Posted September 7, 2009 Found a pretty bad exploit with the keybinds, Sent you a PM Dashiva. Share this post Link to post Share on other sites
Posted September 7, 2009 Some time ago there was a 'fix' for the vertical scroll bar (actually 2 fixes) can these be applied to the horizontal one as well ps: Horizontal one is in the manage roles Bit hard for us to check as we dont have any deeds to perform this test Also is it possible to remove the 'rename' option from a pile ? - or rename all the items in pile to same text Share this post Link to post Share on other sites
Posted September 7, 2009 Making macros is way easier now, thanks Dashiva and client dev team. Share this post Link to post Share on other sites
Posted September 7, 2009 Making macros is way easier now, thanks Dashiva and client dev team. If you think macros were ever hard, you're only fooling yourself. Share this post Link to post Share on other sites
Posted September 7, 2009 Making macros is way easier now, thanks Dashiva and client dev team. Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes. Share this post Link to post Share on other sites
Posted September 7, 2009 Making macros is way easier now, thanks Dashiva and client dev team. Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes. Share this post Link to post Share on other sites
Posted September 7, 2009 Just got a random crash after playing for about half an hour, it happened while changing focus from another window back to Wurm. Unexpected crash while playing. The error was: <glGetError() returned the following error codes after a call to glLineWidth(): GL_INVALID_VALUE > It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Mon Sep 07 16:11:25 CEST 2009 Running client version 2.6.8-1562 [RC] === System information === Operating system: Linux (arch: i386, version: 2.6.27-11-generic) Java version: 1.6.0_14 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.0-b16 (Sun Microsystems Inc.) [Java HotSpot(TM) Server VM] Available CPUs: 4 >>> Main thread exiting. Loading character saroman Loading config default Loading props file /home/saroman/Wurm/configs/default/gamesettings.txt Loading props file /home/saroman/Wurm/players/saroman/password.txt >>> LoginFrame queue entry exiting. Saving props file /home/saroman/Wurm/players/saroman/password.txt Saving props file /home/saroman/Wurm/configs/default/gamesettings.txt Loading props file /home/saroman/Wurm/players/saroman/stats.txt Preparing to enable console logging. Now logging to /home/saroman/Wurm/console.saroman.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = true cavedetail = 3 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:1920:1080:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = true fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 16 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 90 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 1 hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 2 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = true offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 2 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 3 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 tile_transitions = true tiledecorations = 4 toolSlot1 = 219637396538114 toolSlot2 = 190336072680194 toolSlot3 = 185568558318338 toolSlot4 = 151563809063682 toolSlot5 = 349187367502338 trees = 0 update_optional = true use_anisotropic_filtering = 2 use_color_picking = false use_fast_clock_work_around = false use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_legacy_openurl = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = true use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing /home/saroman/Wurm/configs/default/keybindings.txt Keybindings saved. >>> Game launcher thread exiting. Using LWJGL display 1920:1080:0:0 (false) Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2/3DNOW! OpenGL version: 3.2.0 NVIDIA 190.32 Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GLWrapper Lights: 8 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_clamp   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_elements_base_vertex   GL_ARB_draw_instanced   GL_ARB_fragment_coord_conventions   