Posted August 27, 2009 shared acc isnt a problem, its a problem when you must relog fast, for example while in pvp, its happening quite a lot and closing one client and waiting for 2nd to load up isnt an option as you might be dead by that time, so we just used to launch 2nd client without closing the 1st, in this way we were out of action only for a few secs and it worked very well Easy fix, as the second client gets over halfway through the loading screen, close the first client. It takes about half a second longer than it doing it automatically, but atleast you can still do it. i think we should discuss here the way the client is/should be coded, not the way players should deal with (bad) codding ;p but whatever, i can load up wurm in few secs anyway, just feel bad for ppl with slow machines when lodaing up wurm can even cause frezes... Share this post Link to post Share on other sites
Posted August 27, 2009 I just noticed the new client thread was active again. I jut tried logging in. First problem right off was music didn't start until I was in the game and then it was stuttering bad. took at least twice as long to play as normal. FPS in the woods where you are dropped by the token was a steady 7-8. Found my way to the water and looking across the water towards a ship it got up to ~32. I'll have to go back though the thread to get the logs and info wanted. Hardware: Athlon XP 2200+ 1gb Ram Nvidia Ti4600+ sound card is Hercules Game Theater W2k Seems to have used the same settings I use for main game. gamesettings.txt #Wurm Online client properties #Thu Aug 27 10:51:14 GMT-07:00 2009 sound_play_ambients=false render_near_terrain=true use_anisotropic_filtering=0 hide_menu_spam_mode=false multidraw_enabled=2 use_fbo_color_picking=false use_coralized_pack_updater=false log_extra_errors=false viewport_bob=true item_creature_render_distance=4 terrain_res=2 submit_client_data=0 render_glow=false showKChat=true event_log_rotation=2 screen_device=0\:1024\:768\:32\:85\:true inverse_mouse=false font_bold=11 no_world_render=false remember_password=true skydetail=0 glsl_enabled=0 other_log_rotation=2 player_guest=false sound_play_footsteps=true use_pbuffers2=true no_brightness=false use_fast_clock_work_around=false use_nagles_algorithm=false gui_opacity=3 cloud_shadows=false use_smooth_polygons=false tiledecorations=2 large_textures=true game_renderer=0 advanced_select_items=false offscreen_texture_size=0 hint_linesmooth=0 use_smooth_lines=false use_linked_queue_model_loader=true font_header=24 non_power_of_two=false sound_al_gain=15 pack_updater_log_level=0 use_legacy_openurl=false model_loading_threads=1 sound_play_weather=true max_texture_size=2 font_italian=11 hint_perspective=0 game_client_thread_priority=2 hint_texture_scaling=0 tile_transitions=true log_level=1 display_settings=true\:false\:0\:1600\:1200\:32\:72\:true sound_play_music=true font_default=11 fps_limit_enabled=true pack_updater_log_level2=1 update_optional=true impColumn=true save_skills_on_quit=false high_res_binoculars=true hide_menu_no_target=false screenshot_file_format=0 sound_engine=2 engine_multithreaded=0 sound_play_buzz=false hide_menu_examine=false fbo_enabled=0 irc_log_rotation=2 use_non_alpha_particles_experiment=true hint_texture_compression=0 opengl2_enabled=true compressed_textures_S3TC=true use_non_alpha_particles=true release_context=false setting_timestamps=true use_frustrum_optimisation_experiment=true font_monospaced=11 has_read_eula=true use_outline_picking_experiment=true censor_chat=false hide_menu_stop=false shadow_level=1 hint_mipmap=0 fps_limit=60 terrain_bump=false player_username=Vorg hint_pointsmooth=0 skillgain_minimum=0 fog_coord_src=0 cavedetail=2 use_color_picking=false no_terrain_render=false hint_fog=2 model_loader_thread_priority=2 animation_playback_self=0 debug_mode=false use_occlusion_culling=true toolSlot5=-1 toolSlot4=-1 use_smooth_points=false toolSlot3=-1 vbo_enabled=2 toolSlot2=343073548665346 render_distant_terrain=true toolSlot1=426265739788802 use_tree_models=true use_weather_particles=false reflection_texture_size=0 loadInventoryStartup=true sound_footstepslevel=9 sound_buzzlevel=2 temporary_jogl_maximize_override=false structure_render_distance=4 use_nano_timer=false compressed_textures=true fast_yield=false auto_mipmaps=true skillgain_notification=false trees=2 hint_polygonsmooth=0 reflections=0 outline_picking=true font_huge_header=36 Share this post Link to post Share on other sites
