Posted March 21, 2018 (edited) I'm still finding errors like these in my console, they seem to appear when someone logs out. Spoiler [09:52:55 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost(TCPTransport.java:613) at java.rmi.server.RemoteServer.getClientHost(RemoteServer.java:77) at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails(WebInterfaceImpl.java:204) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1848) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1776) at com.wurmonline.server.LoginServerWebConnection.addMoney(LoginServerWebConnection.java:243) at com.wurmonline.server.players.Player.poll$1(Player.java:3736) at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.talor.wurmunlimited.mods.survival.Survival$1$1.invoke(Survival.java:159) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) at com.wurmonline.server.players.Player.poll(Player.java) at com.wurmonline.server.creatures.Creatures.pollAllCreatures(Creatures.java:1717) at com.wurmonline.server.zones.Zones.pollNextZones(Zones.java:1915) at com.wurmonline.server.Server.run(Server.java:1856) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Spoiler [09:53:56 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost(TCPTransport.java:613) at java.rmi.server.RemoteServer.getClientHost(RemoteServer.java:77) at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails(WebInterfaceImpl.java:204) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1848) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1776) at com.wurmonline.server.LoginServerWebConnection.addMoney(LoginServerWebConnection.java:243) at com.wurmonline.server.players.Player.poll$1(Player.java:3736) at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.talor.wurmunlimited.mods.survival.Survival$1$1.invoke(Survival.java:159) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) at com.wurmonline.server.players.Player.poll(Player.java) at com.wurmonline.server.creatures.Creatures.pollAllCreatures(Creatures.java:1717) at com.wurmonline.server.zones.Zones.pollNextZones(Zones.java:1915) at com.wurmonline.server.Server.run(Server.java:1856) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Edited March 21, 2018 by Zera Share this post Link to post Share on other sites
Posted March 22, 2018 On 21/03/2018 at 2:10 AM, Zera said: I'm still finding errors like these in my console, they seem to appear when someone logs out. Reveal hidden contents [09:52:55 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost(TCPTransport.java:613) at java.rmi.server.RemoteServer.getClientHost(RemoteServer.java:77) at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails(WebInterfaceImpl.java:204) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1848) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1776) at com.wurmonline.server.LoginServerWebConnection.addMoney(LoginServerWebConnection.java:243) at com.wurmonline.server.players.Player.poll$1(Player.java:3736) at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.talor.wurmunlimited.mods.survival.Survival$1$1.invoke(Survival.java:159) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) at com.wurmonline.server.players.Player.poll(Player.java) at com.wurmonline.server.creatures.Creatures.pollAllCreatures(Creatures.java:1717) at com.wurmonline.server.zones.Zones.pollNextZones(Zones.java:1915) at com.wurmonline.server.Server.run(Server.java:1856) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) Reveal hidden contents [09:53:56 PM] WARNING com.wurmonline.server.webinterface.WebInterfaceImpl: Could not get ClientHost details due to not in a remote call java.rmi.server.ServerNotActiveException: not in a remote call at sun.rmi.transport.tcp.TCPTransport.getClientHost(TCPTransport.java:613) at java.rmi.server.RemoteServer.getClientHost(RemoteServer.java:77) at com.wurmonline.server.webinterface.WebInterfaceImpl.getRemoteClientDetails(WebInterfaceImpl.java:204) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1848) at com.wurmonline.server.webinterface.WebInterfaceImpl.addMoneyToBank(WebInterfaceImpl.java:1776) at com.wurmonline.server.LoginServerWebConnection.addMoney(LoginServerWebConnection.java:243) at com.wurmonline.server.players.Player.poll$1(Player.java:3736) at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.talor.wurmunlimited.mods.survival.Survival$1$1.invoke(Survival.java:159) at org.gotti.wurmunlimited.modloader.classhooks.HookManager.invoke(HookManager.java:344) at com.wurmonline.server.players.Player.poll(Player.java) at com.wurmonline.server.creatures.Creatures.pollAllCreatures(Creatures.java:1717) at com.wurmonline.server.zones.Zones.pollNextZones(Zones.java:1915) at com.wurmonline.server.Server.run(Server.java:1856) at java.util.TimerThread.mainLoop(Timer.java:555) at java.util.TimerThread.run(Timer.java:505) These error messages do not appear on a default server plus the survival mod. So I suspect it is caused by some conflict with another mod that you're running. It's not clear from the error message what this might be. Share this post Link to post Share on other sites
