_WALL_ORE_IRON, Color.RED.darker()
TILE_CAVE_WALL_LAVA, Color.RED
TILE_CAVE_WALL_ORE_COPPER, Color.GREEN
TILE_CAVE_WALL_ORE_TIN, Color.GRAY
TILE_CAVE_WALL_ORE_GOLD, Color.YELLOW.darker()
TILE_CAVE_WALL_ORE_ADAMANTINE, Color.CYAN
TILE_CAVE_WALL_ORE_GLIMMERSTEEL, Color.YELLOW.brighter()
TILE_CAVE_WALL_ORE_SILVER, Color.LIGHT_GRAY
TILE_CAVE_WALL_ORE_LEAD, Color.PINK.darker().darker()
TILE_CAVE_WALL_ORE_ZINC, new Color(235, 235, 235)
TILE_CAVE_WALL_SLATE, Color.BLACK
TILE_CAVE_WALL_MARBLE, Color.WHITE

Edited by Eyesgood

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Interestingly, when I add this mod (and only this mod, reinstalled and isolated it), I can't get to the server browser even; from any WurmEsp version. Am I just doing something idiotic, or..?

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On 29.01.2017 at 10:36 PM, Sophorino said:

Thanks, specials are treasure chest and source deposites right now, on future update will be able to add/delete by config file.

This is "Specials" option?

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Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline   turns out it was 3 BSB's????  Cant add source to BSB's and they are not wild chest spawns, so i am stumped...

.FDB971F0F40EA9158698FD3AF984C397FFD7194F

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58 minutes ago, midgardserpents said:

Noticed Something Odd today wondering what may have caused it .... Was chest hunting and saw the special yellow outline   turns out it was 3 BSB's????  Cant add source to BSB's and they are not wild chest spawns, so i am stumped...

.FDB971F0F40EA9158698FD3AF984C397FFD7194F

 

That means that there is some moon metal in it. Also could mean source, etc on other containers.

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There are a couple of bugs. I use a linux mint 64 bit OS.

* coming out from caves  the cave tiles display doesn't disappear until I walk far enough from the cave

* the texts in the small on/off switch window are only partially visible, that is too big sized for their buttonbox

* at least once the mod shoved 4 hitched bull outlines in front of a stationary large cart. When I drove the cart away, one pair of bull outlines remained visible where the cart stood.

Edited by www
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I noticed that you have the switch box size locked.  The problem I'm having is it doesn't show the full text or all the lines.  I have my text size increased so I can see it.  Would help if I could resize the switch box to allow it to show all the lines.

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If I were looking for a player corpse, would I use "esp search hm [username]"?

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Hello everyone, i will be updating this mod with all the feedback in the thread.

 

Thanks.

 

EDIT:

dpbOQJR.png

Updated:

-Added to config aggroMOBS, uniqueMOBS, specialITEMS for custom configuration. (Now you can add in config whatever you want like hives)
-Esp window now can be resized, if double-clicked on title it will hide.

Edited by Sophorino
  • Like 2

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Thanks for your time and efforts Sophorino. Nice to see an active modder here, looks like things are getting a tad quiet now!

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is there a reason why guards of any kind(tower and deed) do not show up no matter what kind of name combination i use yet anything else does?

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