Posted August 27, 2009 It seems to be a bit better now. High settings 8-21 FPS #Wurm Online client properties #Fri Aug 28 00:18:05 CEST 2009 sound_play_ambients=true render_near_terrain=true use_anisotropic_filtering=0 hide_menu_spam_mode=true multidraw_enabled=2 use_fbo_color_picking=false use_coralized_pack_updater=false log_extra_errors=false viewport_bob=false item_creature_render_distance=4 terrain_res=2 submit_client_data=0 render_glow=false showKChat=true event_log_rotation=1 screen_device=0\:1152\:864\:32\:75\:false inverse_mouse=false font_bold=11 no_world_render=false remember_password=true skydetail=2 glsl_enabled=2 other_log_rotation=1 player_guest=false sound_play_footsteps=true use_pbuffers2=true no_brightness=false use_fast_clock_work_around=true use_nagles_algorithm=true gui_opacity=2 cloud_shadows=false use_smooth_polygons=false tiledecorations=4 game_renderer=1 advanced_select_items=false offscreen_texture_size=2 hint_linesmooth=2 use_smooth_lines=false use_linked_queue_model_loader=true font_header=15 non_power_of_two=true sound_al_gain=30 pack_updater_log_level=4 use_legacy_openurl=true model_loading_threads=4 sound_play_weather=true max_texture_size=3 font_italian=11 hint_perspective=2 game_client_thread_priority=2 hint_texture_scaling=2 tile_transitions=true log_level=2 display_settings=false\:false\:0\:1152\:864\:-1\:-1\:false sound_play_music=false font_default=11 fps_limit_enabled=true pack_updater_log_level2=3 update_optional=true impColumn=false save_skills_on_quit=true high_res_binoculars=true hide_menu_no_target=true screenshot_file_format=0 sound_engine=1 engine_multithreaded=0 sound_play_buzz=false hide_menu_examine=false fbo_enabled=1 irc_log_rotation=1 use_non_alpha_particles_experiment=true hint_texture_compression=2 opengl2_enabled=false compressed_textures_S3TC=true use_non_alpha_particles=true release_context=true setting_timestamps=true use_frustrum_optimisation_experiment=true font_monospaced=11 has_read_eula=true use_outline_picking_experiment=true censor_chat=false hide_menu_stop=true shadow_level=0 hint_mipmap=2 fps_limit=30 terrain_bump=true hint_pointsmooth=2 player_username=Jot skillgain_minimum=0 fog_coord_src=0 cavedetail=0 use_color_picking=false no_terrain_render=false hint_fog=2 model_loader_thread_priority=4 animation_playback_self=1 debug_mode=false use_occlusion_culling=true toolSlot5=187023495267074 toolSlot4=361449851454210 use_smooth_points=false toolSlot3=374758898139906 vbo_enabled=2 toolSlot2=376061699293954 render_distant_terrain=true toolSlot1=260878024835842 use_tree_models=true use_weather_particles=true reflection_texture_size=2 sound_footstepslevel=20 loadInventoryStartup=true sound_buzzlevel=0 temporary_jogl_maximize_override=false structure_render_distance=4 use_nano_timer=false fast_yield=false compressed_textures=true auto_mipmaps=false skillgain_notification=true trees=4 reflections=1 hint_polygonsmooth=2 outline_picking=true font_huge_header=20 Low settings 38-54 FPS #Wurm Online client properties #Fri Aug 28 00:23:33 CEST 2009 sound_play_ambients=true render_near_terrain=true use_anisotropic_filtering=0 hide_menu_spam_mode=true multidraw_enabled=2 use_fbo_color_picking=false use_coralized_pack_updater=false log_extra_errors=false viewport_bob=false item_creature_render_distance=0 terrain_res=0 submit_client_data=0 render_glow=false showKChat=true event_log_rotation=1 screen_device=0\:1152\:864\:32\:75\:false inverse_mouse=false font_bold=11 no_world_render=false remember_password=true skydetail=0 glsl_enabled=2 other_log_rotation=1 player_guest=false sound_play_footsteps=true use_pbuffers2=true no_brightness=false use_fast_clock_work_around=true use_nagles_algorithm=true gui_opacity=4 cloud_shadows=false use_smooth_polygons=false tiledecorations=0 game_renderer=1 advanced_select_items=false offscreen_texture_size=0 hint_linesmooth=0 use_smooth_lines=false use_linked_queue_model_loader=true font_header=15 non_power_of_two=true sound_al_gain=10 pack_updater_log_level=4 use_legacy_openurl=true model_loading_threads=0 sound_play_weather=true max_texture_size=0 font_italian=11 hint_perspective=0 game_client_thread_priority=2 hint_texture_scaling=0 tile_transitions=false log_level=2 display_settings=false\:false\:0\:640\:480\:-1\:-1\:false sound_play_music=true font_default=11 fps_limit_enabled=true