Posted March 22, 2018 Have yu removed "food posioning"? Share this post Link to post Share on other sites
Posted March 22, 2018 1 hour ago, Elsa said: Have yu removed "food posioning"? The mod doesn't have food poisoning. I haven't removed anything - it just never had this. Share this post Link to post Share on other sites
Posted March 23, 2018 14 hours ago, Talor said: The mod doesn't have food poisoning. I haven't removed anything - it just never had this. I mean that you got sick of eating decayed food. Share this post Link to post Share on other sites
Posted March 23, 2018 Is it possible to die of hunger, or do we just fast? Share this post Link to post Share on other sites
Posted March 23, 2018 11 hours ago, Elsa said: I mean that you got sick of eating decayed food. The mod never had this feature... 3 minutes ago, Batta said: Is it possible to die of hunger, or do we just fast? You still only continue to fast, no death by hunger. Share this post Link to post Share on other sites
Posted March 24, 2018 On 2017-02-15 at 6:39 PM, Elsa said: Can you possbile do so you get sick if you eat a decayd meal after certain of DMG? On 2017-02-15 at 7:51 PM, Talor said: Yes I can do this, I'll add it in the next version. Well it was... I ha this before and then you got sick if decatd food... Share this post Link to post Share on other sites
Posted March 26, 2018 Will carrying a light source, like a Lantern help keep a player's temperature up? Even if this only worked at a higher QL Lantern, I think this would be a great addition if it doesn't already work. Not so much as a 'warm up player' sense but more so at a 'lose heat slower' effect. A type of insulation Share this post Link to post Share on other sites
Posted March 28, 2018 Hi, We've opened a new server and we really love this mod. We have discovered one thing though, Source Springs and Source Fountains can cause disease. Is there something in the settings that I've missed, or can this be fixed? Thanks so much! Share this post Link to post Share on other sites
Posted March 28, 2018 2 hours ago, EmmaGrace said: Hi, We've opened a new server and we really love this mod. We have discovered one thing though, Source Springs and Source Fountains can cause disease. Is there something in the settings that I've missed, or can this be fixed? Thanks so much! I just tested drinking low-ql source and this did not cause disease. Are you sure it was drinking the source that resulted in the disease? On 26/03/2018 at 7:56 AM, Zera said: Will carrying a light source, like a Lantern help keep a player's temperature up? Even if this only worked at a higher QL Lantern, I think this would be a great addition if it doesn't already work. Not so much as a 'warm up player' sense but more so at a 'lose heat slower' effect. A type of insulation Carrying a lantern doesn't currently affect the player's temperature. Share this post Link to post Share on other sites
Posted March 28, 2018 How much of a difference does altitude make to crops? My crop land is at 106 above sea level. Would it make a significant difference to dig / surface mine to get it down to 100? What are the cutoff levels for the different altitude effects? Share this post Link to post Share on other sites
Posted March 28, 2018 8 minutes ago, Batta said: How much of a difference does altitude make to crops? My crop land is at 106 above sea level. Would it make a significant difference to dig / surface mine to get it down to 100? What are the cutoff levels for the different altitude effects? The difference between 100 and 106 is very small, you're unlikely to notice a difference. There are no cut-offs, it is a gradual change the higher you go. The difference between 0 and 1600 is the same as the difference between the middle of summer and the middle of winter. 1 Share this post Link to post Share on other sites
Posted March 29, 2018 Was anyone able to test the mod wit the beta 1.6 version of wurm? Share this post Link to post Share on other sites
Posted March 29, 2018 8 hours ago, Eject said: Was anyone able to test the mod wit the beta 1.6 version of wurm? I've given it a quick test and it seems to work fine. If anyone finds any bugs, let me know. 1 Share this post Link to post Share on other sites
