Posted December 9, 2016 Is it possible to fire up a server on my local network, then have multiple users (think LAN party) connect to the server, without ever connecting to Steam, from clients or server? I live in an area where the internet can be really spotty and my friend and I are the only two players on my server and my friend lives next door. It is also a shame to have 130ms latency when my server is 3 feet away from me. Thank you for your help! Share this post Link to post Share on other sites
Posted December 12, 2016 Currently, when running a dedicated server, the server has to make a connection to steam to fire up, then my clients (on different computers) have to connect to it through Steam. Once connected, I can sometimes keep playing, while the internet drops, but other times I get dropped. Anyone know how to bypass steam to run this all locally? I found a video form Mootred that says "how to run an offline server", but it is the exact same way I currently run my dedicated server, so it wasn't a solution unfortunately. Share this post Link to post Share on other sites
Posted December 12, 2016 (edited) I have never understood why Wurm Unlimited can't have an option similar to 7 days to Die, or Rising World, for singleplayer and perhaps small (0-8) "family and friends" private servers. Even if you leave the large public servers on the complicated mess of a system they are on now. The current system is am absolute nightmare, and it is probably a major cause for a lot of people who give up and tell Steam they want a refund because they simply cannot get it running and they don't want the option of being forced to play on public servers.. I hope some people on the dev team would sit down and look at how SIMPLE other games make playing with friends, and make a decision that Wurm Unlimited just does not have to be such a mess for people who just want to play with 0-8 friends in a private environment. in fact, i would love it if players had options for singleplayter/small private play (0-8 players) where they could just input a seed and generate a small (256x256 or 512x512) randomly generated map, play on it a few days, input a new map seed and start a fresh game. i don't know a thing about programming and networking , all i know is -- virtually every other game of this type out there somehow manages to do it just fine. Without tweaking port settings on your router and managing exceptions on your firewall et al. That was supposed to be much of the attraction for Steam, simplifying how things worked. You just give your friends the server name and password, or tell the launcher to create you a new singleplayer world and type in a seed name and click one button, AND YOU PLAY. That simple. Sorry Wurmhole that may not be the same issue as yours, or it might be, I have no idea. I just don;t understand why they say it can't be done when one man indie game devs seem to manage it. Edited December 15, 2016 by Brash_Endeavors Share this post Link to post Share on other sites
Posted December 15, 2016 Well, it doesn't answer my question, but yes, along a similar track as what I need - not connecting to Steam, so I can play with people right in my own house and not need internet. However, I went the complicated route of creating my own custom server design, using a combination of tools suggested in forums. Was a big chore, but extremely satisfying. Share this post Link to post Share on other sites