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zigozag

Uniques (no drama)

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Under the spoiler is the list of all uniques slain on Freedom cluster since the beginning of 2016, copied from Niarja.

Spoiler
 
Xanadu
 
Kyklops
2017-01-16 11:16 PM 17
 
Xanadu
 
Forest Giant
2017-01-14 08:43 PM 34
 
Exodus
 
Red Dragon Hatchling
2017-01-02 08:19 PM 56
 
Celebration
 
Blue Dragon
2017-01-02 02:38 AM 23
 
Pristine
 
Kyklops
2017-01-01 08:22 PM 60
 
Pristine
 
Forest Giant
2017-01-01 10:05 PM 68
 
Independence
 
Red Dragon Hatchling
2016-12-31 12:27 AM 23
 
Independence
 
Troll King
2016-12-29 09:31 PM 16
 
Celebration
 
Black Dragon
2016-12-20 08:32 PM 25
 
Deliverance
 
Blue Dragon
2016-12-19 12:29 AM 24
 
Exodus
 
Black Dragon
2016-12-18 12:15 AM 52
 
Pristine
 
Blue Dragon
2016-12-11 11:55 PM 97
 
Release
 
Goblin Leader
2016-12-06 06:41 AM 13
 
Deliverance
 
Kyklops
2016-12-04 12:38 AM 19
 
Celebration
 
Black Dragon Hatchling
2016-11-30 08:14 AM 10
 
Pristine
 
Green Dragon
2016-11-27 10:51 PM 37
 
Exodus
 
Red Dragon
2016-11-25 11:49 PM 22
 
Independence
 
White Dragon Hatchling
2016-11-24 08:40 PM 40
 
Deliverance
 
Black Dragon Hatchling
2016-11-19 06:04 AM 16
 
Pristine
 
Goblin Leader
2016-11-13 11:34 PM 39
 
Independence
 
Alert Red Dragon Hatchling
2016-11-13 05:33 AM 27
 
Celebration
 
Blue Dragon
2016-11-13 04:31 AM 31
 
Release
 
Greenish Red Dragon Hatchling
2016-11-13 01:21 AM 44
 
Xanadu
 
Forest Giant
2016-11-12 10:47 PM 15
 
Exodus
 
Champion Black Dragon Hatchling
2016-11-12 10:08 PM 33
 
Xanadu
 
Green Dragon
2016-11-10 10:54 PM 46
 
Pristine
 
Forest Giant
2016-11-09 03:23 AM 22
 
Release
 
Black Dragon
2016-11-06 01:18 AM 48
 
Celebration
 
Scared Red Dragon
2016-11-06 01:08 AM 33
 
Deliverance
 
Red Dragon Hatchling
2016-11-06 12:06 AM 21
 
Exodus
 
Forest Giant
2016-11-01 11:25 PM 31
 
Independence
 
White Dragon Hatchling
2016-10-30 07:22 PM 21
 
Pristine
 
Blue Dragon
2016-10-29 08:27 PM 36
 
Deliverance
 
Fierce Forest Giant
2016-10-23 07:06 PM 51
 
Xanadu
 
White Dragon Hatchling
2016-10-23 03:30 PM 9
 
Release
 
Red Dragon Hatchling
2016-10-16 01:10 AM 31
 
Celebration
 
White Dragon
2016-10-13 06:21 PM 55
 
Independence
 
Black Dragon
2016-10-11 01:22 AM 22
 
Independence
 
White Dragon
2016-10-09 01:23 AM 38
 
Exodus
 
Red Dragon
2016-10-09 12:45 AM 69
 
Pristine
 
Forest Giant
2016-10-08 11:26 PM 80
 
Independence
 
Green Dragon
2016-10-08 02:52 AM 25
 
Deliverance
 
Diseased White Dragon
2016-10-02 10:27 PM 21
 
Pristine
 
Green Dragon
2016-10-01 10:12 PM 39
 
Pristine
 
Diseased White Dragon Hatchling
2016-10-01 08:24 PM 31
 
Xanadu
 
Red Dragon Hatchling
2016-10-01 06:21 PM 15
 
Release
 
Hardened Troll King