pack_updater_log_level2=3 update_optional=true impColumn=true save_skills_on_quit=true high_res_binoculars=false hide_menu_no_target=true screenshot_file_format=0 sound_engine=0 engine_multithreaded=0 sound_play_buzz=true hide_menu_examine=false fbo_enabled=1 irc_log_rotation=1 use_non_alpha_particles_experiment=true hint_texture_compression=0 opengl2_enabled=true compressed_textures_S3TC=true use_non_alpha_particles=false release_context=true setting_timestamps=true use_frustrum_optimisation_experiment=true font_monospaced=11 has_read_eula=true use_outline_picking_experiment=true censor_chat=false hide_menu_stop=true shadow_level=0 hint_mipmap=0 fps_limit=30 terrain_bump=false hint_pointsmooth=0 player_username=Jot skillgain_minimum=0 fog_coord_src=0 cavedetail=0 use_color_picking=false no_terrain_render=false hint_fog=0 model_loader_thread_priority=0 animation_playback_self=1 debug_mode=false use_occlusion_culling=true toolSlot5=359607461479170 toolSlot4=121035869389058 use_smooth_points=false toolSlot3=226844620096258 vbo_enabled=2 toolSlot2=353639151436546 render_distant_terrain=false toolSlot1=225725831447298 use_tree_models=false use_weather_particles=false reflection_texture_size=0 sound_footstepslevel=10 loadInventoryStartup=true sound_buzzlevel=1 temporary_jogl_maximize_override=false structure_render_distance=0 use_nano_timer=false fast_yield=false compressed_textures=true auto_mipmaps=false skillgain_notification=false trees=0 reflections=0 hint_polygonsmooth=0 outline_picking=true font_huge_header=20 Share this post Link to post Share on other sites
Posted August 29, 2009 Changes in 2.6.8.1506 * Improved disconnection handling. * Don't lock up the client when opening an IRC connection. * Remove keyboard focus from console when closing it. Share this post Link to post Share on other sites
Posted August 30, 2009 Some very nice changes overall. Cannot wait till the updated client release ;D Share this post Link to post Share on other sites
Posted August 30, 2009 Has anyone with an ATI Radeon HD card around the 4800 series noticed a decrease in memory leakage / crashing ? Share this post Link to post Share on other sites
Posted August 30, 2009 Still have bad sound. loading music doesn't start until in the game and skips and stutters bad like a cd player in an off road truck. Other sonds in game also stutter. It sounds like when I don't have full hardware sound set in the main game. Share this post Link to post Share on other sites
Posted August 31, 2009 Changes in 2.6.8.1520 Large changes in model and texture loading. If you see anything weird, let us know. * Change how models are initialized. * Unload unused models fully. * Unload unused textures. Share this post Link to post Share on other sites
Posted August 31, 2009 When I have the terrain resolution set to minimum on my old laptop (integrated ati), the water surface flashes like a disco light. All of the other settings are also on minimum, however putting terrain resolution to medium or higher fixes it. console: Time is Mon Aug 31 12:02:22 BST 2009 Running client version 2.6.8-1520, testclient=true === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_01 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 1.6.0_01-b06 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Morhyt Loading config default Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\password.txt Saving props file C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\Administrator\My Documents\wurm\console.Morhyt.log === Wurm options === advanced_select_items = false animation_playback_self = 2 auto_mipmaps = true cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = true fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 10 font_huge_header = 10 font_italian = 11 font_monospaced = 11 fps_limit = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 0 loadInventoryStartup = true log_extra_errors = false max_texture_size = 0 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = false offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false remember_password = true render_distant_terrain = false render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 5 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 5 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 0 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 0 tile_transitions = false tiledecorations = 0 toolSlot1 = 114985518760706 toolSlot2 = 163555559080706 toolSlot3 = 395155261620994 toolSlot4 = 180490749346562 toolSlot5 = 233458802623234 trees = 0 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = true use_legacy_openurl = false use_linked_queue_model_loader = true use_nagles_algorithm = true use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = false use_outline_picking_experiment = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 0 viewport_bob = false Setting up dotXSI Model Loader Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\keybindings.txt Keybindings saved. >>> Game launcher thread exiting. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI RADEON XPRESS 1100 x86/SSE2 OpenGL version: 2.0.6645 WinXP Release Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GLWrapper Lights: 8 OpenGL extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen use auto mipmap generation true use compressed textures false use S3TC compression: false use non power of two textures: false Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\windows_800x600.txt Loading props file C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\windows_800x600.txt Gui initialized Word filter loaded: 23 Startup Phase - Preparing terrain Startup Phase - Connecting .. Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\test_logs\_Event.2009-08.txt Login successful Executing C:\Documents and Settings\Administrator\My Documents\wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Writing to C:\Documents and Settings\Administrator\My Documents\wurm\players\Morhyt\test_logs\_Skills.2009-08.txt debug: Debug dumped at Mon Aug 31 12:03:40 BST 2009 after running 56s Wurm version 2.6.8-1520 (true) ----- 166.5 127.6 Frame Time 140.2 56.1 Render HeadsUpDisplay 14.6 27.7 Render Time 5.3 14.4 Cell Trees, Structures, Objects 3.6 12.3 Surface render 1.6 9.3 Render renderables 1.1 1.9 Render trees 1.0 1.6 Distant trees 0.0 0.3 Compile trees 0.0 0.0 Close trees 0.0 0.1 Render structures 0.6 1.0 Surface updates 0.0 0.0 Surface cycle 1.6 3.4 Sky 2.5 2.8 Solid Particles 2.2 2.6 Terrain 0.8 1.7 Rain 1.0 1.0 PlayerObj 0.5 0.7 Water 0.2 0.4 Grass 0.1 0.2 Alpha Particles 0.1 0.2 Transparent 0.1 0.1 Initialisation 0.0 0.0 Picked Item 0.0 0.0 Glare 0.0 0.0 Effects 0.0 0.0 Tile Decorations 0.0 0.0 Caves 0.0 0.0 Cave cycle 0.0 0.0 Cave render 0.0 0.0 Render trees 0.0 0.0 Close trees 0.0 0.0 Distant trees 0.0 0.0 Compile trees 0.0 0.0 Render structures 0.0 0.0 Render renderables 0.0 0.0 Cave updates 0.0 0.0 Damage Effect 0.0 0.0 Spyglass 0.0 0.0 Glow 0.1 16.7 Sleep Time 1.5 7.8 Offscreen Render Time 0.0 6.5 Terrain lods 1.3 1.2 Lightmaps 0.1 0.2 Render end 0.0 0.0 Lights 0.0 0.0 Cloud shadows 0.0 0.0 One 0.0 0.0 Three 0.0 0.0 Two 0.0 0.0 Cloud One 0.0 0.0 Cloud Three 0.0 0.0 Cloud Two 0.0 0.0 End shadows 0.2 0.0 Render dirty 0.0 0.1 No Bumpmaps 0.1 0.1 Copy 0.0 0.0 Sun 0.0 0.0 Ambient 0.0 0.0 Objects 0.0 0.0 Dirty shadows 0.0 0.0 Bumpmaps 0.0 0.0 Lightmap setup 0.0 0.0 Projection 0.0 0.0 Cullface 0.0 0.0 Reflections Render Time 0.0 0.0 Setup 0.0 0.0 Render reflections 7.6 7.5 World Tick 0.0 2.5 DotXSI Synch 1.8 2.3 Renderer Tick 0.1 1.8 Pick object 0.1 1.8 Server Update 0.0 0.9 Handle sound 0.2 0.2 Buffer swap 0.1 0.1 Handle Events 0.0 0.0 Renderer Prepare 0.0 0.0 World Prepare 0.0 0.0 Window resize 0.0 0.0 Ticks counted 0.0 0.0 Check errors Share this post Link to post Share on other sites
Posted August 31, 2009 Changes in 2.6.8.14.1520 Large changes in model and texture loading. If you see anything weird, let us know. * Change how models are initialized. * Unload unused models fully. * Unload unused textures. I love you. Have my E-children? Share this post Link to post Share on other sites
Posted August 31, 2009 When I have the terrain resolution set to minimum on my old laptop (integrated ati), the water surface flashes like a disco light. All of the other settings are also on minimum, however putting terrain resolution to medium or higher fixes it. Noticed that on my alt on the released client too. Share this post Link to post Share on other sites
