Posted December 27, 2016 In real life, ceramic items last... pretty much indefinitely. That's why archeologists name entire cultures after the kinds of pottery bits found in dig sites. In Wurm, however, pottery is one of the least manageable things in terms of decay: It decays like other items, but can't be repaired, and Mend doesn't even work on it. This is especially frustrating now that we have QL-relevant items in greater use, like pottery cooking containers. I suggest: Significantly less decay on all pottery items. Let Mend work on pottery items. Share this post Link to post Share on other sites
Posted December 27, 2016 if Im not mistaken, pottery now also takes damage from cooking with (it seems to be?) and cannot be repaired. Share this post Link to post Share on other sites
Posted December 28, 2016 Better not milk any animal with any pottery-item as container either. Container used takes quite a bit of damage from that clunky, heavy and sharp milk flowing in... Share this post Link to post Share on other sites
Posted December 28, 2016 1 hour ago, Kianga said: Better not milk any animal with any pottery-item as container either. Container used takes quite a bit of damage from that clunky, heavy and sharp milk flowing in... Ugh, so THIS is why I have damage on my measuring jug! Share this post Link to post Share on other sites
Posted December 28, 2016 I agree with the original poster's Suggestion on this issue. Pottery in real life doesn't easily decay and pottery being found in archaeological excavations at sites of one or two thousand years old is a good illustation of that. In WO, there's no way to repair or 'mend' it either, so that decay damage only accumulates to get worse here. Share this post Link to post Share on other sites
Posted December 28, 2016 Or maybe give skilled potters the ability to repair small amounts without damaging the item, like a skilled ceramicist could in RL Share this post Link to post Share on other sites
Posted December 28, 2016 +1 Just make them repairable. We can magically repair stone, wood, cloth, and even iron and steel with nothing but our hands, why is pottery of all things the exception? Share this post Link to post Share on other sites
Posted January 4, 2017 +1 make pottery repairable and able to use mend Share this post Link to post Share on other sites
Posted January 4, 2017 On 29/12/2016 at 0:28 AM, Moddington said: +1 Just make them repairable. We can magically repair stone, wood, cloth, and even iron and steel with nothing but our hands, why is pottery of all things the exception? We could implement the practice of Kintsugi *_* https://en.wikipedia.org/wiki/Kintsugi Share this post Link to post Share on other sites
Posted January 4, 2017 1 hour ago, Grandexeno said: We could implement the practice of Kintsugi *_* https://en.wikipedia.org/wiki/Kintsugi Yeah, even if repairing them requires some kind of resource or significant skill, it would be very nice to have. Of course, they should barely decay to begin with... it would actually make playing Wurm Archeologist a bit more fun to find old sites where nothing is intact but terraforming, the odd stone fence, and half their pottery. Share this post Link to post Share on other sites
Posted January 4, 2017 (edited) +1 It is so ridiculous that pottery decays so fast while most of the ancient objects found in the world under both earth and sea in near perfect shape are the pottery ones. They need to decay much, much slower than they do now (If at all) It decays fast to make sure there is a market doesnt apply on this since there is barely a market for pottery items and it has always been this way (decayed fast). When things decay too fast, when your animals (hell horse nerf for example) become unusable too fast, you find it more convenient to do it yourself than buying it Edited January 4, 2017 by Simyaci Share this post Link to post Share on other sites
Posted January 9, 2017 (edited) +1 I think storage should be the deciding factor. If they're outdoors they decay, if they're indoors or in a mine.. maybe they don't. just a thought Edited January 9, 2017 by Steveleeb typo Share this post Link to post Share on other sites
Posted January 9, 2017 9 hours ago, Steveleeb said: +1 I think storage should be the deciding factor. If they're outdoors they decay, if they're indoors or in a mine.. maybe they don't. just a thought +1 I would like to see overall less decay ticks on pottery still, regardless of whether it was left inside or outside, of course faster ticks outside. Just an overall haul to decay would be lovely on them. Since Osten makes a fantastic point, got to fix some Wogic, right? Share this post Link to post Share on other sites