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Zekezor

Meditation Rework

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if you grind 12hrs a day for 30 days even, you will be like 30-ish body strength, not 25....eitehr way, that would still be a little low, but what does that have to do with this thread? feel like its derailing a bit...

Edited by Quicktor
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1 hour ago, Belgrim said:

Here's a question for you PvP experts:

 

Assuming 10x10 flat paved arena combat on foot to simplify things.  On Chaos (no epic deities please) Is there a single player around who can consistently beat 5 "high quality" 30 day old accounts in 1 v 5 combat? 

Not if they are manned by pvp vets who "know" what to get grindwise and what to do in combat.

 

Quote

What about if the 30-day accounts only get equipment they can build themselves? 

Same as above.

You essentially want 4 priests utilizing high end pets for maximum performance and one person focusing on crafting.

You ideally want to spam special moves removing hunger and water, thus making the top-of-the-line account run out of stamina far before the threats have been dealt with.

I'd choose lib priests utilizing drain stamina (30 faith), phantasms (30 faith), fungus trap (33 faith) and rebirthed (40 faith) huge axe wielding trolls.

If a person is targeted they enter defensive mode to minimize damage. This can be done prior to taking damage by monitoring logs or using 3rd party notification tools that read logs.

Once the target is out of stamina the newer accounts can move faster than the late account and thus move out of combat. From that point on they can harass with drain health or use cotton.

Due to phantasm the target will be taking tremendous damage while staying in the phantasms illusions zone and due to your choice of a 10x10 battleground it should narrow down the walkable paths a fair bit for the high end acc and thus leaving the newbies a clear run path to avoid combat and heal up at range.

While its possible to dispell, doing so with 4 zombified trolls and 5 players smashing on you... is not ideal due to the CR lost while channeling, its more than likely just going to get interrupted and let the newbies inflict some more damage.

4 trolls with proper weaponry deal a considerable ammount of damage and if you get stamina/hunger/water drained, then they are quite a threat.

 

The priests would have to focus quite hard on getting their essential fight related skills up quickly. (fightskill, primary, shield and normal stance)

 

Sidenote: a big threat would actually be the endgame accs worg/pet. If they lack one it makes everything a lot simpler.

 

Quote

How many hours per week would the 30 day accounts have to grind in order to reach the right quality for 50% success rate, if possible?  (and maybe how twitchy and smart)

couple of hours a day if you use the method described above. Making sure they obtain priesthood is of high importance.

 

 

Buuuuuuuuuuut new people who arent experienced are going to get ###### on if they make their own gear with skills they leveled over 30 days. and by doing the usual time wasting "enjoy the game" gameplay aspects.

 

also this:

 

23 minutes ago, Quicktor said:

what does that have to do with this thread? feel like its derailing a bit...

 

Edited by Zekezor
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3 hours ago, Worksock said:

could you maybe make all abilities work somewhat like this?

 

I like this post's idea, I kinda don't really like the pick and choose thing, but I like idea of each path's abilities being set higher than the other and leveling up the effectiveness of each ability when reaching a specific milestone, and still encourages the idea of level 11 being the "end" grind for most people along with the passives

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2 hours ago, Belgrim said:

Here's a question for you PvP experts:

 

On Chaos (no epic deities please)

Arent the pvp experts the epic kiddos on chaos lol?

 

 

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Quote

 

also this:

 

 

9 hours ago, Quicktor said:

what does that have to do with this thread? feel like its derailing a bit...

 

Well, this thread seems to be an awful lot focused on game balance, I was curious how far on or off it was...  (Yes, meditation balance specifically, but balance nonetheless)

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9 hours ago, Belgrim said:

Here's a question for you PvP experts:

 

Assuming 10x10 flat paved arena combat on foot to simplify things.  On Chaos (no epic deities please) Is there a single player around who can consistently beat 5 "high quality" 30 day old accounts in 1 v 5 combat? 

 

What about if the 30-day accounts only get equipment they can build themselves? 

 

How many hours per week would the 30 day accounts have to grind in order to reach the right quality for 50% success rate, if possible?  (and maybe how twitchy and smart)

the answer to your question is no, unless the 5 30 day old accounts are braindead. All you have to do is just let 4 guys beat on the 1 guy, and whoever gets wounded can just back out of combat. (thanks to webarmour)

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2 hours ago, TradingAlt said:

(thanks to webarmour)

Web armour merely gives the same speed restriction as hurt status which the wounded person would be inflicted with. so no, thats not the case.