Posted August 31, 2009 My the low end of my FPS is slightly better with the newest release. Around 40-60, with only slight dips to 35. However some items seems to have lost their textures when I walked away from them and came back, probably due to the texture unloading update. I can post logs (which didn't really show anything) and pics if needed. I'll be on IRC if you need me to test more. Something new I got in console (3 times at startup): Null XSi_Image for "" in RootTemplate . Loading model anyway.. Also I've been getting this in the main client, but got it lots more on test today: Could not hide light as it was already hidden Share this post Link to post Share on other sites
Posted September 1, 2009 Still have bad sound. loading music doesn't start until in the game and skips and stutters bad like a cd player in an off road truck. Other sonds in game also stutter. It sounds like when I don't have full hardware sound set in the main game. Share this post Link to post Share on other sites
Posted September 1, 2009 Changes in 2.6.8.1526 * Change how textures are loaded and initialized. This shouldn't cause any visible changes, but if you see something weird, let us know. * The lag when you turn around just after logging in should be gone (but the general lag from terrain being loaded is still there) Share this post Link to post Share on other sites
Posted September 2, 2009 When I have the terrain resolution set to minimum on my old laptop (integrated ati), the water surface flashes like a disco light. All of the other settings are also on minimum, however putting terrain resolution to medium or higher fixes it. Is this ATi only? Anyone get it with nvidia? I had this problem with Nvidia but found the fix in the Bugs forum: http://wurmonline.com/forum/index.php?topic=16903.0 Share this post Link to post Share on other sites
Posted September 2, 2009 Still have bad sound. loading music doesn't start until in the game and skips and stutters bad like a cd player in an off road truck. Other sonds in game also stutter. It sounds like when I don't have full hardware sound set in the main game. This is with hardware sound? Does it happen with software sound too? I haven't used software sound setting in a long time ever since I found out that was why I had such bad sound problems in caves. every time the pick sound was used it was a long drawn out echo instead. Switching to full hardware setting fix it. Just tried with software sound and music didn't skip like it was. Instead it was so faint I had to restart and max all the settings to hear it and found it was cutting out. In game walking on stone still sounded like the reverb effect. Cricket sound was the only sound I could really hear and that played correctly. Also, sound seem mostly only come from the right speaker. Share this post Link to post Share on other sites
Posted September 2, 2009 I logged into the test server last night, and though testing is very limited due to lack of tools... I died to a snake, when I respawned, many textures ( bush/tree ) were not working. Only birch trees worked as intended. Some like grape and another tree appeared to have a brown horse or cow texture. others were blocky red or blue squares, others seemed larger then intended with textures but blocky. Many items appear to have no texture at all, just grey or white, including the female JK model, rope and weapons. Another player said a relog fixes it. Again, please fix gattica deed so you can pickup items on deed if dropped, this will lesson the burden of having no tools because of a chance to have a new weapon after death... Share this post Link to post Share on other sites
Posted September 2, 2009 also i got like an avrege 10 FPS on the test server, while normally i get 20-35 Share this post Link to post Share on other sites
Posted September 2, 2009 Forgot one change earlier: * The lag when you turn around just after logging in should be gone (but the general lag from terrain being loaded is still there) Still have bad sound. loading music doesn't start until in the game and skips and stutters bad like a cd player in an off road truck. Other sonds in game also stutter. It sounds like when I don't have full hardware sound set in the main game. This is with hardware sound? Does it happen with software sound too? Share this post Link to post Share on other sites