2016-09-25 10:06 PM 23
 
Xanadu
 
White Dragon
2016-09-25 07:20 PM 17
 
Exodus
 
Hardened Forest Giant
2016-09-24 11:04 PM 45
 
Celebration
 
Goblin Leader
2016-09-20 08:57 PM 42
 
Xanadu
 
Black Dragon
2016-09-18 04:06 AM 21
 
Deliverance
 
White Dragon Hatchling
2016-09-11 11:10 PM 21
 
Celebration
 
Lurking Forest Giant
2016-09-04 11:10 PM 25
 
Release
 
Goblin Leader
2016-08-28 07:07 PM 39
 
Celebration
 
Green Dragon
2016-08-21 04:05 PM 23
 
Exodus
 
Green Dragon Hatchling
2016-08-20 11:18 PM 20
 
Deliverance
 
Red Dragon Hatchling
2016-08-18 11:17 PM 14
 
Release
 
Red Dragon
2016-08-14 02:26 AM 48
 
Celebration
 
Red Dragon Hatchling
2016-08-09 02:47 AM 16
 
Pristine
 
Hardened Red Dragon Hatchling
2016-08-07 11:14 PM 38
 
Exodus
 
Kyklops
2016-08-06 11:23 PM 29
 
Deliverance
 
Troll King
2016-08-06 10:20 PM 18
 
Xanadu
 
Black Dragon
2016-08-02 10:24 PM 15
 
Pristine
 
Green Dragon Hatchling
2016-07-31 06:31 PM 27
 
Independence
 
Diseased Green Dragon
2016-07-29 10:44 PM 36
 
Exodus
 
Diseased Forest Giant
2016-07-24 09:45 PM 41
 
Celebration
 
Goblin Leader
2016-07-24 08:27 PM 40
 
Celebration
 
Black Dragon Hatchling
2016-07-21 12:22 AM 23
 
Xanadu
 
Blue Dragon Hatchling
2016-07-18 02:14 AM 19
 
Release
 
Slow Troll King
2016-07-16 11:13 PM 26
 
Deliverance
 
Red Dragon Hatchling
2016-07-16 11:11 PM 19
 
Independence
 
Kyklops
2016-07-15 10:27 PM 59
 
Exodus
 
Kyklops
2016-07-09 11:55 PM 19
 
Deliverance
 
Red Dragon Hatchling
2016-07-09 11:04 PM 23
 
Pristine
 
Raging White Dragon
2016-07-09 07:15 PM 39
 
Xanadu
 
Blue Dragon Hatchling
2016-06-28 11:48 PM 23
 
Release
 
White Dragon Hatchling
2016-06-26 09:05 PM 37
 
Pristine
 
Blue Dragon
2016-06-26 06:10 PM 33
 
Xanadu
 
Goblin Leader
2016-06-24 09:13 PM 49
 
Celebration
 
Fierce Kyklops
2016-06-20 10:34 PM 21
 
Xanadu
 
White Dragon
2016-06-18 06:14 PM 52
 
Exodus
 
Red Dragon
2016-06-18 12:20 AM 23
 
Xanadu
 
White Dragon Hatchling
2016-06-17 02:33 AM 9
 
Deliverance
 
Green Dragon Hatchling
2016-06-12 11:11 PM 17
 
Independence
 
Kyklops
2016-06-11 09:09 PM 58
 
Pristine
 
Green Dragon
2016-06-11 06:17 PM 46
 
Celebration
 
Green Dragon Hatchling
2016-06-05 06:00 PM 17
 
Release
 
Diseased Blue Dragon Hatchling
2016-06-05 05:08 PM 42
 
Independence
 
Green Dragon Hatchling
2016-05-29 10:28 PM 27
 
Exodus
 
Troll King
2016-05-28 10:07 PM 47
 
Xanadu
 
White Dragon Hatchling
2016-05-28 03:09 AM 44
 
Celebration
 
Goblin Leader
2016-05-27 09:16 PM 49
 
Deliverance
 
Forest Giant
2016-05-25 10:05 PM 32
 
Xanadu
 
Black Dragon
2016-05-23 12:17 AM 32
 
Pristine
 
Goblin Leader
2016-05-22 05:16 PM 73
 
Xanadu
 
Blue Dragon Hatchling
2016-05-22 01:56 AM 25
 
Release
 
Goblin Leader
2016-05-15 10:23 PM 56
 
Pristine
 
