WoA+CoC vs. BoTD [enchant longevity]

7 posts in this topic


  • No regard for cost, cast availability, shatter chance etc.
  • That you have a choice between a tool with either perfectly equal WoA+CoC  or the same level BoTD
    • Eg.  70woa + 70coc    *or*   70botd
  • Each time you use the tool you get a "roll" that determines whether or not each enchant decays, higher enchant= less probable, lower enchant= more probable  (this is at least how WU code seems to indicate the "system" works)


Which "set up" provides the best probability of avoiding enchant decay over the long haul? 

Or which would you find preferable and why (remember that cost etc is no object!)?




Here is my theoretical thinking, using made up numbers but which should show the general "gist"/trend of what we would expect to see:


  • If using BoTD:
    • P(s) [No enchant decay]  = 3/4  (75%)
    • P(f) [enchant decay]        = 1/4  (25%)
  • If using CoC+Woa
    • Depends somewhat on your definition of "success" and "failure"
    • Overall you have 4 possible outcomes
    • i7baqow.jpg
    • If "success" (situation #1) is defined as "neither decaying"  *or alternately*  "neither -or- only one decaying" (without regard to which, coc or woa)
      • P(s) ["neither decaying"]  = 9/16  (56.25%)
      • P(s) [ "neither -or- only one decaying" (without regard to which, coc or woa) = 9/16+ 6/16 = 15/16  (93.75%)
      • P(f) [ "both woa and coc take decay"] 1/16 = (6.25%)
        • In which case having Coc/Woa greatly increases chance of "success" / lessens risk of "failure"
    • If "success" (situation #2) means that "neither decay" or "neither decay and woa does not decay)
      • P(s) [no decay on both or at least not on woa] = 9/16 +3/16 = 12/16 =3/4= 75%
      • P(f) [both took decay, or woa took decay]  = 1/16 + 3/16 = 4/16 =1/4 = 25%
        • In which case you theoretically are starting on even ground, however
  • It is also important to consider the fact that once an enchant decays the probability of further enchant decay increases and the process only snowballs from there. 
    • If botd decays..you loose "effect of both coc and woa" at the same time, and increase the likelihood of further decay for both moving forward.
    • Even in "success situation #2" you are no worse off than you are with Botd, but as a consolation prize probably are fairing better over all. (Not putting all your eggs in one basket..)


Therefore I would propose that theoretically, in terms of preservation of enchant:

WoA+CoC "should" outperform BoTD  (keeping the "conditions" set forth at the top of this post in mind)

Practically speaking - there are any number of reasons why someone would pick one set up over the other (price, availability, etc..), and "rng" is a cold-hearted unpredictable monster.



So what do you all think or propose?

(Or have I made some error in my calculations, or overlooked something?)


Edit to say I didn't spot any other previous threads on this specific topic, if one already exists I'd certainly take a link.

--Also-- I suppose "theoretically" you *could* define success only in that neither woa or coc strength is decreased, and any loss whatsoever is a "failure" .. in which case maybe botd looks to have better numbers.  A riskier game.. and I'm not sure if the cumulative effect of "failure" when it does eventually happen outweighs the initial boost.. but maybe. 

Edited by Hannaliese

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its all about timers use a woa or coc pick axe surface mining or flat leveling in a mine and watch to enchant go boom

if your keep the timer short and sweet its dos not loss a spell tick and takes far less damge

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The thing is that BOTD was meant to be as some sort of white lighters' coc/woa spell for Libila and for Libila only. However, since most of us no-life so much to get 3 new Gods in less than a year... which is great ofc!.. We used to use  BOTD instead of nimb, BOTD instead of coc+woa, BOTD instead of coc (on rugs), BOTD instead of WoA (on shoes)... 

45 minutes ago, Hannaliese said:

WoA+CoC "should" outperform BoTD  (keeping the "conditions" set fort at the top of this post in mind)


My question would be: How much more would you like to nerf Libila? (Even Asheram swapped Lib for something else...) 

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 I have both vyn and paa so I will test this throughly with a variation of similar/same  enchants, with 1ql tools, with high skill, same ammount of total actions on same stamina level and queues. Also going to throw some weapon enchantments on some of them to increase the number of enchantments  to see how that works out. Not going to post any conclusion, just results.


EDIT: It is simply taking too many actions for any enchant loss to happen, so I am giving up on testing this.  3ql iron pickaxe 27botd havent lost any after 500 mining actions, neither has the coc woa counterpart. 3ql 23botd went down to 19, 3ql 25coc 30woa 50frostbrand went down to 24coc 25woa 49frostbrand. I prepared a lot of pickaxes to test this, but at this rate I dont want to go any further since I wont be able to get any reliable results unless I mine thousands of times with each of them. If I continue to test some of the pickaxes, I will put the results here

Edited by Simyaci

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There's also a trick to avoid enchant decay that doesn't rely on timers 

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14 hours ago, Soil said:

There's also a trick to avoid enchant decay that doesn't rely on timers 


Please ...do tell!!

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I'm not really following the logic in the OP here.


Each enchantment has the same chance to decay, all else being equal. If you start off with a 95-power cast of BotD vs. 95-power casts of WoA and CoC, they'll all have decayed to, say, 70 power at roughly the same amount of usage. It's all the same in the end. Neither should "outperform" the other at all; after X amount of usage, all those enchantments have the same probability of having decayed the same amount.

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