Posted December 24, 2016 All weapons have nice models except huge axe, which looks like junk. Please give us some decent model for it. One example: Thx. 4 Share this post Link to post Share on other sites
Posted December 24, 2016 Yeah it does just look like a big hatchet. Share this post Link to post Share on other sites
Posted December 24, 2016 its been said since it came out.. but ill say it again Hell yes!! we want a good looking axe! its the most ugly weapon atm.. even a simple hatchet looks better. Share this post Link to post Share on other sites
Posted December 24, 2016 (edited) I use nothing but huge axes on my characters (except an occasional alt), I am fine with the current model. I like it very well. I really don't want something so huge and gigantic and obnoxiously "epic" that I cannot see a thing while i am carrying it. Edited December 24, 2016 by Brash_Endeavors Share this post Link to post Share on other sites
Posted December 24, 2016 I like the design of it except for the oversized head. Realistic models > fantasy models any day. With that in mind, the mauls' barber-pole theme and bright orange wood hurt my eyes. That's an awful lot of decoration for a glorified club. Share this post Link to post Share on other sites
Posted December 24, 2016 I just wish they'd actually animate like two handed weapons... 2 Share this post Link to post Share on other sites
Posted December 24, 2016 3 hours ago, Brash_Endeavors said: I really don't want something so huge and gigantic and obnoxiously "epic" that I cannot see a thing while i am carrying it. It *is* a huge axe, after all Share this post Link to post Share on other sites
Posted December 24, 2016 Actually, I was in this discussion a while back. The large axe (Axe) is the 2 headed axe model, but the huge axe is more of a bardiche looking poleaxe https://en.wikipedia.org/wiki/Bardiche Guess it just depends on how huge huge is for you haha. Share this post Link to post Share on other sites
Posted December 25, 2016 So Bardiche is the next pole arm skill? Share this post Link to post Share on other sites
Posted December 25, 2016 14 hours ago, Retrograde said: Actually, I was in this discussion a while back. The large axe (Axe) is the 2 headed axe model, but the huge axe is more of a bardiche looking poleaxe https://en.wikipedia.org/wiki/Bardiche Guess it just depends on how huge huge is for you haha. Get a guy to animate 2handed weaponry instead of new models. thanks. Share this post Link to post Share on other sites
Posted December 25, 2016 Personally I missed the old textures. These new ones are designed oddly specifically and don't even vary with kingdoms (unless I just haven't ever seen a different one). I am never a fan of anything fancy that can't change in looks. +1, hopefully old textures Share this post Link to post Share on other sites
Posted December 25, 2016 4 hours ago, Zekezor said: Get a guy to animate 2handed weaponry instead of new models. thanks. A lot of weapon models also don't fit in the hands properly, because they're offset too far in the wrong direction. Would also be nice if my priest character didn't smack things overhand with her spear! Share this post Link to post Share on other sites
Posted December 25, 2016 Why not both? Keep the simple, realistic models for plain iron weaponry (yes, reverting the maul) Put the fancy models on either the more fancy metals - or a different type (but functionally the same) weapons requiring higher weaponsmithing I'm just a really big fan of more skill-gated content for weapon and armour smithing 3 Share this post Link to post Share on other sites