Red Dragon Hatchling
2016-05-15 08:05 PM 54
 
Independence
 
Troll King
2016-05-14 08:09 PM 70
 
Exodus
 
Greenish Green Dragon Hatchling
2016-05-08 11:05 PM 65
 
Deliverance
 
White Dragon Hatchling
2016-05-08 05:41 PM 17
 
Independence
 
Green Dragon Hatchling
2016-04-30 10:25 PM 47
 
Exodus
 
Blue Dragon Hatchling
2016-04-30 09:53 PM 20
 
Celebration
 
Green Dragon
2016-04-27 08:57 PM 29
 
Release
 
Black Dragon Hatchling
2016-04-24 10:06 PM 36
 
Deliverance
 
Alert Kyklops
2016-04-24 01:25 AM 26
 
Pristine
 
Kyklops
2016-04-16 06:17 PM 42
 
Pristine
 
White Dragon Hatchling
2016-04-15 10:02 PM 83
 
Xanadu
 
Blue Dragon
2016-04-14 01:40 AM 24
 
Exodus
 
Blue Dragon
2016-04-10 10:19 PM 79
 
Release
 
Red Dragon
2016-04-10 01:15 AM 37
 
Celebration
 
Green Dragon Hatchling
2016-04-09 05:16 PM 18
 
Independence
 
Troll King
2016-03-26 10:20 PM 16
 
Deliverance
 
Kyklops
2016-03-24 02:08 AM 22
 
Exodus
 
Green Dragon
2016-03-21 10:43 PM 16
 
Release
 
Black Dragon Hatchling
2016-03-20 02:23 AM 38
 
Celebration
 
White Dragon Hatchling
2016-03-19 08:09 PM 21
 
Independence
 
Black Dragon
2016-03-19 06:56 PM 16
 
Release
 
Goblin Leader
2016-03-11 01:24 AM 38
 
Deliverance
 
Diseased Red Dragon
2016-03-10 12:22 AM 25
 
Independence
 
Blue Dragon Hatchling
2016-03-07 02:40 AM 26
 
Pristine
 
Red Dragon Hatchling
2016-03-06 09:17 PM 46
 
Celebration
 
White Dragon Hatchling
2016-03-05 08:16 PM 21
 
Celebration
 
Black Dragon Hatchling
2016-02-25 05:37 AM 26
 
Pristine
 
Forest Giant
2016-02-23 10:47 PM 25
 
Exodus
 
White Dragon Hatchling
2016-02-22 12:15 AM 17
 
Deliverance
 
Lurking Kyklops
2016-02-13 10:13 PM 29
 
Release
 
Forest Giant
2016-02-07 06:12 PM 35
 
Independence
 
White Dragon Hatchling
2016-01-31 09:43 PM 21
 
Independence
 
Blue Dragon
2016-01-31 08:18 PM 22
 
Xanadu
 
Forest Giant
2016-01-31 12:41 AM 43
 
Deliverance
 
Blue Dragon
2016-01-30 11:10 PM 33
 
Celebration
 
Kyklops
2016-01-30 10:08 PM 64
 
Pristine
 
Green Dragon
2016-01-30 07:23 PM 42
 
Pristine
 
Angry Black Dragon
2016-01-30 06:34 PM 38
 
Exodus
 
Black Dragon
2016-01-28 04:08 AM 22
 
Xanadu
 
White Dragon
2016-01-17 02:08 AM 24
 
Independence
 
Slow White Dragon
2016-01-17 12:16 AM 19
 
Independence
 
Red Dragon
2016-01-16 11:38 PM 20
 
Celebration
 
Green Dragon Hatchling
2016-01-16 10:53 PM 14
 
Release
 
Blue Dragon Hatchling
2016-01-16 08:07 PM 68
 
Pristine
 
Troll King
2016-01-10 09:43 PM 71
 
Pristine
 
Red Dragon
2016-01-10 07:23 PM 62
 
Xanadu
 
Goblin Leader
2016-01-08 11:51 PM 41
 
Deliverance
 
Blue Dragon
2016-01-07 11:32 PM 31
 
Exodus
 
White Dragon Hatchling
2016-01-05 12:22 AM 29
 
Celebration
 
Champion White Dragon
2016-01-04 12:13 AM  29
 
Release
 
Red Dragon
2016-01-03 01:15 AM 79

 

