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Wurmhole

Gates & Doors - Toggle open or closed

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I'd love to be able to right click a gate or door and choose to toggle to the open position, where it will stay, unless an unauthorized person or agro comes within a tile of the gate/door, at which point the gate/door swings shut.  I walked out my front door to see my tall gates stuck in the open position and I liked how it looked.  Obviously, the graphic should be separate from the actual ability to pass through the gate or door, otherwise, a left open gate might allow bad people to sneak in during a laggy moment.

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29 minutes ago, Wilczan said:

Were suggested before. Still +1

Ah, I did not realize.  Not one I remember seeing, but then I did have a break from forums about a year ago

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Does not mention about that to put a finger on you, just saying that people suggested it couse it is a good idea.

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3 hours ago, Klaa said:

Allow livestock to roam through?

I was thinking about that earlier.  To keep it simple for devs and fewest bugs, it should probably only be a visual setting and the gates still prevent access to all but authroized people in permissions, unless unlocked naturally.

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Ah but what if you want livestock to pass through? Farmers where I grew up did it all the time.

 

Basic rule when out walking around, hunting, or whatever. Leave every gate exactly the way you found it: open or closed.

 

Dwarf fortress had a toggle option on doors allowing passage of people and/or pets.

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