Posted December 31, 2016 As title says, I cannot see varying meat types with the Show Item Material After Name disabled. When I asked about it about a month ago during the testing phase, I was told to just turn it on.... but I don't think that's a solution because I hate not seeing a material property before the item. Please fix. Thanks! Share this post Link to post Share on other sites
Posted January 5, 2017 Any confirmation on this... is it being looked into? Share this post Link to post Share on other sites
Posted August 9, 2017 Can we please fix this. I don't want to use "show material suffix on items" option. Share this post Link to post Share on other sites
Posted August 9, 2017 Not a bug as it's working as intended. You can try the suggestions forum. Share this post Link to post Share on other sites
Posted August 10, 2017 (edited) 9 hours ago, Alectrys said: Not a bug as it's working as intended. You can try the suggestions forum. I'm confused as to how it's working as intended. In one mode, you can see meat types, but in another, you can't. Everything about one setting works on the other setting but meat showing up. I seriously doubt it was coded to purposely only work in one client setting, right? I mean, it's literally vital to the game to know what meat type is what (for affinities). What's the point of having it work this way when it's fundamental to the cooking system? .....? Edited August 10, 2017 by Xallo Share this post Link to post Share on other sites
Posted August 10, 2017 9 hours ago, Alectrys said: Not a bug as it's working as intended. You can try the suggestions forum. It would appear to me that this is not working as intended, since it does not fall in line with all other item material suffixes: The " show material suffix on items" just moves the material to after the item, it does still show when it is toggled off, just in a different location; IE Iron hatchet (setting disabled) Hatchet, iron (setting enabled) ^this is currently ingame^ Shouldnt it do the same thing for meat: insect meat (setting disabled) meat, insect (setting enabled) Share this post Link to post Share on other sites
Posted August 10, 2017 I can bring up the issue again, last time I was told working as intended. (Don't shoot the messenger) Share this post Link to post Share on other sites
Posted August 11, 2017 Please check the test server and run a few tests with meat varieties as changes have been made. Advise if you run into lore issue please Share this post Link to post Share on other sites
Posted August 11, 2017 (edited) Seems to be working properly. Thanks! Spoiler [13:37:45] Have you tried a fowl meat broth (50% of solids)? [13:37:53] Have you tried adding a raw meat (fowl)? [13:38:02] You get a meat. [13:38:03] Have you tried a cooking oil (10% of solids)? [13:38:08] You drop a roasting dish. [13:38:15] You think this may well work when cooked, but... [13:38:15] Too much fowl meat broth, looks like it should use between 340 and 510 grams. [13:38:15] Too much cooking oil, looks like it should use between 68 and 102 grams. [13:38:15] Current difficulty:50. [13:38:40] You think this may well work when cooked, but... [13:38:40] Too much fowl meat broth, looks like it should use between 340 and 510 grams. [13:38:40] Current difficulty:50. [13:38:46] You carefully adjust the measuring jug volume by utilising a small wheel on the bottom and set it to 1kg. [13:38:50] You think this may well work when cooked, but... [13:38:50] Not enough fowl meat broth, looks like it should use between 340 and 510 grams. [13:38:50] Current difficulty:50. [13:39:04] You carefully adjust the measuring jug volume by utilising a small wheel on the bottom and set it to 100g. [13:39:07] You think this may well work when cooked. [13:39:07] Current difficulty:50. [13:39:53] Recipe "lemon fowl" added to your cookbook. [13:40:19] A meal with lemon thats particulary fowl. It is hot. It can not be improved. This has a good nutrition value. Made by Xallo on Luck day, week 1 of the starfall of the Saw, 987. [13:40:20] You get a lemon fowl. Edited August 11, 2017 by Xallo Share this post Link to post Share on other sites
Posted August 18, 2017 Fixed with the lastest client builds: https://forum.wurmonline.com/index.php?/topic/156876-patch-notes-17aug17/ Share this post Link to post Share on other sites