Edited by Zekezor

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15 hours ago, Zekezor said:

There is nothing stopping players from having 10 abilities to choose from.

So go ahead and brainstorm new ability choices if you want to.

 

If chosen abilities at each level is the way we go, I think this would be a better way to do it - have multiple options of abilities that you choose from, instead of clear cut choices at each 4/7/9/11 level.

 

Edit: This could also fill the gap for abilities at >13 levels too, being able to choose extra abilities from the list that you didn't take at the lower levels. Could have some abilities only added to the list at certain levels, so getting something OP at level 4 isn't possible - but working towards the higher levels still gives something worth the time.

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12 minutes ago, Budda said:

 

If chosen abilities at each level is the way we go, I think this would be a better way to do it - have multiple options of abilities that you choose from, instead of clear cut choices at each 4/7/9/11 level.

 

Edit: This could also fill the gap for abilities at >13 levels too, being able to choose extra abilities from the list that you didn't take at the lower levels. Could have some abilities only added to the list at certain levels, so getting something OP at level 4 isn't possible - but working towards the higher levels still gives something worth the time.

Sounds like a good idea.

Just gotta figure out some more ability choices.

 

edit: a dev endorsed thread asking for suggestions regarding that would probably be the simplest way to get brain storming done. (personally I'm quite poor at thinking up pve oriented benefits)

Edited by Zekezor

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PoK Brainstorming
 

Fresh Page
Deletes the target's current affinity and allows it to return naturally as a new random. Requires confirmation from the target. Does not work on targets with more than 1 permanent affinity. 1 day CD.

Effectively the same as when a freedomer goes to chaos to die once to remove an unwanted affinity, but without the death part or giving the killer the old affinity.

 

Forgetfullness

Causes the target to forget their weapon skills (including weaponless fighting for animal targets) for 5 minutes. 2 hour CD.
Would likely need a code split for pvp. I don't pvp so I'm not sure how over/under powered this would be.

 

Inspired Learning

When a "moment of inspiration" happens, the player gets a skill tick for the skill in question, no matter the outcome of the action. Passive.

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Going along with the idea of lots of abilities to choose from, some of the following ideas might be cool to see with a bit of balancing work. Ill add more as I think of them. 

 

Path of Love:

Cure light

A spell/ability that can be used on a pet to increase the tame level (must be tamed first)

Passive that makes pets stay tamed for longer

 

Path of Hate:

Frantic Charge - Something similar to the spell

Brute force - A spell/ability that increases the change to make something but failing does more damage or destroys the materials on failure

 

Path of Knowledge:

Reduced action timers for a limited time

Increased Focus - A spell/ability that makes focusing easier for a limited time

 

Path of Insanity:

Stasis - Invincibility for a very short time but unable to move. Something similar to zhonya's hourglass on league of legends.

Breakdown - You stop blocking but do more damage for a limited time

 

 

 

 

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57 minutes ago, Budda said:

 

If chosen abilities at each level is the way we go, I think this would be a better way to do it - have multiple options of abilities that you choose from, instead of clear cut choices at each 4/7/9/11 level.

 

Edit: This could also fill the gap for abilities at >13 levels too, being able to choose extra abilities from the list that you didn't take at the lower levels. Could have some abilities only added to the list at certain levels, so getting something OP at level 4 isn't possible - but working towards the higher levels still gives something worth the time.

 

 

If you wanted to put more work into it, you could make something like a mastery tree where each some abilities unlock other ones and each ability is upgradeable. Something similar to the league of legends mastery tree. Where each level you would unlock 3 or 5 points that you can spend.

 

19f1d42970.jpg

Edited by blayze
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If Wurm moves towards a "tree" style pick-your-power system, then the first ability (and probably be the only ability for non-premium) should be a mandatory no-choice ability. The reason for this, design wise, is that if it hits a new player unexpectedly, it introduces them to the system (meditation power tree) but does not rush their decision (only a single ability available to choose) putting actual decisions in the future, thus lots of time to consider and pick between A, B and C at the next level. Also encourages them to get premium to get access to the next level, so the 2nd tier of abilities should be especially attractive.