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_framebuffer_sRGB   GL_ARB_geometry_shader4   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_imaging   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_seamless_cube_map   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_sync   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_compression   GL_ARB_texture_compression_rgtc   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_multisample   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_transpose_matrix   GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_bindable_uniform   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_object   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_shared_exponent   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_timer_query   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_conditional_render   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_shader_buffer_load   GL_NV_texgen_reflection   GL_NV_texture_barrier   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_buffer_unified_memory   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum GLSL version: 1.50 NVIDIA via Cg compiler Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Startup Phase - Setting up.. Loading window positions from /home/saroman/Wurm/players/saroman/windows_1920x1080.txt Loading props file /home/saroman/Wurm/players/saroman/windows_1920x1080.txt Gui initialized Word filter loaded: 23 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to /home/saroman/Wurm/players/saroman/logs/_Event.2009-09.txt Disabling Nagles Login successful Executing /home/saroman/Wurm/configs/default/autorun.txt Keybindings saved. Starting update of login splash image... Writing to /home/saroman/Wurm/players/saroman/logs/_Friends.2009-09.txt Finished loading new login splash image! Writing to /home/saroman/Wurm/players/saroman/logs/Village.2009-09.txt Writing to /home/saroman/Wurm/players/saroman/logs/_Skills.2009-09.txt Writing to /home/saroman/Wurm/players/saroman/logs/Jenn-Kellon.2009-09.txt ====== CLIENT CRASH ====== Unexpected crash while playing. javax.media.opengl.GLException: glGetError() returned the following error codes after a call to glLineWidth(): GL_INVALID_VALUE at javax.media.opengl.DebugGL.checkGLGetError(DebugGL.java:12715) at javax.media.opengl.DebugGL.glLineWidth(DebugGL.java:5236) at class.fT.a(SourceFile:9958) at class.di.b(SourceFile:1428) at com.wurmonline.client.e.a(SourceFile:235) at com.wurmonline.client.e.run(SourceFile:1302) at java.lang.Thread.run(Thread.java:619) Additionally, i'm getting quite low fps with the RC, around 19fps in a mine where the normal client displays up to 100. Debug dumped at Sun Sep 06 00:48:45 CEST 2009 after running 14m Wurm version 2.6.8-1562 [RC] -----  79.7  65.4  Frame Time  60.6  45.4  Buffer swap  6.3  5.9  World Tick  4.5  5.5  Offscreen Render Time   0.6  0.8  Lightmaps    0.0  0.0  Render end     0.0  0.0  Lights     0.0  0.0  End shadows     0.0  0.0  Cloud shadows      0.0  0.0  One      0.0  0.0  Three      0.0  0.0  Two       0.0  0.0  Cloud One       0.0  0.0  Cloud Three       0.0  0.0  Cloud Two    0.0  0.0  Render dirty     0.0  0.0  Bumpmaps     0.0  0.0  Copy     0.0  0.0  Sun     0.0  0.0  Objects      0.0  0.0  Dirty shadows     0.0  0.0  Ambient     0.0  0.0  No Bumpmaps    0.0  0.0  Lightmap setup   0.0  0.0  Terrain lods   0.0  0.0  Projection   0.0  0.0  Cullface   0.0  0.0  Reflections Render Time    3.8  4.6  Render reflections    0.0  0.0  Setup  5.8  5.2  Render HeadsUpDisplay  1.8  2.0  Render Time   1.1  1.2  Caves    0.2  0.2  Cave render     0.1  0.2  Render renderables     0.0  0.0  Render structures     0.0  0.0  Render trees      0.0  0.0  Close trees      0.0  0.0  Distant trees      0.0  0.0  Compile trees    0.1  0.2  Cave updates    0.0  0.0  Cave cycle   0.2  0.3  Alpha Particles   0.2  0.2  Initialisation   0.2  0.2  Water   0.0  0.1  Picked Item   0.1  0.0  Transparent   0.0  0.0  Rain   0.0  0.0  Effects   0.0  0.0  Solid Particles   0.0  0.0  Glow   0.0  0.0  Sky   0.0  0.0  Grass   0.0  0.0  Glare   0.0  0.0  Tile Decorations   0.0  0.0  Terrain   0.0  0.0  Damage Effect   0.0  0.0  Cell Trees, Structures, Objects    7.3  7.9  Surface render     2.2  2.9  Render structures     3.4  2.4  Render renderables     1.3  2.1  Render trees      1.3  2.1  Close trees      0.0  0.0  Distant trees      0.0  0.0  Compile trees    0.1  0.2  Surface updates    0.0  0.0  Surface cycle   0.0  0.0  Spyglass   0.0  0.0  PlayerObj  0.0  0.6  Pick object  0.5  0.4  Renderer Tick  0.0  0.2  Handle Events  0.0  0.0  Server Update  0.0  0.0  Renderer Prepare  0.0  0.0  Sleep Time  0.0  0.0  DotXSI Synch  0.0  0.0  Handle sound  0.0  0.0  Window resize  0.0  0.0  World Prepare  0.0  0.0  Ticks counted  0.0  0.0  Check errors Share this post Link to post Share on other sites
