Posted December 29, 2016 This suggestion has probably been asked ad nauseam... But why not? A dead skill tree without the artifact. They existed in various sizes in history. Give a dead skill for most of us a life. Thanks for consideration. (mauls are different skill so why not?) Share this post Link to post Share on other sites
Posted December 29, 2016 (edited) not even a week without activity, wont even count as necrobumping yet Edited December 29, 2016 by Arium Share this post Link to post Share on other sites
Posted December 29, 2016 did not read back on topic. disagree on artifacts. You should have to defend your right to own one and be subject to attack. Am still all for addition of war hammers. Share this post Link to post Share on other sites
Posted December 29, 2016 too lazy to google/images war-hammers.. in my mind .. large maul is exactly a big-*** hammer.. -1; post pictures for your idea Share this post Link to post Share on other sites
Posted December 29, 2016 (edited) 4 hours ago, Finnn said: too lazy to google/images war-hammers.. in my mind .. large maul is exactly a big-*** hammer.. -1; post pictures for your idea why did you even post then if you're too lazy to even figure out the difference wurm mauls are pretty much sledgehammers, just big pieces of metal attached to a stick this is what a warhammer looks like can you notice the difference between them? we have slash weapons, slash/pierce weapons and crush weapons we do not have any crush/pierce weapons, which the warhammer skill could fill in on Edited December 29, 2016 by Worksock Share this post Link to post Share on other sites
Posted February 23, 2017 Not going to let this die easily. We need War Hammers! Share this post Link to post Share on other sites
Posted February 24, 2017 Come on. 99.9 percent of players have this skill sitting at 1.0. I'd like to hear from a game developer/coder why this isn't feasible. Too much work to balance? Some type of random storage rack/container taking priority? Am not being sarcastic... It's a dead skill sitting there. Share this post Link to post Share on other sites
Posted February 25, 2017 we need warhammers in pvp fights Share this post Link to post Share on other sites
Posted February 25, 2017 as a medieval weaponry fanatic, i can only bump that one forward. Mauls are cool to crush your opponents, but the warhammers skill could easilly fit a non artifact one as well! not to mention the classical morningstars and others pointy heavy head weapons on a more or less longuer staff. On 29/12/2016 at 9:18 PM, Worksock said: we do not have any crush/pierce weapons, which the warhammer skill could fill in on And yes, that's exactly the job of those, defeat heavilly armored oponents (or cave their armor in so much you need a tin can opener to get the fighter out). Increasing damage to plate armors / metal shields could be the tied bonus to those new weapons giving them an extra perk over mauls that might deal a bit more damages. Share this post Link to post Share on other sites
Posted February 25, 2017 Big yes to war hammers. Cannot see any reason why they are not in game right now. Share this post Link to post Share on other sites
Posted February 25, 2017 i wouldnt care if it was a carbon copy of med maul cut and paste with a unique model and random pierce attack like swords do, that alone adds flavor, just dewit~ Share this post Link to post Share on other sites
Posted March 9, 2017 (edited) Edited March 9, 2017 by OSP Share this post Link to post Share on other sites
Posted March 9, 2017 +2 because I have that as a useless affinity. Share this post Link to post Share on other sites
Posted March 15, 2017 On 25.02.2017 at 0:30 PM, Evilvision said: Cannot see any reason why they are not in game right now. Well... balancing them with others, perhaps? Share this post Link to post Share on other sites
Posted March 15, 2017 (edited) i was wrong oh noes Edited March 15, 2017 by gurn Share this post Link to post Share on other sites
Posted March 15, 2017 5 hours ago, gurn said: If it were crush/pierce then it would 50% of the time be good against plate wearers, and 50% of the time get +70% dmg versus ridden horses. Would probably become the meta pls correct me if i'm wrong but the dmg bonus only applies to players on mounted horses, not the horses themselves also the weapon has to be both a polearm and be pierce for the bonus to apply Share this post Link to post Share on other sites