148 total:

102 dragons/hatchlings and 46 humanoids

 

Humanoids:

I counted 20 public slayings, 18 private and 8 semi-private (open for Release + Pristine cluster)

(if i counted wrong, there may be only less public slayings, not more)

 

Dragons and hatchlings:

Apparently, about 13-15 of them were public.

 

~43% of humanoid unique slayings are open to public;

~23% of all uniques are open to public;

loot is always (~99% i would say) private.

 

There's no reason except for general kindness and not-giving-a-crap-about-scale to share dragons and hatchlings to public.

The only reason to share humanoids apart from social aspect is to release a portion of bloods onto market.

 

+ lag

+ seldom, but dangerous bugs

 

So it seems, the way it is designed discourages players from sharing what could be (and is, when happens) a big event, which all MMO's need to stay MMO's and a profit to everybody.

 

The situation raises questions:

- What purpose (i.e in terms of gameplay, building a community and developing the game) do uniques have?

- What does the team think about the current public slayings' percentage? Is this good for the community? Is this good for the game?

- Are there any plans to change this somehow? Which direction might those changes go?

- ???

...

 

Please, no drama.

 

Summoning @Retrograde, @Budda and all available moderators.

Edited by zigozag
grammar
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Yeah it needs to be fixed, the system with unique's, from a game design PoV was a poorly executed idea whoever thought it up! No offense but seriously what were you thinking when you made the idea? This is worst then those public EQ raids dungeons. It's not fun.

 

Also note that players are hard to tame, no community is going to be perfect. The world is a cruel place and the general rule of thumb is money is important to those players that do these private slayings.

 

I'd say do away with it and implement a better system. It'll probably never happen though sadly.

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I think the rift system is a perfect 'right way' of doing it. Everyone gets a chance at loot, and gets to work together.

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It might be somewhat of an unpopular opinion but most of the "private slayings" are organised and run around many of the sub communities of the Wurm population. I think it's slightly unfair that you post seems to suggest that the current set up is "bad" for the community. 

 

Typically speaking (not all I will add) those who only will attend public slayings are those who have no interest in the community aspect of the game anyway, hence their not being connected to any particular group. Which to me suggests instead of being interested in an event that need some level of teamwork to complete they are more interested in the personal gain from the event (this again excludes some, whether they are new, language barrier etc). However i am more speaking about a majority of those who only attend public slayings who are not interested in being a part of a community, which to me it seems counter intuitive to try and improve things for the "community" when the majority of those who see the least benefit under the current system are those who have no interest in community. 

 

I could have probably have made my point abit me eloquently but I think you get the point.

 

EDIT: I just wanna add that I don't for a second think there isn't room for improvement on how things are now, I just wanted to add a different perspective on things from the typical arguments I hear being made. 

 

Edited by Emoo
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It's a sandbox game where almost everything is player driven, there shouldn't be any changes nor should there be any rules/regulations added. 

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8 minutes ago, Bix said:

It's a sandbox game where almost everything is player driven, there shouldn't be any changes nor should there be any rules/regulations added. 

 

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10 minutes ago, Bix said:

It's a sandbox game where almost everything is player driven, there shouldn't be any changes nor should there be any rules/regulations added. 

It is, but game mechanics come first.

Just for instance:

Dragons are not shared, because more attendants means less loot for the hunters. What if it would be the other way around?

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I don't really see what prevent anyone to seek pen and organize the kills. These fights are not gifts popping out of blue, there is work behind them and also investment. 

I think best approach is: get a team together, go, compete. Trust me that is the best part of any unique hunt and not the slaughter itself.