Posted September 7, 2009 Making macros is way easier now, thanks Dashiva and client dev team. Making macros was always easy for those who had the knowhow and the will, who cares. The game is more playable for the normal, honest players now, and that's what matters in my eyes. Good to know that now it is easy even for those who don't have much knowhow and will. I feel sorry for GMs. Share this post Link to post Share on other sites
Posted September 7, 2009 Just got a random crash after playing for about half an hour, it happened while changing focus from another window back to Wurm. That's very strange. I'm going to add some extra output to the next client to help diagnose it if it happens again. Additionally, i'm getting quite low fps with the RC, around 19fps in a mine where the normal client displays up to 100. Debug dumped at Sun Sep 06 00:48:45 CEST 2009 after running 14m Wurm version 2.6.8-1562 [RC] -----  79.7  65.4  Frame Time  60.6  45.4  Buffer swap   6.3   5.9  World Tick Were you multiclienting or doing something else graphics-related at the time? Share this post Link to post Share on other sites
Posted September 7, 2009 Were you multiclienting or doing something else graphics-related at the time? Nope nothing like that, I might have had a browser open at the time but nothing more sophisticated. I have two monitors linked with TwinView, but that shouldn't be the problem. Share this post Link to post Share on other sites
Posted September 7, 2009 I have two monitors linked with TwinView, but that shouldn't be the problem. It could: Running on primary display Debug dumped at Mon Sep 07 19:09:54 CEST 2009 after running 9m Wurm version 2.6.8-1562 [RC] -----  86,2 114,8  Frame Time  71,6  74,2  Render HeadsUpDisplay  0,2  13,8  Buffer swap  9,3  11,2  Render Time and on secondary Debug dumped at Mon Sep 07 19:09:41 CEST 2009 after running 9m Wurm version 2.6.8-1562 [RC] ----- 103,3 103,5  Frame Time  71,6  64,6  Render HeadsUpDisplay  16,4  16,1  Buffer swap  9,6  10,9  Render Time This is on an Intel GMA 4500MHD. Notice the differences in buffer swap. OpenGL on the second screen is much slower than on the first screen Share this post Link to post Share on other sites
Posted September 7, 2009 You are right, in general letting it run on the primary display gives me around 10fps more. Getting 62.1  50.0  Buffer swap even with the second monitor disabled though. Share this post Link to post Share on other sites
Posted September 7, 2009 Dashiva, I'm kinda reading about Nvidia CUDA technology, and what wonders me, can it be used for Wurm client ? I understand that gfx cards that are CUDA enabled will most likely not need a boost for wurm, but you never have enough power i guess Also found a http://www.jcuda.org/ on that site there are info how to implement CUDA technology in java aplications. I also wonder, would it be possible to use it for database/game server ? Regards Vean Share this post Link to post Share on other sites
Posted September 8, 2009 I also wonder, would it be possible to use it for database/game server ? Servers don't usually have graphics cards at all.. Share this post Link to post Share on other sites
Posted September 8, 2009 I also wonder, would it be possible to use it for database/game server ? Servers don't usually have graphics cards at all.. At least not with 3D support ... mine are all 1MB VGA on-board. Share this post Link to post Share on other sites
Posted September 9, 2009 We're back on the test server, updates continue in http://wurmonline.com/forum/index.php?topic=23890.0 Share this post Link to post Share on other sites