Posted December 23, 2016 They all are on Christmas vacations? 1 Share this post Link to post Share on other sites
Posted December 23, 2016 Seems they might just be holding back on a response, they may want to look into the system first before making a comment. It would be nice to know that if that was the case, as this is not the first time champions and champion slots have been an issue. Now that we have multi kingdoms I would imagine down the line more issues will arise in terms of lack of balance, because the fact is there are other gods that can be followed but most of them are pointless. 1 Share this post Link to post Share on other sites
Posted December 23, 2016 Lmao just have a dev respond and at least say it's being considered or something. Damn idk what the suggestion threads are even for. Probably better off sending PMs and closing this joke of a sub forum Share this post Link to post Share on other sites
Posted December 23, 2016 Devs generally dont respond to the majority of threads.... just sayin. Share this post Link to post Share on other sites
Posted December 25, 2016 To the first page to ensure someone in the wurm team can see this! Share this post Link to post Share on other sites
Posted December 27, 2016 A response before new years!? 1 Share this post Link to post Share on other sites
Posted December 29, 2016 Mouse over fast, pretend we didn't see.. 2 Share this post Link to post Share on other sites
Posted January 7, 2017 +1 This needs to be addressed, there is no need for per god restrictions. In the interest of balance all pmks should be able to access 3 champs of their choice and not be forced to pick whats left. Perhaps limit Lib to Blacklighters and Mag, Fo, Vy to whitelight in the interest of roleplay, but the player gods should be open to all Pmks without restrictions. Share this post Link to post Share on other sites
Posted January 7, 2017 An alternative to increasing the number of champions would be to put a cooldown in place after a player has dechamped before another can take their place and have that time be placed in the server twitter feed. This might increase the incidence of pvp occurring if so many people really wish to be champions. Share this post Link to post Share on other sites
Posted January 21, 2017 3 champ per kingdom is a best way +1 Share this post Link to post Share on other sites
Posted February 5, 2017 Back to top, can we get a dev response on this? Share this post Link to post Share on other sites
Posted February 12, 2017 Most ignored topic 2k17.... 3 Share this post Link to post Share on other sites
Posted February 13, 2017 bump - come on Devs, give us a clue if this is being or could be considered....... Share this post Link to post Share on other sites
Posted February 20, 2017 Bump - Because chaos still exists for now...... Share this post Link to post Share on other sites
Posted March 3, 2017 (edited) Another reason why the champion mechanics need changing. This is not a dig at Larry as this is a very common problem. Larry Champs up on 2017-02-08, Now due to RL he selling up etc, so another champ spot locked for 6 months due to bad game mechanics.... Needs to be kingdom assigned? so King can remove champ without the player being online or something like that. Maybe no prem = auto dechamp? No login for 21 days = auto dechamp? The whole system needs a rework, including the 3 champ per god nonsense. Edited March 3, 2017 by Threap Share this post Link to post Share on other sites
Posted March 5, 2017 coming back round to say +1 again Share this post Link to post Share on other sites
Posted March 23, 2017 bump sicne theres pvp conversion testing and this would be a perfect time to change the champion mechanics for testing Share this post Link to post Share on other sites