Also please do not generalize as only money is what looked after I did never made any copper of hunts - but spent silvers for setting some up. All rewards are in use and on me...

I totally agree with Emoo on the community approach he has.

 

PVE =/= communism.

Competition forges communities.

Edited by Jaz
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I think Rolf painted himself into a corner with uniques.  Meaning at first much drama was made over who killed dragons and skinned them and imped them etc etc.  Drake and Scale that I know of perhaps only maybe ultra rare other armors are the most expensive in game.  This means and has meant for some time the owning one is never a cheap investment.  So with the unique mobs other then dragons you get some drops I guess and blood but not something to wear that at least on PVE servers champ trolls are easily dispatched in.  SO here are some issues I see.

 

(1) You make it so more people hunt more loot is dropped.  More loot is dropped such as scale etc this drives down market value of those armors.. People that spent gobs of money on the armor like the current market because they can resell at a decent price.  More drops less price and its like another Tulip stock market frenzy.

 

(2) I have been back about two months and I dont see anybody talking in Xanadu freedom chat about any killings.  MR just killed the kyklops on their deed tonight but posted a video in freedom right as it died.  I think Madt said they had 16 people and there was over 200 including alts online.  I am not saying I would have gone but knowing in advance ( I guess they were looking for it for three days) I may have wanted to go do a unique fight.  The need for secrecy in Wurm for small societies or groups of like minded people is pretty strong.

 

(3) Where is the troll king on xanadu? He has been up a year yet nobody knows where he is..Come on now I suspect he is penned or on an island somewhere for some reason so i suggest this.  Rifts have big fat red lights in the sky letting us know where they are.  Can we do the same with uniques with  a timer for combat where for the first 48 hours they cant be touched and people can find them?  Then change it to the more people the more loot?

 

While were at it why dont you let me control one of the dragons for a fight..None of this sitting there getting hit id knock everybody into the ground and kill people and stomp some face.  How about uniques that actually fight and move and do something.  We have dynamics and we have flight make the dragon lift off then scorch earth and fry some butt.. Make a unique fight like a unique instead of a dog pile with limited attackers?  The forst giant should be grabbing horses and riders and throwing them around.  Never could understand that part of wurm.

 

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47 minutes ago, Emoo said:

It might be somewhat of an unpopular opinion but most of the "private slayings" are organised and run around many of the sub communities of the Wurm population. I think it's slightly unfair that you post seems to suggest that the current set up is "bad" for the community

 

Typically speaking (not all I will add) those who only will attend public slayings are those who have no interest in the community aspect of the game anyway ........

 

Not sure what you are saying here.

I think what you are saying is : If I am not invited to private slayings it is because I don't have interest to the community aspect of the game.

 

I am actively part of our local community.  I do attend public slayings when I can. I do not attend private slaying because well, they are private and

unless you are part of the "elite" you don't know about them.

My opinion of the private Dragon slayings is so that the "elite" can get the hide and deprive the rest of us from getting any to keep the price

of dragon hide sets inflated so that they can make money. Totally against the way I understand the concept of "interest in the community".

 

I don't know who are all the "many of the sub communities of the Wurm population" you are talking about.

But for starters I don't believe there are that "many" of them and as stated above I believe they have only have their "sub communities" (I call it "Elite Group")

interest in mind and not of the Wurm community. 

 

 

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Do we really need

5 minutes ago, KillerSpike said:

 

I am actively part of our local community. 

 

 

 

Very good! Grab the folks, go and catch the uniques. I still don't see why should all content in Wurm be served on a plate like a rift - which also did not solve anything, drama is present there as well.

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18 minutes ago, Jaz said:

Very good! Grab the folks, go and catch the uniques. I still don't see why should all content in Wurm be served on a plate like a rift - which also did not solve anything, drama is present there as well.

 

And it's exactly what's happening on deliverance, the community (or at least the members interested in it) are looking together for the uniques and share the loot properly (or try to in the most democratic way). Rifts are a ###### mess where personal greed and people from others servers tramples any values we have. Corpses are insta grabbed, alts are waiting the end of the rift to loot the ressources... and i'm not even speaking of the random loot falling in random hands.