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3 minutes ago, Darmalus said:

If Wurm moves towards a "tree" style pick-your-power system, then the first ability (and probably be the only ability for non-premium) should be a mandatory no-choice ability. The reason for this, design wise, is that if it hits a new player unexpectedly, it introduces them to the system (meditation power tree) but does not rush their decision (only a single ability available to choose) putting actual decisions in the future, thus lots of time to consider and pick between A, B and C at the next level. Also encourages them to get premium to get access to the next level, so the 2nd tier of abilities should be especially attractive.

You speak as if talent trees is a new thing.

People are used to talent trees from other games and with the option to respecc (which was brought up earlier) it wont matter what they pick as their first choice.

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3 hours ago, blayze said:

 

 

If you wanted to put more work into it, you could make something like a mastery tree where each some abilities unlock other ones and each ability is upgradeable. Something similar to the league of legends mastery tree. Where each level you would unlock 3 or 5 points that you can spend.

 

19f1d42970.jpg

 

Yeah I was thinking of something along these lines to add into the new UI if we do this

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3 minutes ago, Budda said:

 

Yeah I was thinking of something along these lines to add into the new UI if we do this

1.gif

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10 hours ago, Darmalus said:

Fresh Page

 

Deletes the target's current affinity and allows it to return naturally as a new random. Requires confirmation from the target. Does not work on targets with more than 1 permanent affinity. 1 day CD.

Effectively the same as when a freedomer goes to chaos to die once to remove an unwanted affinity, but without the death part or giving the killer the old affinity.

The CD would unfortunetly have to be increased or else people would have a couple of alts contineously shifting affinities untill a great one appears and then transfering it to their main through pvp.

Nor do i see a reason why it would only be for just people with 1 affinity.

Edited by Zekezor

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10 hours ago, Darmalus said:

PoK Brainstorming
 

Fresh Page
Deletes the target's current affinity and allows it to return naturally as a new random. Requires confirmation from the target. Does not work on targets with more than 1 permanent affinity. 1 day CD.

Effectively the same as when a freedomer goes to chaos to die once to remove an unwanted affinity, but without the death part or giving the killer the old affinity.

 

 

 

Maybe a week for a CD instead? Would at least slow down those that farm alts for affinities

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14 hours ago, Belgrim said:

 

 

Well, this thread seems to be an awful lot focused on game balance, I was curious how far on or off it was...  (Yes, meditation balance specifically, but balance nonetheless)

To answer your question the long answer is that in only occasions 5 30 day accounts will have a chance against 1 player. The short most common scenario to answer your question those 5 toons no matter pvpers players would probably still loss all the time... That is if and end game account sotg or champ is being used. 77Str 90+ all fighting skills and so in there is literally 0 chance for the 30day accounts.

 

The #1 factor here is yes balance not only meditation although if they did meditation right which took care of the DR across the board then the short answer to your question would then change to a yes... DR is the biggest culprit and it seems like always it might remain overlooked for these all new shiny abilities which in 6 months everyone will be screaming about the same thing all over again .... DAMAGE REDUCTION. 

 

The ability to choose options as you reach levels and having multi options to choose from sounds great if it were coupled by guaranteed DR. Everything in this game is calculated by multiplier so even 5% vs 0% is actually a difference in terms of DR... Is 5 or 10% a big enough difference when coupled along side useful abilities? The answer to that is no the abilities will start to shine. 

 

If you don't address DR then please remove it and lower champs to 25%... The game will remain broken if DR at some % is not factored into this med overhaul in every path.

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skill increase? ....you mean skill gain!

Edited by princesszelda
cool

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On 9.12.2016 at 0:31 PM, Budda said:

 

Yeah I was thinking of something along these lines to add into the new UI if we do this

A skill tree huh? You would best look at Path Of Exile's skill tree... now that is freedom to choose what you want. 

edit: why did this double post? I was editing my other message. <-< 

Edited by princesszelda
stupid sexy flanders.

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PoL:

Loving Bond

Tamed animals lose loyality 66% slower (iow they remain tamed 3 times longer), age at half the speed (stacks with animal traits) and gets +20% CR.

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