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Yiraia

Hurting effect & Load

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The Mov spd debuff from getting hurt is annoying but understandable until a young foal kicks for .5% of your health. Why not have hurting debuff only occur when you reach 20dmg?

When hunting, personally, I like to kill now and butcher later. I don't know about anybody else but it also helps skill gain if i do it all with sleep bonus. Can we get a load option? Don't let it require any body strength and it will pick up the object (that can be placed in inventory) and place it directly into the cart. That way you don't need to open your inventory to take single objects and place it into the cart. This would also be helpful when picking logs and some went stray from the pile. instead of picking it up and dropping it in the cart, Bind key load and it will go directly in the cart.

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What's even more annoying is that you can be using LT and heal that 0.5 damage wound and still be affected by hurting status. I think that hurting status needs to be looked at and rebalanced, both in PvE and PvP.

 

As a side note, it doesn't only affect movement speed. It also gives a pretty hefty CR penalty. In PvE, it's very noticeable while fighting trolls.

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Hurting is a good idea on paper, or everyone would zoom away.  What we need is something not so black and white though, not just pure on or pure off

 

Instead of a flat drop, it would be kinda neat if body strength reduced the speed penalty, and fs reduced the cr penalty.  Obviously with a reasonable cap, like no more drops past 40 or 50 body strength, and reduce cr penalty post-70fs capping at 90

 

Timer of hurting status effecting movement should be based on body part.  If you get hit in the lower parts (feet/legs) long timer, middle parts (chest, stomach, arms, hands) medium timer, upper (head/shoulder) low timer.  Maybe doesn't make the most reasonable sense, but it provides a little bit of balance.  Head hits for more damage but less movement penalty, leg hits for less damage than head but greater movement penalty, and middle is just kinda in the middle of everything.

 

edit: healing the wounds removing hurting status seems reasonable, maybe.  dunno impact it'd have on pvp

Edited by MrGARY

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2 minutes ago, MrGARY said:

Hurting is a good idea on paper, or everyone would zoom away.  What we need is something not so black and white though, not just pure on or pure off

 

Instead of a flat drop, it would be kinda neat if body strength reduced the speed penalty, and fs reduced the cr penalty.  Obviously with a reasonable cap, like no more drops past 40 or 50 body strength, and reduce cr penalty post-70fs capping at 90

 

Timer of hurting status effecting movement should be based on body part.  If you get hit in the lower parts (feet/legs) long timer, middle parts (chest, stomach, arms, hands) medium timer, upper (head/shoulder) low timer.  Maybe doesn't make the most reasonable sense, but it provides a little bit of balance.  Head hits for more damage but less movement penalty, leg hits for less damage than head but greater movement penalty, and middle is just kinda in the middle of everything.

 

edit: healing the wounds removing hurting status seems reasonable, maybe.  dunno impact it'd have on pvp

 

I get what you are saying but should it really still happen if you take such little damage? and if you get hit once you should really be able to zoom away (unless it was a massive hit, like troll vs unarmored), It seems like the hurting effect should go when the fighter is at least till the person is "hurt" rather than "healthy". not sure if hurt is when 15 damage is taken or a little lower

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