 

Rifts are a mess and need a set of various improvements. Uniques are not that messy, the bigger improvement to them would be spawn rate and difficulty with a tweak on the valrei charges, because a 20 years goal to get all of them is totally INSANE!!! (the 20 years goal is through normal gameplay : ie. not looting others servers uniques, stealing or buying charges.).

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28 minutes ago, KillerSpike said:

 

Not sure what you are saying here.

I think what you are saying is : If I am not invited to private slayings it is because I don't have interest to the community aspect of the game.

 

I am actively part of our local community.  I do attend public slayings when I can. I do not attend private slaying because well, they are private and

unless you are part of the "elite" you don't know about them.

My opinion of the private Dragon slayings is so that the "elite" can get the hide and deprive the rest of us from getting any to keep the price

of dragon hide sets inflated so that they can make money. Totally against the way I understand the concept of "interest in the community".

 

I don't know who are all the "many of the sub communities of the Wurm population" you are talking about.

But for starters I don't believe there are that "many" of them and as stated above I believe they have only have their "sub communities" (I call it "Elite Group")

interest in mind and not of the Wurm community. 

 

 

 

I think you may have missed my point here. If you are part of an active group of players, together statistically you'll have a better chance of finding a unique. Especially if you all choose to go hunting together or something. There is no secret method in the way most uniques are found, it's either dumb luck or by hard work finding them, both of which are made easier by having more players to help you. After it's found it's up to you to decide what you wanna do with that info, whether you want to make it public and orgnaise a slaying yourself or wrangle up your friends and kill it together. 

 

The truth behind these "elite" groups as you see them is that they're simply just friends who enjoy playing the game together. Some have played for longer than you, some have played for less I'm sure but they're only there because they get along and want to achieve a common goal together. The reality in this is that some people don't get along with others and often for some groups it's simply easier to a unique (especially if it's in a challenging location) to take a small group of people to kill it rather than worry about the logistics of getting 100 odd people up a cliff to fight a dragon and worry about overcrowding etc. Or maybe simply they've collectively spent 100's of hours searching for something and feel like they deserve whatever reward may be waiting. 

 

Regardless of the motivation, there is nothing to stop you from doing the same things or even change it and make every unique your local community and yourself find a public slaying. If your local community is not interested in finding uniques it is absolutely not difficult to involve yourself in the wider Wurm community and maybe find some people you click with and have common goals with and you make some friends to hunt uniques with. Which I actually strongly suggest for your own benefit you do, you'll become a better player from it and probably get to meet some pretty cool people. I promise you that you are many many different communities in this game, some big, some small but if you look and involve yourself in them, you'll find them. (I'll also note that quite afew of the sub communities I know of in Wurm have little to no interest in uniques all together and then there are some that take a very high interest in them) 

 

 

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37 minutes ago, Odynn said:

a tweak on the valrei charges, because a 20 years goal to get all of them is totally INSANE!!! (the 20 years goal is through normal gameplay : ie. not looting others servers uniques, stealing or buying charges.).

 

Lucky to get them from uniques at all, from where I sit the odds look pretty good. Much better than a lottery based on a buggy system that takes time and effort far far far beyond that of a simple dragon hunt and kill.

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Have said it before and will say it again, change the hide/scale drop to the same amount for everyone in local if 10 or 100      player let's say .25 as an example.

Take the tomes off them and sell 1 shot tomes on traders. As long as you have a item worth 3g on them there will be private kills.

Hide/scale drop amount and tomes are root cause.

Edited by Becket
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1 hour ago, puncher said:

(2) I have been back about two months and I dont see anybody talking in Xanadu freedom chat about any killings.  MR just killed the kyklops on their deed tonight but posted a video in freedom right as it died.  I think Madt said they had 16 people and there was over 200 including alts online.  I am not saying I would have gone but knowing in advance ( I guess they were looking for it for three days) I may have wanted to go do a unique fight.  The need for secrecy in Wurm for small societies or groups of like minded people is pretty strong.

 

 

It was not MR who killed the Kyklops but it was just out of local of their deed. You're correct we had 16 people there to slay the kyklops that I was involved in.