Posted September 2, 2009 I clicked on the link in the op & it said was downloading (I was using the test client a week ago) but the startup windows stills says 2.6.8-1493.- I noticed when it launched, the ver number changed to 1526.And just as it was finishing loading the area, it crashed with 'You found a bug!"Congratulations, you found a bug in the test client: <Unloaded model bounds requested.> Please post the console log below on the wurm online forums, and describe what you were doing when it happened. Contents of console.log:Time is Wed Sep 02 17:15:21 EST 2009Running client version 2.6.8-1526, testclient=true === System information ===Operating system: Windows 7 (arch: x86, version: 6.1)Java version: 1.6.0_15 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 14.1-b02 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 2 >>> Main thread exiting.Loading character fantomassLoading config defaultLoading props file D:\Games\Wurm\configs\default\gamesettings.txtLoading props file D:\Games\Wurm\players\fantomass\password.txt>>> LoginFrame queue entry exiting.class.cX: Error while downloadingjava.net.ConnectException: Connection timed out: connect at java.net.PlainSocketImpl.socketConnect(Native Method) at java.net.PlainSocketImpl.doConnect(Unknown Source) at java.net.PlainSocketImpl.connectToAddress(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at sun.net.NetworkClient.doConnect(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.openServer(Unknown Source) at sun.net.www.http.HttpClient.<init>(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.http.HttpClient.New(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source) at class.b.a(SourceFile:596) at class.b.a(SourceFile:572) at class.b.d(SourceFile:190) at class.b.a(SourceFile:137) at class.J.d(SourceFile:343) at class.J.a(SourceFile:173) at class.fk.run(SourceFile:134) at java.lang.Thread.run(Unknown Source)Saving props file D:\Games\Wurm\players\fantomass\password.txtSaving props file D:\Games\Wurm\configs\default\gamesettings.txtLoading props file D:\Games\Wurm\players\fantomass\stats.txt Preparing to enable console logging.Now logging to D:\Games\Wurm\console.fantomass.log === Wurm options ===advanced_select_items = falseanimation_playback_self = 0auto_mipmaps = truecavedetail = 3censor_chat = falsecloud_shadows = falsecompressed_textures = truecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = true:false:0:1920:1200:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = truefbo_enabled = 1fog_coord_src = 0font_bold = 11font_default = 13font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 60fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_fog = 1hint_linesmooth = 1hint_mipmap = 1hint_perspective = 1hint_pointsmooth = 1hint_polygonsmooth = 1hint_texture_compression = 1hint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 2loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 2model_loader_thread_priority = 2model_loading_threads = 2multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = trueoffscreen_texture_size = 1other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 0reflections = 2release_context = trueremember_password = truerender_distant_terrain = truerender_glow = falseresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 0setting_timestamps = trueshadow_level = 4showKChat = trueskillgain_minimum = 0skydetail = 1sound_al_gain = 2sound_buzzlevel = 0sound_engine = 2sound_footstepslevel = 8sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = falsesound_play_weather = truestructure_render_distance = 2submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = trueterrain_res = 2tile_transitions = truetiledecorations = 2toolSlot1 = -1toolSlot2 = -1toolSlot3 = -1toolSlot4 = -1toolSlot5 = -1trees = 3update_optional = trueuse_anisotropic_filtering = 2use_color_picking = falseuse_fast_clock_work_around = trueuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = trueuse_legacy_openurl = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = trueuse_non_alpha_particles = trueuse_non_alpha_particles_experiment = trueuse_occlusion_culling = trueuse_outline_picking_experiment = trueuse_smooth_lines = trueuse_smooth_points = trueuse_smooth_polygons = trueuse_tree_models = trueuse_weather_particles = truevbo_enabled = 2viewport_bob = false Setting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.7.411OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonicGenerating: 128 source channels.Setting up dotXSI Model LoaderExecuting D:\Games\Wurm\configs\default\keybindings.txtKeybindings saved.