Posted December 11, 2016 So we have the cooking overhaul. It's awesome, I've been spending time lately solely on finding new recipes. I managed to find my weaponsmithing affinity, a channeling one and now looking for other good ones. Also made a pizza for which my villagers love me now. There are talks going about reworking the meditation system. Good idea as well, it needs something done to be more appealing and less punishing. What about overhauling the building system? 1. New materials. First of all, there have been suggestions, ideas, questions and whines about log houses. Why not? Easy, quick way to put up a shed in the middle of nowhere without having to find iron. Especially useful to new players however it would surely need some restrictions otherwise we'd have tons of these around the wilderness. Probably more than there are now. Second of all, I've seen a suggestion about round cobblestone walls somewhere today. Why not add all types of cobblestone? Sure it would need more mortar to stick together but it would sure look nice. Third of all, imagine a nice wall that looks almost like timber framed walls but it's tougher and more like a house wall rather than a barn wall. Basically a concrete wall with rock shards or steel beams inside for strength. Teepees and huts made out of sticks and covered with leaves or hides. Basically would work like tents except they'd be available to be made in the wild. 2. New features, structures, types of walls and constructions. So far I came up with just a few nice ideas such as: - a basement (decreased decay for foodstuffs, speeds up fermentation, it's like a cave right underneath a chosen area with a floor above it and the walls reinforced) - round walls (I believe it would be rather difficult to achieve but imagine if we could finally make round towers on our castles) - shipyard (a building in which you can dig so ships can sail in if the roof is high enough) - grainmill (a wheel in the water (borders right next to a wall need to be at least 30 slopes down) OR a windmill instead of a roof that grinds cereals faster the stronger the wind blows and with both - a huge grindstone inside which you can open, throw some wheat inside and it is ground into flour over time - press house (same idea as the grainmill but it has a huge press inside that can turn strawberries into juice over time) - castle wall (double as thick as a normal wall, can withstand double as much damage but uses 2,4x more resources so instead of 20 bricks for a wall it uses 48) There could be way more adjustments, advancements, new tools, resources, walls, buildings etc etc. For now I just want to leave this idea here for people to discuss. Share this post Link to post Share on other sites
Posted December 11, 2016 +1 we need overhaul and silver gold roofs Share this post Link to post Share on other sites
Posted December 11, 2016 4 hours ago, Omar said: +1 Also saw mill You saw what? Share this post Link to post Share on other sites
Posted December 11, 2016 +1 - especially for the basement basement. Although I do feel there's a few things that need changing first. Maybe this could be 2 major updates from now. Share this post Link to post Share on other sites
Posted December 12, 2016 Quote a basement (decreased decay for foodstuffs, speeds up fermentation, it's like a cave right underneath a chosen area with a floor above it and the walls reinforced) You can dig down and have a basement, cave dwellings also have a bonus to fermentation, having a house that exists between both layers is highly unlikely, due to how the layers work (cave and above) Quote - grainmill (a wheel in the water (borders right next to a wall need to be at least 30 slopes down) OR a windmill instead of a roof that grinds cereals faster the stronger the wind blows and with both - a huge grindstone inside which you can open, throw some wheat inside and it is ground into flour over time - press house (same idea as the grainmill but it has a huge press inside that can turn strawberries into juice over time) - castle wall (double as thick as a normal wall, can withstand double as much damage but uses 2,4x more resources so instead of 20 bricks for a wall it uses 48) automated buildings aren't likely Quote - castle wall (double as thick as a normal wall, can withstand double as much damage but uses 2,4x more resources so instead of 20 bricks for a wall it uses 48) The introduction of bridges and multi stage building did raise ideas about this, but there's a lot to work out prior, and for just one wall it's not exactly "major" Quote 1. New materials. Every new wall means something else has to be loaded into memory, and walls use quite a lot of it, more wall types mean bigger performance hits and more lag, which is why we've been limited on introducing wall types. The reason for this is simple, we have no control over what is loaded in one space. Someone may have dozens of buildings loading whereas someone else may have 1, we need to ensure that it all runs smoothly in both situations, thus limitations on wall types (and animal textures too) Share this post Link to post Share on other sites
Posted December 12, 2016 how about adding more floor types then, as you have seen by the pics I've posted, you could add more floor types, I would love to see new marble colors for example. Share this post Link to post Share on other sites
Posted December 12, 2016 2 hours ago, ozmods said: how about adding more floor types then, as you have seen by the pics I've posted, you could add more floor types, I would love to see new marble colors for example. same issue re: performance Share this post Link to post Share on other sites