 

Emoo, puncher and some others have hit the nail on the head in this thread. I sympathise and understand the frustration of not being involved in unique kills, but the fact is the people who do find it are either looking way harder than everyone else, or they just got incredibly lucky.

 

There's nothing you can really do to change things apart from perhaps a few things. I'd suggest adding mechanics that make killing a unique safer for inviting as many people as possible. Currently for a dragon slaying theres absoloutely no incentive to invite others along, it dilutes the scale/drake yeild tremendously by spreading them across more people at a lower weight into their inventories. If I find a dragon, I'll likely only invite my friends because making it a public slaying will only spoil the haul. Before it used to be that you'd need to butcher a dragon to gain the hide or scale, perhaps that would be a better mechanic now and then adding some wall of security in ensuring nobody else can butcher the dragon once it dies, only the one who found it and organised the killing.

As for non dragon uniques, they are highly prized mainly for their tomes. If there was a similar mechanic as mentioned above that was added to ensure only the founder of the unique gets the tome, more people would be invited as there'd be no fears of someone snagging it.

 

Apart from that the rest boils down to what Emoo said, theres communities within wurm that are made up of friends. It's more than likely these friends will always want to keep things among themselves, some may be more inclined to make slaying public with the changes suggested above however.

 

Above all, if you want to see less private slayings and more public ones, the best way to change that would be yourself and others actively going out and finding these uniques before someone within these communities who enjoys hunting them does. If you find it before they do you can make it public, making one less private killing.

Edited by Madt
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While I like to see public fights, I have to admit, I'm not prepared to put the effort into finding uniques.  My game time is limited, and I prefer not to spend it on searching.  I'm reasonably involved in my server community, and so when the active searchers on my server find a unique and organise a slaying, I get an invite (and often a loot roll) - they don't have to do that, and I very much appreciate when they do. 

 

Ultimately, if you want unique fights to be public, go out and hunt for the uniques and organises public slayings - if you found and penned it, you get to decide what to do with it.

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I am not pointing fingers and don't want to blame anybody. Although I am salty about private kills of humanoid uniques...

 

Here's some simple food for thought about this, considering dragons:

  • All player-driven things exist to the extent of game mechanics. Current mechanics where more participants result in less loot encourage sharing them within tight groups, be it a travelling squad or server locals. They make them do it, If you care about loot, you don't have a choice.
  • Making more participants result in more loot would make bringing alts and inviting everybody and perhaps providing infrastructure for them mandatory. While drawbacks are obvious, it would be a win-win situation.
  • Last but not least, what if loot didn't depend directly on number of participants?
    1 hour ago, Becket said:

    Have said it before and will say it again, change the hide/scale drop to the same amount for everyone in local if 10 or 100      player let's say .25 as an example.

    3 hours ago, Jaz said:

    PVE =/= communism.

    Competition forges communities.

    Would probably be frustrating. Well, just as an example of preserving the fairness satisfaction of players and also avoiding communism, amount of loot could be tied to how quickly unique is being killed (the time of fight, not time from spawn to death).

Under the current circumstances, I wouldn't share a dragon too nor ask anybody to.

Is this what @Rolf planned, or is it not?

Edited by zigozag

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you're also counting server wide slayings as "private" which i think would be considered public slayings. how many are public if all of deliverances and P&r's are considered public?

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2 hours ago, SmeJack said:

Lucky to get them from uniques at all, from where I sit the odds look pretty good. Much better than a lottery based on a buggy system that takes time and effort far far far beyond that of a simple dragon hunt and kill.

 

You only have 50% chance on a non dragon unique to have something. You now have 5 dragons and 5 hatchling, so a 4 / 14 chances. So you have a multy levelled lottery system with the extra need of being the first to secure and kill the unique. That's not better when you have 90% of the actual pop. Don't you get a charge on epic per scenario (which are relatively fast iirc).

 

2 hours ago, Becket said:

Take the tomes off them and sell 1 shot tomes on traders.

[...]

Hide/scale drop amount and tomes are root cause.

 

I wouldn't mind that tbh.

