Posted December 23, 2016 Just a rant I like the cooking update for its feeling of discovery and achievement when finding something new. But there is one thing that bothers the butts out of me... The coffers are always empty! I thought it was reasonable and eventually people will just farm the stuff needed but then I realized not everybody has the land to farm it and there's such a huge variety of new ingredients so it may not even be so common. Then after some more time I realized that some of the ingredients can't even be farmed so its encouraging even more foraging and botanizing. This is leading to so much money being picked off the ground casually. It's not even hard to make tons of cash from it. My friend made a total of 2-3 silver a day foraging alone. I was once stranded on exodus with nothing to use but armor, large maul, and my environment. I tried foraging for cotton and I accidentally get 2 silver within 15-27 foraging actions (i do 3 at a time). I then gave up on cotton and decided to just slap a healing cover on a low medium wound to call it a day. Does foraging and botanizing coins even take money from the coffer? I'm not even 100% sure but the selling mechanism sucks so hard. the 5 copper (i believe its 5 copper) buffer is terribly ineffective in comparison to picking up 20 coin coppers often. and the max you can get from the sell command is 11 iron anyway, technically 1 action (for bulk items) is worth 10 iron so thats way better unless you know where to find 100ql items to sell and wait after 5 copper. Why cant the sell command lose the cooldown thingy, why am i able to afford highly enchanted tools after looking for cotton, WHY DO I HAVE TO SELL THINGS ONE AT A TIME. Thats the other thing. I have to activate every item and sell then individually, and it even has a 5 second timer to it.... Why can't I drag all the items i want to sell in a UI and then press see a number on the bottom indicating how much money i could get from the group of items (over 100 possiblity would be nice but that ain't happening) *Begins to punch pillow* Share this post Link to post Share on other sites
Posted December 23, 2016 (edited) The token is there to provide income to those who need a bit of it, it's not suppose to be a money making method, I personally think this should be removed completely and allow people to gather the coins from nature itself instead of people selling junk to the token constantly. Also finding coins from foraging or botanizing has nothing to do with your actual skill level in those skills. Your moment of inspiration can happen during any skills unrelated to the level, Higher level skill does not mean higher inspiration chance. I've gotten a few silvers from killing cows and random mobs. Edited December 23, 2016 by Legios Share this post Link to post Share on other sites
Posted December 23, 2016 The economy could use some significant rethinking in general, all the methods for getting coin outside the store are very slapped-on measures, rather than something that rewards desired gameplay. Share this post Link to post Share on other sites
Posted December 23, 2016 I opened this expecting to see a rant about piles of junk everywhere, I was disappointed. Darn junk droppers! Share this post Link to post Share on other sites
Posted December 23, 2016 The initial idea in forage and botanize coins was that, apart from a few high skilled dye makers, mostly only new players did it.. so it was a way to spread the money around and counter the ineficient trader system. From what I know, a low skilled player will also have more chances to get a coin. But, since the cooking update, everyone wants herbs and new veggies so there is a lot of foraging going on that eats up all the money in the coffers. One way to fix this is to have clear % available for each coin giving action (killing, foraging, botanizing, burying, selling..) so that one action does no deplete the coins for all of them. Share this post Link to post Share on other sites
Posted December 23, 2016 46 minutes ago, Darmalus said: The economy could use some significant rethinking in general, all the methods for getting coin outside the store are very slapped-on measures, rather than something that rewards desired gameplay. Making money in game is fairly easy, hell doing anything in the game almost guarantees some sort of sellable item. I started with the 6s I got from selling my referral, and from there have made enough to buy many tools. The rares/supreme mats I've gathered I sold at first, and after a few I began to use them for crafting in hopes of making something worth a bit. In the end unless you're doing manual labor for others or making material that can be sold, you're going to rely on RNG for everything else. Share this post Link to post Share on other sites
Posted December 23, 2016 If you pay for game time at the store you never have to worry about the market or what's in the coffers. It is easy to make a few silvers a month to pay for upkeep on a deed. Share this post Link to post Share on other sites
Posted December 23, 2016 Before it was traders making too much money and now its like i can do whatever i want and make money somehow... i almost never use the sell feature though... but its not bad... u can macro sell to a key bind to make things faster but if they made it more money or removed the cooldown it would be far too easy to drain the token each hour... and i could make 80 alts.. wait... i already have that...and fully drain on them in seconds/minutes if there was no timer so it can protect from alt abuse but also if it was too easy then everyone would do it and it would run out again as well which is why the 5 copper limit is there as well. i probably get 20-30 copper a month (mainly killing things) but it is nice that ppl have a variety of options. I buy game time in the store its my preferred method. Share this post Link to post Share on other sites
Posted December 23, 2016 Sorry, you're out of luck until they make cocoa trees. Then I'll stop all my foraging and botanizing. Share this post Link to post Share on other sites
Posted December 23, 2016 41 minutes ago, Xalorum said: Sorry, you're out of luck until they make cocoa trees. Then I'll stop all my foraging and botanizing. and nutmeg is made from combining nuts and Meg Ryan Share this post Link to post Share on other sites
Posted December 23, 2016 Ryan Reynolds was busy with Deadpool 2 Share this post Link to post Share on other sites
Posted December 23, 2016 2 hours foraging and I was only able to find 11 hops seedlings and 5 cocoa nuts, wtf Share this post Link to post Share on other sites
Posted December 23, 2016 7 hours ago, elroth said: and nutmeg is made from combining nuts and Meg Ryan I think she had already combined the two. No further mixing necessary. About the coffers coin giveaway. It was initiated before the foraging/botanizing coins in your pockets thing on a much reduced scale of free coins. Yes it seems miserly in comparison but it's a different mechanic of just standing in one spot to get as much coin as you can up the limit. So it seems good as to be not overly taken advantage of. Maybe more the issue here is that F&B coin distribution needs to be reduced downwards. Seems a bit excessive to me. Remember, wherever opportunities are enabled to make silver (translated into RL payment substitutions) there are many players who will use these "options" to the limit. =Ayes= Share this post Link to post Share on other sites
Posted December 23, 2016 10 hours ago, Becket said: If you pay for game time at the store you never have to worry about the market or what's in the coffers. It is easy to make a few silvers a month to pay for upkeep on a deed. I pay for the game, but its nice making extra money to get a second character premium. College students can't throw all their money away Share this post Link to post Share on other sites
Posted December 23, 2016 Remember when y'all ruined my shipping business by demanding "plot course"? Share this post Link to post Share on other sites