>>> Game launcher thread exiting.Setting debug gl === OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: ATI Technologies Inc.OpenGL renderer: ATI Radeon HD 4800 SeriesOpenGL version: 2.1.8870Colorbits: 8, 8, 8, 8Stencilbits: 8Depthbits: 24Texture units: 8AUX buffers: 0Max GLWrapper Lights: 8OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control use auto mipmap generation trueuse compressed textures trueuse S3TC compression: trueuse non power of two textures: trueGLSL version: 1.40Starting workaround for fast running clocksUsing nano timer.Showing Onetoofree Splash ScreenSetting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringStartup Phase - Setting up..Loading window positions from D:\Games\Wurm\players\fantomass\windows_1920x1138.txtLoading props file D:\Games\Wurm\players\fantomass\windows_1920x1138.txtGui initializedWord filter loaded: 23Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to D:\Games\Wurm\players\fantomass\test_logs\_Event.2009-09.txtLogin successfulExecuting D:\Games\Wurm\configs\default\autorun.txtKeybindings saved.Starting update of login splash image...====== FAILED ASSERT ======class.bO: Unloaded model bounds requested. at class.bO.b(SourceFile:61) at class.gv.a(SourceFile:176) at class.f.a(SourceFile:1206) at class.hy.a(SourceFile:1242) at class.aD.a(SourceFile:1704) at class.ft.c(SourceFile:533) at class.aD.a(SourceFile:147) at com.wurmonline.client.e.a(SourceFile:232) at com.wurmonline.client.e.run(SourceFile:1243) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted September 2, 2009 Yes, this happens if you're on a boat or vehicle when logging in. Fix coming later. Share this post Link to post Share on other sites
Posted September 2, 2009 Changes in 2.6.8.1531 * Bugfix: Make sure reflections can't be enabled when not supported. * Bugfix: Compass was sometimes displayed when it shouldn't be. * Make compass fade out when you start moving, and fade in when you stop. * Bugfix: Crash when logging on while embarked. Share this post Link to post Share on other sites
Posted September 2, 2009 wow all these fixes and changes, they great, cant wait to see it on the main servers, great work client team/dashiva Share this post Link to post Share on other sites
Posted September 2, 2009 I read somewhere that the toggleable friends list was coded, However i cant see a mention of it in this topic. Any chance that will come with this new client ? Share this post Link to post Share on other sites
Posted September 2, 2009 Time is Wed Sep 02 14:33:30 CEST 2009Running client version 2.6.8-1531, testclient=true=== System information ===Operating system: Linux (arch: i386, version: 2.6.28-15-generic)Java version: 1.6.0_14 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 14.0-b16 (Sun Microsystems Inc.) [Java HotSpot Client VM]Available CPUs: 2>>> Main thread exiting.Loading character WollschafLoading config chatLoading props file /home/wollschaf/wurm/configs/chat/gamesettings.txtLoading props file /home/wollschaf/wurm/players/Wollschaf/password.txt>>> LoginFrame queue entry exiting.Saving props file /home/wollschaf/wurm/players/Wollschaf/password.txtSaving props file /home/wollschaf/wurm/configs/chat/gamesettings.txtLoading props file /home/wollschaf/wurm/players/Wollschaf/stats.txtPreparing to enable console logging.Now logging to /home/wollschaf/wurm/console.Wollschaf.log=== Wurm options ===advanced_select_items = falseanimation_playback_self = 2auto_mipmaps = truecavedetail = 0censor_chat = falsecloud_shadows = falsecompressed_textures = truecompressed_textures_S3TC = truedebug_mode = falsedisplay_settings = false:false:0:800:480:-1:-1:falseengine_multithreaded = 0event_log_rotation = 2fast_yield = truefbo_enabled = 0fog_coord_src = 0font_bold = 11font_default = 11font_header = 12font_huge_header = 15font_italian = 11font_monospaced = 11fps_limit = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = falsehigh_res_binoculars = falsehint_fog = 1hint_linesmooth = 1hint_mipmap = 1hint_perspective = 1hint_pointsmooth = 1hint_polygonsmooth = 1hint_texture_compression = 1hint_texture_scaling = 0impColumn = trueinverse_mouse = falseirc_log_rotation = 2item_creature_render_distance = 0loadInventoryStartup = truelog_extra_errors = falsemax_texture_size = 1model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = trueoffscreen_texture_size = 0other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 0reflections = 0release_context = falseremember_password = truerender_distant_terrain = falserender_glow = falseresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 0setting_timestamps = trueshadow_level = 0showKChat = trueskillgain_minimum = 3skydetail = 0sound_al_gain = 2sound_buzzlevel = 2sound_engine = 2sound_footstepslevel = 10sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truestructure_render_distance = 0submit_client_data = 0temporary_jogl_maximize_override = falseterrain_bump = falseterrain_res = 0tile_transitions = truetiledecorations = 0toolSlot1 = 155482060751618toolSlot2 = 146226490114818toolSlot3 = 25279338644226toolSlot4 = 28317491134995toolSlot5 = 388686067794434trees = 0update_optional = trueuse_anisotropic_filtering = 0use_color_picking = falseuse_fast_clock_work_around = falseuse_fbo_color_picking = falseuse_frustrum_optimisation_experiment = falseuse_legacy_openurl = falseuse_linked_queue_model_loader = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = falseuse_non_alpha_particles_experiment = falseuse_occlusion_culling = falseuse_outline_picking_experiment = falseuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = falseSetting up OpenAL Sound EngineOpenAL version: 1.1 ALSOFT 1.7.411OpenAL renderer: OpenAL SoftOpenAL vendor: OpenAL CommunityOpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonicGenerating: 64 source channels.Setting up dotXSI Model LoaderExecuting /home/wollschaf/wurm/configs/chat/keybindings.txtKeybindings saved.>>> Game launcher thread exiting.Using LWJGL display 800:480:0:0 (false)Setting debug gl=== OpenGL information ===JOGL version: 1.1.1LWJGL version: 2.1.0OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!OpenGL version: 2.1.2 NVIDIA 180.44Colorbits: 8, 8, 8, 0Stencilbits: 0Depthbits: 24Texture units: 4AUX buffers: 4Max GLWrapper Lights: 8OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accumuse auto mipmap generation trueuse compressed textures trueuse S3TC compression: trueuse non power of two textures: trueGLSL version: 1.20 NVIDIA via Cg compilerUsing LWJGL timer.Showing Onetoofree Splash ScreenSetting up Anti-AliasingSetting up graphic hintsSetting up Anisotropic Texture FilteringNot enabling anisotropic filteringStartup Phase - Setting up..Loading window positions from /home/wollschaf/wurm/players/Wollschaf/windows_800x480.txtLoading props file /home/wollschaf/wurm/players/Wollschaf/windows_800x480.txtGui initializedWord filter loaded: 26Startup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /home/wollschaf/wurm/players/Wollschaf/test_logs/_Event.2009-09.txtLogin successfulExecuting /home/wollschaf/wurm/configs/chat/autorun.txtKeybindings saved.Starting update of login splash image...Finished loading new login splash image!Logged in on boat, improvising something.Logged in on boat, improvising something.====== FAILED ASSERT ======class.bO: Unloaded model bounds requested. at class.bO.b(SourceFile:61) at class.gv.a(SourceFile:175) at com.wurmonline.client.e.a(SourceFile:232) at com.wurmonline.client.e.run(SourceFile:1243) at java.lang.Thread.run(Thread.java:619)Null XSI_Image for "" in RootTemplate . Loading model anyway..Null XSI_Image for "" in RootTemplate . Loading model anyway..Null XSI_Image for "" in RootTemplate . Loading model anyway..Exiting Wurm after Assertion FailureTime is Wed Sep 02 14:34:11 CEST 2009Performing final cleanup.Saving props file /home/wollschaf/wurm/configs/chat/gamesettings.txtSaving props file /home/wollschaf/wurm/players/Wollschaf/stats.txtDumped skills to /home/wollschaf/wurm/players/Wollschaf/test_dumps/skills.20090902.1434.txtSaving window positions to /home/wollschaf/wurm/players/Wollschaf/windows_800x480.txtSaving props file /home/wollschaf/wurm/players/Wollschaf/windows_800x480.txtGoodbye.Failed to load model from base.jar:models/male-molr-corpse.xsi:class.bO: Unable to load texture data from base.jar:models/male-cloth-mol-rehan.jpg at class.bO.b(SourceFile:69) at class.gY.a(SourceFile:285) at class.hs.f(SourceFile:592) at class.hs.f(SourceFile:606) at class.hs.d(SourceFile:574) at class.bG.run(SourceFile:175) at java.lang.Thread.run(Thread.java:619)Caused by: java.io.IOException: closed at javax.imageio.stream.ImageInputStreamImpl.checkClosed(ImageInputStreamImpl.java:96) at javax.imageio.stream.ImageInputStreamImpl.close(ImageInputStreamImpl.java:843) at javax.imageio.stream.FileCacheImageInputStream.close(FileCacheImageInputStream.java:224) at javax.imageio.ImageIO.read(ImageIO.java:1425) at javax.imageio.ImageIO.read(ImageIO.java:1326) at class.gY.a(SourceFile:279) ... 5 more Share this post Link to post Share on other sites