Posted April 7, 2018 Hi, We've opened a new server and we really love this mod. We have discovered one thing though, Source Springs and Source Fountains can cause disease. Is there something in the settings that I've missed, or can this be fixed? Thanks so much! I just tested drinking low-ql source and this did not cause disease. Are you sure it was drinking the source that resulted in the disease? Yes, its more rare than sea water, roughly 1 in 5 times, but we are getting the occasional disease from Source Springs and Fountains. Share this post Link to post Share on other sites
Posted April 28, 2018 @TalorCould you please consider adding a "/tiletemp" command? It would be useful for farmers to know which crop it's time to seed. And realistic, since we all can feel both "inner" and "outer" temperature. Also, a mod description in first message could use an update - topic gets bigger and lots of valuable details are now hidden in 11 pages) You could just copy all patch notes in one place. Great mod, it seems to become more and more popular. 1 Share this post Link to post Share on other sites
Posted April 30, 2018 Hopefully some day this can be implemented as an optional but permanent part of WU instead of a mod. It adds so much to the game. Share this post Link to post Share on other sites
Posted July 5, 2018 Is there anyway to turn off the cold hurt stuff and still have the crop stuff? Share this post Link to post Share on other sites
Posted July 5, 2018 3 minutes ago, Madrax said: Is there anyway to turn off the cold hurt stuff and still have the crop stuff? Yes in the proerties: Quote # true: Enable temperature survival mechanics # false: Disable temperature survival mechanics enableTemperatureSurvival=true Share this post Link to post Share on other sites
Posted July 7, 2018 (edited) @Taylor - you may want to add commentary to the original post (where you can d/l the latest version of the mod link) to the effect that "Water of QL <100.0 is unsafe" and "/mytemp retrieves your current tempeture" - although these things are revealed in the comments many people installing the mod fresh may not have time to read through all the commentary and when i install a mod the places i look for critical functionality are in the OP. Btw Love the mod - I had my doubts at first because of the seasonal farming (which i don't really like - since wurm is slow enough as is) but thanks to the config options it's working for my single-player game quite nicely. Also would like to suggest something: Change the taste info on "item" water with less than 100 ql to reflect the same as "sea water" tiles. Edited July 7, 2018 by MystLeissa Share this post Link to post Share on other sites
Posted August 19, 2018 I'm pretty sure that the water born diseases are not being healed by priest spells that are supposed to cure disease. I'm not sure if this is intended or a bug - but it would be nice to hear back on the issue. Share this post Link to post Share on other sites
Posted August 20, 2018 14 hours ago, MystLeissa said: I'm pretty sure that the water born diseases are not being healed by priest spells that are supposed to cure disease. I'm not sure if this is intended or a bug - but it would be nice to hear back on the issue. This is intended, it uses the same disease mechanic that you get when too many animals are on the same tile. You could have a priest cast Heal on you to remove the effect or follow the advice here: https://www.wurmpedia.com/index.php/Disease Share this post Link to post Share on other sites
Posted August 29, 2018 On 8/20/2018 at 8:23 AM, Talor said: This is intended, it uses the same disease mechanic that you get when too many animals are on the same tile. You could have a priest cast Heal on you to remove the effect or follow the advice here: https://www.wurmpedia.com/index.php/Disease Heal isn't working though - that's the spell i was referring to - I don't know of any others that effect players - and I know Humid Drizzle is supposed to effect animals - I've tried both spells neither is particularly effective in removing the disease when you catch it from the waterborn source. Share this post Link to post Share on other sites
Posted August 29, 2018 Also @Taylor - I assume since you've created a mod that inflicts the status you'd know the answer to this question: At what point in the code /does/ Disease's Spell Effect Begin to impair Skillgain? Because I swear it's lower than 100 like the wiki says - more like 20 - 50. Share this post Link to post Share on other sites