 

17 minutes ago, Retrograde said:

Deliverances

 

I would consider the deliverances hunt semi private in the sense that its delians only (but not all of them) that hunt on the Deli server for uniques. And only the people interested (and agreeing with our set of rules) are involved in them.

 

Nota: We did had 2 or 3 public (and servers wide kills) for some specific occasions... and the lagfeast was real too!

Edited by Odynn
Moar data.

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Only 50%? that must be awful.

 

A scenario could take a day or it could take 3 months, it requires constant baby sitting and praying for no bugs. Even if your kingdom wins the chances of the tomes going to people who did one tiny thing seems to be the norm. Imagine if it took you weeks of solid crafting/scavenging/locating/building/killing to get your unique, now imagine it gives a tome to someone who logged in for 5 minutes and put zero effort in. It took me 2 years to get my first tome, there are people who have none after 4.

 

Your 4/14 chance is looking pretty damn nice for things that you can kill on 8 servers of your choice spawning regularly which gives you way more opportunities than a buggy system stacked with buggy god movement stacked with buggy collectible behaviour stacked with buggy missions ..... and then still relying on a lottery full of people who for the better part did nothing notable to contribute.

 

I'm not bitter I pushed through and dealt with it but I'll still fight for things to work right for others who don't have the luxury of getting tomes from uniques, sympathy for the issues in this thread however I struggle to find because honestly it looks pretty spoiled with nice things to me.

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44 minutes ago, Retrograde said:

you're also counting server wide slayings as "private" which i think would be considered public slayings. how many are public if all of deliverances and P&r's are considered public?

Yes, I put serverwide slayings into private too and R&L into semi-private, since there're at least 2 servers involved. They are usually announced within alliances and not even Freedom chat. While the group is bigger, it's still a group of definitive size. Apparently there were 6 exсlusively Deliverance's humanoid kills, which would together with P&R's add up to 34 public humanoid hunts out of 46.

Group A and group B organize slayings, but neither of them wants to see other's "public" at their respective slayings. Are they public?

29 minutes ago, Odynn said:

I would consider the deliverances hunt semi private in the sense that its delians only (but not all of them) that hunt on the Deli server for uniques. And only the people interested (and agreeing with our set of rules) are involved in them.

 

4 minutes ago, SmeJack said:

Only 50%? that must be awful.

Or about 10% for dragons.

Edited by zigozag

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Guess I'll be the first to ask:

 

How many of those private slayings were by locals and how many of those were by Chaos?

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3 minutes ago, Mordraug said:

How many of those private slayings were by locals and how many of those were by Chaos?

These are intersecting sets, can't really say.

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Hunting server.  Yes, you could have "sub-communities" set up shop and indefinitely kill everything... but make it big enough, and using other mechanics like "you die, you're booted back to mainland" (prolly too harsh) can mitigate the problem.  Discussion for another, dedicated thread.

 

On the subject of sub-communities, they are by definition exclusive.  If they were not exclusive, many of their members wouldn't feel special being a part of it, and the value of inclusion would drop significantly.  It's easy to say "just go join a sub-community" when you're already part of one.  Even easier if you're part of one that doesn't really have to fear all that much competition due to years of practice and cohesion.  Good on you for creating and nourishing that as you have... but don't underestimate the effect on those outside such communities looking in.

My stomach hurts and I want to throw up a little when I look at most sub-communities... but for those actually interested in them, it can't be fun on the outside.

 

Another option I find interesting is having consistent spawns at remote locations such as mountain tops for dragons.  A place someone knows on Tuesday they could organize a few of their friends for Friday night.  All kinds of considerations to be accounted for, but just as a basic idea.  Discussion for another, dedicated thread.

 

As for devaluation due to increased supply. 

If you spent real money on something binary you would never actually have legal ownership of... it's because you thought it would bring you much entertainment and personal playing value.  Hopefully it has.

If you spent real money because you're the ambitious little investor, sucks to be you and do stupid things.  You made a mistake.  Hard lesson to learn.  Kinda maybe sorry, but fact remains that is absolutely no reason or excuse not to take a particular direction with game development.

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